Reflected Posted March 26, 2016 Share Posted March 26, 2016 Folks, It's my first attempt to create a skin in DCS and I'm in a bit of a trouble. Out of nowhere a half-swastika appeared on the tail. How do I get rid of it? Does it have anything to do with that description.lua? How doe it work? Many thanks, Greg Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
joey45 Posted March 26, 2016 Share Posted March 26, 2016 The swastika is banned in a few countries. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Reflected Posted March 26, 2016 Author Share Posted March 26, 2016 The swastika is banned in a few countries. I know, but how can I prevent it from showing up in game? I didn't paint it there when I made the skin. Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
Shahdoh Posted March 26, 2016 Share Posted March 26, 2016 Is probably a decal that needs to be set as empty like the bort numbers. Would investigate that unless you can see it in your photoshop. Then its on a layer that needs to be edited/deselected. Link to comment Share on other sites More sharing options...
Reflected Posted March 26, 2016 Author Share Posted March 26, 2016 Is probably a decal that needs to be set as empty like the bort numbers. Would investigate that unless you can see it in your photoshop. Then its on a layer that needs to be edited/deselected. It's definitely not in Photoshop. Unfortunately I have no idea how those bort numbers work. Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
Solty Posted March 26, 2016 Share Posted March 26, 2016 The swastika is banned in a few countries. It is a Hungarian airplane, it shouldn't be there at all. [sIGPIC][/sIGPIC]In 21st century there is only war and ponies. My experience: Jane's attack squadron, IL2 for couple of years, War Thunder and DCS. My channel: https://www.youtube.com/channel/UCyAXX9rAX_Sqdc0IKJuv6dA Link to comment Share on other sites More sharing options...
Shahdoh Posted March 26, 2016 Share Posted March 26, 2016 Look in your description.lua file for these entries and others like it: {"Bf-109K-4_KIL_CROSS", 0 ,"Bf-109K-4_DIF_NJG",false}; {"Bf-109K-4_KIL_CROSS", 1 ,"Bf-109K-4_Bump",true}; {"Bf-109K-4_KIL_CROSS", 2 ,"Bf-109K-4_spec_NJG 11",false}; {"Bf-109K-4_KIL_CROSS", DECAL ,"Bf-109K-4_CROSS",true}; change the decal line (last one) to: {"Bf-109K-4_KIL_CROSS", DECAL ,"empty",true}; Empty in that part should blank out the decal that is being applied. That may or not be the one you are looking for. If not, try it on others where the word DECAL is in the line. Good luck Link to comment Share on other sites More sharing options...
Reflected Posted March 27, 2016 Author Share Posted March 27, 2016 I have a DIF and a SPEC file in the folder. Still, some generic skin shows up with this lua: livery = { {"Bf-109K-4_main", 0 ,"Bf-109G10_HU_DIF",false}; {"Bf-109K-4_main", 1 ,"Bf-109K-4_Bump",false}; {"Bf-109K-4_main", 2 ,"Bf-109G10_HU_SPEC",false}; {"Bf-109K-4_BORT_NUMBER_0", 0 ,"Bf-109G10_HU_DIF",false}; {"Bf-109K-4_BORT_NUMBER_0", 1 ,"Bf-109K-4_Bump",false}; {"Bf-109K-4_BORT_NUMBER_0", 2 ,"Bf-109G10_HU_SPEC",false};; {"Bf-109K-4_BORT_NUMBER_0", DECAL ,"empty",true}; {"Bf-109K-4_BORT_NUMBER_1", 0 ,"Bf-109G10_HU_DIF",false}; {"Bf-109K-4_BORT_NUMBER_1", 1 ,"Bf-109K-4_Bump",false}; {"Bf-109K-4_BORT_NUMBER_1", 2 ,"109G10_HU_SPEC",false}; {"Bf-109K-4_BORT_NUMBER_1", DECAL ,"empty",true}; {"Bf-109K-4_KIL_CROSS", 0 ,"Bf-109G10_HU_DIF",false}; {"Bf-109K-4_KIL_CROSS", 1 ,"Bf-109K-4_Bump",false}; {"Bf-109K-4_KIL_CROSS", 2 ,"109G10_HU_SPEC",false}; {"Bf-109K-4_KIL_CROSS", DECAL ,"empty", true}; What did I do wrong? :noexpression: Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
Reflected Posted March 27, 2016 Author Share Posted March 27, 2016 Also, I can open the model viewer, but how do I load the 109, and then how do I load different skins? Sorry for the plethora of questions, but I'm very new to this. Been trying to search, but it's still not clear. Thanks a lot! Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
GeorgeLKMT Posted March 27, 2016 Share Posted March 27, 2016 File -> Load model... View -> Dialogs -> Show liveries dialog After you make changes, you have to restart the modelviewer. ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■ Link to comment Share on other sites More sharing options...
Reflected Posted March 27, 2016 Author Share Posted March 27, 2016 Yes, but in which folder can I find the 109 model file? I couldn't find it in the shaped folder Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
GeorgeLKMT Posted March 27, 2016 Share Posted March 27, 2016 Some models are in CoreMods folder, 109 in WWII Units specifically. ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■ Link to comment Share on other sites More sharing options...
Shahdoh Posted March 27, 2016 Share Posted March 27, 2016 Ok, will try to explain what this line is telling DCS the way I understand it, may not be 100% accurate but hopefully point you in the right direction: {"Bf-109K-4_main", 1 ,"Bf-109K-4_Bump",false}; 1st section: "Bf-109K-4_main" This is the link to the area in the A/C's EDM as to what is to be painted. This MUST match up with what is in the code. 2nd section: 1 This number or the word decal identifies what type of paint effect for the area identified. 0 is Diffused or base colors / 1 = bump layer / 2 spec layer or shiny-flat effect / Decal calls in a special layer for bort numbers and other game configured effects. 3rd section: "Bf-109K-4_Bump" This is the name of the graphic file to be used for the area identified. This can be anything IF the next value is false. 4th section: true or false Identifies whether it is pointing to the A/C's default graphic files or not. Set to false for custom graphic files. Hope this helps a bit. Link to comment Share on other sites More sharing options...
Reflected Posted March 27, 2016 Author Share Posted March 27, 2016 Ok, will try to explain what this line is telling DCS the way I understand it, may not be 100% accurate but hopefully point you in the right direction: {"Bf-109K-4_main", 1 ,"Bf-109K-4_Bump",false}; 1st section: "Bf-109K-4_main" This is the link to the area in the A/C's EDM as to what is to be painted. This MUST match up with what is in the code. 2nd section: 1 This number or the word decal identifies what type of paint effect for the area identified. 0 is Diffused or base colors / 1 = bump layer / 2 spec layer or shiny-flat effect / Decal calls in a special layer for bort numbers and other game configured effects. 3rd section: "Bf-109K-4_Bump" This is the name of the graphic file to be used for the area identified. This can be anything IF the next value is false. 4th section: true or false Identifies whether it is pointing to the A/C's default graphic files or not. Set to false for custom graphic files. Hope this helps a bit. This was very helpful, thanks a lot! :) Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
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