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VR: Can ANYONE Get More than 22 FPS In The Following Scenarios??


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Posted (edited)

(For those "scanners" rather than "readers", I am putting this prominently here: I am talking about performance in VIRTUAL REALITY, not 2d)

 

NTTR F5E Instant Action Take-Off: 45 FPS on the ground, 22-23 after taking off. :( :( :(

 

So, I'm on the VR train.

 

I've upgraded my video card (from 980Ti to 1080Ti) and RAM (16GB to 32GB), and now am running

 

- i7-4790K @4.4Ghz

- 32GB RAM

- 1080Ti

- SSD

- Oculus Rift CV1

 

General improvements all around. But my "tough" benchmark still fails to pass: getting 45 FPS on the ground, 22-23 after taking off in the F5E instant action take off.

 

No matter what I set PD, graphics settings, etc. to. I get similar performance.

 

If anyone has both the NTTR and F5, as well as VR (Oculus or Vive), would you please share your best performance results?

 

On 2D, I can max out every setting and easily clear 150/160 FPS.

 

I suspect the bottleneck is CPU: it seems that this is a busy scenario, and lots of objects hits the CPU more than the GPU. The same thing with the F5E BFM campaign.

 

Also (and this is VERY annoying), the damned Spitfire gunsight distortion. Which I get even if there is only one other a/c in the scenario. I've asked the developers about whether they consider this a bug to be eventually addressed or just the way things are, but so far stone cold silence. :( :( :(

Edited by Bearfoot
Posted

Hey there, just about to leave for work so this will be quick and without logs.

 

I have a Rift CV1, i7 7700k 32gigs ddr4 3000, gigabyte gaming 3 mobo, intel m.2 ssd, 980ti vid. and yes that mission is a drain. 22-23fps with rift...

 

another resource hog is the mirage take off mission from nellis chugs a bit as well

 

taking off in the a10c IA mission seems to be 45 however.

 

I have also turned off hyperthreading, the HPET timer, USB selective suspend and my power settings are on max in windows....

 

VR performance is confusing, when I can push out enough cpu cycles and pixels to run it well onto 4k screen and 1080p touch screen with helios very smooth

 

I also seemed to get a bit of stuttering despite my horsepower

 

logs attached

 

Thanks team

dcs.log.txt

dcs2.log.txt

System: I7 7700K - Delidded. TT Cooler. 32GB 3000hz Ram, Gigabyte Aorus Ext 1080TI, SSD's, Corsair Gold 850W PSU, Philips 4K 40inch 60hz monitor, Dell 22inch Touch + Helios, Rift S, VKB MCG PRO, TM TPR pedals, TM Warthog throttle with slew mod and twist repair

Posted (edited)

Had a quick look as well - pretty much 90fps here on ground and in the air. Saw a few dips to 45 on the ground then I disabled ASW and few dips but back to 90.

 

Attached a few screenshots showing my system resources and you can see none of them are taxed - but I still get 10-30 fps dips in the framerate every second or so for no apparent reason - is driving me insane!

 

System specs in sig, and I run 1.5 PD, and high textures and generally med settings for everything else - 4X AA and 8X AF.

 

cSjKQk

Takeoff.thumb.jpg.9eafdbc644d5fd898bed98dbf92dfe2a.jpg

In-Flight.thumb.jpg.300887e3ae7e0f4c8f57f632349064f0.jpg

Edited by VampireNZ

Vampire

Posted
Hey there, just about to leave for work so this will be quick and without logs.

 

I have a Rift CV1, i7 7700k 32gigs ddr4 3000, gigabyte gaming 3 mobo, intel m.2 ssd, 980ti vid. and yes that mission is a drain. 22-23fps with rift...

 

another resource hog is the mirage take off mission from nellis chugs a bit as well

 

taking off in the a10c IA mission seems to be 45 however.

 

I have also turned off hyperthreading, the HPET timer, USB selective suspend and my power settings are on max in windows....

 

VR performance is confusing, when I can push out enough cpu cycles and pixels to run it well onto 4k screen and 1080p touch screen with helios very smooth

 

I also seemed to get a bit of stuttering despite my horsepower

 

logs attached

 

Thanks team

 

Interesting. I'll have to try disabling the HPET timer, though don't know if that can be done on my MB (Sabertooth Z97 Mk1)

Posted
Had a quick look as well - pretty much 90fps here on ground and in the air. Saw a few dips to 45 on the ground then I disabled ASW and few dips but back to 90.

 

Attached a few screenshots showing my system resources and you can see none of them are taxed - but I still get 10-30 fps dips in the framerate every second or so for no apparent reason - is driving me insane!

 

System specs in sig, and I run 1.5 PD, and high textures and generally med settings for everything else - 4X AA and 8X AF.

 

cSjKQk

 

That is unimaginable for me. 90FPS ... NICE. So it's really down the CPU, and that's it. Nothing to be done about it, because otherwise our specs are the same.

Posted
That is unimaginable for me. 90FPS ... NICE. So it's really down the CPU, and that's it. Nothing to be done about it, because otherwise our specs are the same.

 

It is a bit of a juggling act with settings too - attached a pic of mine. Wouldn't say it was CPU-related as you can see mine is only averaging 25%!

If I look left and behind me sitting on that missions runway it drops to ASW 45 fps.

 

But generally tearing around that scenario low level I get 90. My FPS tank pretty bad around vegas thou!

Settings.thumb.jpg.cb325879f4115543e3ff4c49cf42da67.jpg

Vampire

Posted
It is a bit of a juggling act with settings too - attached a pic of mine. Wouldn't say it was CPU-related as you can see mine is only averaging 25%!

If I look left and behind me sitting on that missions runway it drops to ASW 45 fps.

