Peter5on Posted October 20, 2015 Posted October 20, 2015 Well i think there is really somthing wrong with mig 21 flight model, somthing crazy or I am wrong? As i know when u want to test flight model of any plane/module just fly straight to the sky and do tail slide, to see how plane reacts. And i found that there may be somthing interesting... spiral of death at 13 sec another one at 1 min strange aileron roll at 2:13 sec I think u should just watch the video i made. I have replay tracks for this but they are not synchronized (probably another bug) and every time i play them everything is diffrend.
SUBS17 Posted October 20, 2015 Posted October 20, 2015 Interesting what did you do to depart the Mig21 aside a 1/2 hammerhead stall and what did you do to recover?:joystick: [sIGPIC] [/sIGPIC]
Peter5on Posted October 20, 2015 Author Posted October 20, 2015 Interesting what did you do to depart the Mig21 aside a 1/2 hammerhead stall and what did you do to recover?:joystick: Nothing, its just Mig 21 flight model magic, it just happens :D The question is, that spiral is realistic or not?
whitehot Posted October 20, 2015 Posted October 20, 2015 hey but what's up with the radar cone going off axis? that a known bug? [sIGPIC][/sIGPIC] Intel i7 6700K @ 4.2, MSI M5 Z170A Gaming, NZXT X61 Kraken liquid cooler, PNY Nvidia GTX 1080 Founders Edition, 16GB Corsair Vengeance 3000 Mhz C15, samsung 840 evo SSD, CoolerMaster 1000W Gold rated PSU, NZXT Noctis 450 cabinet, Samsung S240SW 24' 1920x1200 LED panel, X-52 Pro Flight stick. W10 Pro x64 1809, NO antivirus EVER
zaelu Posted October 20, 2015 Posted October 20, 2015 I think you are not using the proper words. The flight model is something made out of many parts. Suppose you see a flaw at one part... is "the flight model" in its entirety wrong? Secondly. In any simulation when you reach the extremes "the numbers" can go "crazy". Remember for example F15 FM has received some fine tuning lately at some of these extremes. Sure... the Mig21 can also be improved but to suggest "the flight model" is wrong because the model goes crazy at some extreme... is at least not scientific. I mean... what I see is a Mig21 starting to accelerate backwards from almost zero speed... what should I expect? Reality? I don't even know what it is in this case... did any of the actual Mig21 were put to this situation and was its behavior observed? or at least some wind tunnel tasts? my 2 cents. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Sokol1_br Posted October 20, 2015 Posted October 20, 2015 strange aileron roll at 2:13 sec I experience this too, in similar situation - extreme climb. :D
OverStratos Posted October 21, 2015 Posted October 21, 2015 Indeed, that behavior is not normal, but the module is still a WIP. I´m sure that will be revised.
theropod Posted November 25, 2015 Posted November 25, 2015 (edited) i have just recorded track with 1.2.16 version , saw that the anormal spiral of death was not exist on 1.2.16 version and i noticed that the falling motion seems more natural then 1.5.1 yes, there happens spirals again but positions has always changed while falling down and i noticed that the falling speed was slower than 1.5.1. but if you watch the same track on 1.5.1, it shows only spiral of death and faster falling speed. i tried falling tests on 1.5.1 and noticed there is another vesion of death trap, it is crazy aileron roll fall as seen on peters video. it is similar with spiral of death motion but only rolling version, again no position change, it ends on ground :) a little warning:) i have lost activations while testing that issue between 1.2.16 and 1.5.1:doh:1.2.16.trk Edited November 25, 2015 by theropod
Dolphin887 Posted November 25, 2015 Posted November 25, 2015 Thank you for your report. This is partially in connection with reported "AoA 36 degrees lock" bug report, and partially with forces calculations during the roll. Fix will be available in next patch (hopefully). Power through superb knowledge, training and teamwork. [sIGPIC][/sIGPIC]
ShuRugal Posted November 25, 2015 Posted November 25, 2015 I don't have a good track of it, but I have also experienced the magical 120-RPM aileron roll. For me, it occurred at an altitude of roughly 12km, just around Mach 2 in level flight. I went to roll inverted and pull down for a descent, but as soon as i deflected the ailerons, it snapped into the super-speed roll. I was practically cutting a tornado across the sky... EDIT: developer responded while i was typing. Glad to hear that the issue is being tracked and worked on :D
theropod Posted November 26, 2015 Posted November 26, 2015 Thank you for your report. This is partially in connection with reported "AoA 36 degrees lock" bug report, and partially with forces calculations during the roll. Fix will be available in next patch (hopefully). thank you all for your efforts and the fast relpy!:thumbup: another fix wish for lost activation keys:)
theropod Posted December 15, 2015 Posted December 15, 2015 it seems the spiral and aileron roll issue fixed with 1.5.2 update, thank you LN!:thumbup: but now ,there is no more dangerous situation because aircraft corrects itself too quick.;)
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