Jump to content

[REPORTED] AI ignores tasks?


Recommended Posts

Looks to be dependent on when the task is given and whether or not the AI thinks it can complete it at that point.

 

The task works if assigned after take-off. It also works if flight 1 is already airborne while flight 2 is on the ground.

 

I added another flight with a simple bombing task which was ignored if assigned as part of a take-off waypoint, but again works correctly with the first waypoint. Gonna need to test this some more to make sure its not impacting other tasking.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Link to comment
Share on other sites

I've come across this as well, and Grimes' interpretation of what's happening makes sense. A work-around I've found (which coincidentally happens to be a good idea to implement anyway) is to set up timed holing areas before assembling packages.

 

You take flight #1, send it off to orbit at some waypoint until a specific time (it doesn't have to be long — just enough to account for various take-off queues and delays). You then take flight #2, and do the same to it.

 

Once both have completed the orbit task, only then do they get assigned their “collaborative” tasks (escort, follow and the like). Everyone's in the air, everyone's close-by so they don't have to waste tons of fuel chasing each other down on AB, and it just (usually) operates more smoothly in general. Once you've gotten it to work, you can shave down the orbit times to match the actual time the AI takes to get there.

❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧

Link to comment
Share on other sites

Sorry, but workarounds are no good for me. I don't want to completely rework the logic of all my campaigns and missions. This is basic stuff that should work, and I'm sure ED is looking at it already. Thanks for the advice anyway.

 

I tried to create a new mission, and the AI completely ignored all their tasks. Take off from boat, WP1 - refuel - nothing. WP2 orbit - nothing...

Link to comment
Share on other sites

  • 2 weeks later...

I've done a lot of testing and I think I've nailed down the exact problem. it's not about when the task is pushed, at what waypoint. AI will ignore follow/ escort tasks, if the unit they need to follow is not airborne at that moment. If it is airborne, AI will perform the task even at WP0, cold start, takeoff, whatever.

 

Can anyone please confirm or deny?

 

Can we please have an official word whether or not it is the case, and whether or not I should go ahead and redesign all my missions accordingly?


Edited by Reflected
Link to comment
Share on other sites

I've done a lot of testing and I think I've nailed down the exact problem. it's not about when the task is pushed, at what waypoint. AI will ignore follow/ escort tasks, if the unit they need to follow is not airborne at that moment. If it is airborne, AI will perform the task even at WP0, cold start, takeoff, whatever.

 

Can anyone please confirm or deny?

 

Can we please have an official word whether or not it is the case, and whether or not I should go ahead and redesign all my missions accordingly?

 

The task works if assigned after take-off. It also works if flight 1 is already airborne while flight 2 is on the ground.

 

Thats a confirmation.

 

 

I don't know how much of a redesign is needed. From my perspective it looks like you'd need to insert an extra waypoint with a few specific tasks so they get executed after take-off. As it stands it appears that enroute tasks, commands, and options are executed as expected.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Link to comment
Share on other sites

I've had some interesting things happen lately with Pinpoint Strike groups using F-117's and Tornado GR4's where if the unit has RTB on Bingo Fuel as part of their tasking options, they will do their bombing task and then stop following the flight plan. Maybe try removing RTB on Bingo Fuel and see if things go back to normal?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...