 

But generally tearing around that scenario low level I get 90. My FPS tank pretty bad around vegas thou!

 

I've played around with the settings too, but my FPS in these situations did not change very much no matter what I did.

 

Vegas is brutal for everyone, it seems!

Posted

In the F-5 take off Mission I get constant 45FPs on the ground and 90FPS or 45FPS in the air (depending on where I`m looking at). But my settings are almost the highest possible. Only AA reduced to 2x and Shadows to low/flat.

The problem described in the first post is exactly the same, that I get on the Normandy map (Alpha!). No matter how low I set the graphics settings, I`m getting down to 20FPS near the ground and barely 45FPS at higher altitudes, even with pixel density set to 1.0. But as it is an preview of an Alpha I`m not concerned too much at the moment.

I7 6700K, Asus Z170 Pro Gaming, EVGA GTX1080Ti SC, 32GB DDR4 @ 3000, Win10 64, BenQ EW3270ZL 2560x1440, VPC WarBRD Base + TM Warthog Grip, TM Warthog Throttle, MFG Crosswind Rudder Pedals, Oculus Rift S

 

Posted
In the F-5 take off Mission I get constant 45FPs on the ground and 90FPS or 45FPS in the air (depending on where I`m looking at). But my settings are almost the highest possible. Only AA reduced to 2x and Shadows to low/flat.

The problem described in the first post is exactly the same, that I get on the Normandy map (Alpha!). No matter how low I set the graphics settings, I`m getting down to 20FPS near the ground and barely 45FPS at higher altitudes, even with pixel density set to 1.0. But as it is an preview of an Alpha I`m not concerned too much at the moment.

 

Interesting. So far, it seems that folks with i7-6700K's are the ones pulling 45/90 FPS in that mission. Yet I've been informed that upgrading my i7-4790K will not get me much gains.

Posted (edited)

This post belongs in the section virtual reality.

 

Missions with clouds and shadows are framerate killers. Get rid off it.

 

Is Asw on? In oculus debug tool you can check.

 

The specs that are here is much more then i have.

 

I use mod gtm 10. More fps. And turn mirrors off.

 

I don't look anymore to fps. I play and i enjoying the flying.

 

Look in the virtual reality section under section input for more tips, tricks and discussion.

Edited by boedha68

Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt.

New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt.

Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:

Posted
This post belongs in the section virtual reality.

 

Missions with clouds and shadows are framerate killers. Get rid off it.

 

Is Asw on? In oculus debug tool you can check.

 

The specs that are here is much more then i have.

 

I use mod gtm 10. More fps. And turn mirrors off.

 

I don't look anymore to fps. I play and i enjoying the flying.

 

Look in the virtual reality section under section input for more tips, tricks and discussion.

 

 

If you did take some time to actually read the thread, or even just the first post, you will note that:

 

(a) all the case examples are on the NTTR map; so GTM and other terrain mods are inapplicable

(b) the specified missions are given as-is, no way to modify clouds (though, in one of them the clouds are off anyway)

© I, and others on this thread with issues, have tried all the various settings and tips, including shadows mirrors, etc.

(d) ASW has been discussed, and kicks in

 

And yes, I too don't care whether or not I have 45 FPS or 52 FPS or 93 FPS. But when FPS drops below 45 to the 20's, gameplay really suffers.

Posted
If you did take some time to actually read the thread, or even just the first post, you will note that:....

 

Don't mind him - some people just like to pretend they are forum moderators :lol:

 

If you have tried the new Batman VR 'experience', (short but pretty awesome) - that looks amazing and I see they use some type of 'fovea focusing method' where you can pick the size of the central area to be 'in focus', and the % of detail of the outer 'out of focus' areas. This leads to amazing looking graphics and really good frame rates.

 

Not sure if it is a technique can be incorporated into current games such as DCS, but it would make a world of difference to performance if they could! Fingers crossed something like it is possible.

 

As far as CPU, yea I don't know about the how the different types impact on frame rate, but DCS runs on all 8 cores it seems, and none really get above 50% utilisation - so hard to see how it is CPU-bound.

  • Like 1

Vampire

Posted (edited)

... but DCS runs on all 8 cores it seems, and none really get above 50% utilisation - so hard to see how it is CPU-bound.

 

DCS runs, almost, as a single threaded application, with sound running in a separate thread. It doesn't utilize all of the cores you have available, unless you only have two.

Edited by cichlidfan

ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:

Posted
If you have tried the new Batman VR 'experience', (short but pretty awesome) - that looks amazing and I see they use some type of 'fovea focusing method' where you can pick the size of the central area to be 'in focus', and the % of detail of the outer 'out of focus' areas. This leads to amazing looking graphics and really good frame rates.

 

Not sure if it is a technique can be incorporated into current games such as DCS, but it would make a world of difference to performance if they could! Fingers crossed something like it is possible.

 

It seems that the "pick your area of focus" technology is coming to Vive very soon:

 

https://forum.il2sturmovik.com/topic/29032-htc-vive-get-eye-tracking-peripheral-add/

Posted (edited)
DCS runs, almost, as a single threaded application, with sound running in a separate thread. It doesn't utilize all of the cores you have available, unless you only have two.

 

Interesting - my process manager begs to differ. Must be the Oculus software using the other 6 cores then.

 

It seems that the "pick your area of focus" technology is coming to Vive very soon:

 

https://forum.il2sturmovik.com/topic/29032-htc-vive-get-eye-tracking-peripheral-add/

 

Yes saw that - have been following the tech pretty closely - as it is def the way forward for VR. Was just surprised to see a version of it at the software level in batman VR - granted it revolves around the ctr of your view, not your actual eye position. But it works! ED...I suggest investigation .

Edited by VampireNZ

Vampire

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