robgraham Posted April 4, 2020 Share Posted April 4, 2020 (edited) So we tried to run a mission tonight we had 12 people on about 2/3rds of our users were in VR, and every one of us in VR had the dreaded Bow-wave crash that has now been plaguing the game since 2.5.6 dropped. Every one of us has good rigs, ranging from 2070's - 2080ti's and RX5700xt's etc with 16-32+ gig of ram etc. Some times the game will run for hours with out any issues, other times you will get the crash the moment you select a slot. Something that was done with 2.5.6's renderer is at fault the memory space in the logs looks exactly the same each and every time. What is interesting however is that it seems to be tied to something very very specific though we can not actually work out what the trigger is (unit/static or what) as we have a practice mission that runs 100% fine for every one in VR for well hours. The other note is that all of these machines can run DCS with out any other issues. I've included a copy of a mission that has the issue happen eventually and a copy of a mission that doesn't. Along with all the logs from the users from TGW whom were around whom could send me them after (most had left to sleep out of frustration from this crash) What we do know is there is no commonality beyond 'all using vr' we have people crashing on a mix of systems and a mix of headsets from the Rift S - the Reverb. This is killing the game for our group. Thanks Rob One drive Link of logs etc from tonight: https://1drv.ms/u/s!AowS0PfqL_UIp2QaF-Q_BYDlrRs5?e=XSy3IV Prac2 - can be run for hours with out any issues. Red Dawn e4 has crashes happen. - Including logs from 3 separate machines 1 of which has debug logs in. - server log including debug log as well incase it helps at all in trouble shooting. Edited April 4, 2020 by robgraham i7 13700k, 64gb DDR5, Warthog HOTAS, HP Reverb G2 VR, win 11, RTX 3070 TGW Dedicated Server Admin, Australian PVE/PVP gameplay. (taskgroupwarrior.info/2020) Link to comment Share on other sites More sharing options...
Mahzel Posted April 7, 2020 Share Posted April 7, 2020 (edited) Regarding this crash that appeared multiple places in the forum, all of the people of my wing having it in MP are muds and choppers. We think it could be related with this file \Eagle Dynamics\DCS World\Config\Effects\ParticleSystem2\vehicleTrail.lua This one appeared in the 02/20 OB update and that's where the crashes related to bowwave appeared. shipTrail is using it too, but is present in stable, not causing any crashes. I advised you test by either : -removing the file (keeping a backup somewhere if removing it crashes the game even worse) -in the SAVED GAMES\DCS\Config\options.lua, set ["effects"]=3 to 0 to try disable effects if this is a valid option.Not sure it'll accept 0.... It won't be pretty but might eventually solve it. I haven't any one yet on my side testing it as they all moved to stable, and didn't encountered the crash myself so can't be sure. I should test in MP as it apparently doesn't occure in solo... If you wish to have a try and can report success/failure that would be nice ! Thanks. Edited April 7, 2020 by Mahzel Link to comment Share on other sites More sharing options...
robgraham Posted April 11, 2020 Author Share Posted April 11, 2020 one of my guys tried it and reported an hour with out any issues, I'm gonna give it a shot next day or so. See how it goes, it might not even be the whole file looking at the lua but possibly just one of the items in there.. I'd almost point at { Type = "vehicleBow", SubEmittersOffsets = { {0.0, -1.0, 0.8}, {0.0, -1.0, -0.8}, {0.0, -1.0, 0.0}, {0.0, -1.0, 0.4}, {0.0, -1.0, -0.4} }, Texture = "foam2.png", TextureFoam = "foam_03.dds", ParticlesLimit = 150, ScaleBase = 0.35, ScaleMax = 0.5, OpacityBase = 1.0, BaseColor = {1, 1, 1}, SpawnSystem = { RepeatSpawning = true }, Speed = { {0, 0.1}, {50, 7.0}, }, LifeTime = { {0, 0.0}, {20, 1.7}, {50, 2.0}, } } given it's the only one with transperancy apparently and it's a render crash in transperancy that seems to be the actual cause. Course would be nice if Eagle Dynamics could confirm if they have found the cause and FIXED it or not for next patch as well.. But if we can work around it it's a start right? i7 13700k, 64gb DDR5, Warthog HOTAS, HP Reverb G2 VR, win 11, RTX 3070 TGW Dedicated Server Admin, Australian PVE/PVP gameplay. (taskgroupwarrior.info/2020) Link to comment Share on other sites More sharing options...
robgraham Posted April 13, 2020 Author Share Posted April 13, 2020 So even with that file renamed to .bak so it doesn't load in.. still get 2020-04-13 08:24:55.095 DEBUG Scripting: Phrases make : key = 4267 2020-04-13 08:24:55.130 WARNING EFFECTS2: BowwaveEmitter: unknown parameter 2020-04-13 08:25:00.801 DEBUG Scripting: make: country: 2 2020-04-13 08:25:00.801 DEBUG Scripting: ATCToLeaderHandler : make, coalition = 2 2020-04-13 08:25:00.801 DEBUG Scripting: Phrases make : key = 4267 2020-04-13 08:25:01.740 WARNING EFFECTS2: BowwaveEmitter: unknown parameter 2020-04-13 08:25:04.841 WARNING LOG: 1 duplicate message(s) skipped. 2020-04-13 08:25:04.841 DEBUG Scripting: make: country: 0 2020-04-13 08:25:04.841 DEBUG Scripting: Phrases make : key = 4250 2020-04-13 08:25:06.597 DEBUG LuaGUI: --- onChatMessage--- SierraMikeBravo connected to server nil 2020-04-13 08:25:06.625 DEBUG Scripting: make: country: 2 2020-04-13 08:25:06.625 DEBUG Scripting: ATCToLeaderHandler : make, coalition = 2 2020-04-13 08:25:06.625 DEBUG Scripting: Phrases make : key = 4267 2020-04-13 08:25:07.645 DEBUG LuaGUI: --activeGroupId, activeRoomId--- 0 0 1 2020-04-13 08:25:11.470 WARNING LOG: 1 duplicate message(s) skipped. 2020-04-13 08:25:11.470 INFO EDCORE: try to write dump information 2020-04-13 08:25:11.471 INFO EDCORE: # -------------- 20200413-082512 -------------- 2020-04-13 08:25:11.472 INFO EDCORE: DCS/2.5.6.45915 (x86_64; Windows NT 10.0.18363) 2020-04-13 08:25:11.472 INFO EDCORE: J:\Eagle Dynamics\DCS World\bin\Effects.dll 2020-04-13 08:25:11.473 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 207F9D3F 00:00000000 2020-04-13 08:25:11.477 INFO EDCORE: SymInit: Symbol-SearchPath: '.;J:\Eagle Dynamics\DCS World;J:\Eagle Dynamics\DCS World\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'robert' 2020-04-13 08:25:11.477 INFO EDCORE: OS-Version: 10.0.18363 () 0x300-0x1 2020-04-13 08:25:12.677 INFO EDCORE: 0x0000000000049D3F (Effects): Effects::GraphicEffect_Impl::undock + 0x166EF 2020-04-13 08:25:12.678 INFO EDCORE: 0x0000000000106857 (Visualizer): RenderParserImpl::DrawTransparentAll + 0x87 2020-04-13 08:25:12.679 INFO EDCORE: 0x00000000001066E4 (Visualizer): RenderParserImpl::DrawTransparent + 0x34 2020-04-13 08:25:12.679 INFO EDCORE: 0x000000000010B369 (Visualizer): RenderParserImpl::isEmpty + 0x3CA9 2020-04-13 08:25:12.679 INFO EDCORE: 0x0000000000037945 (GraphicsCore): enlight::Water::renderRefraction + 0x6E5 2020-04-13 08:25:12.679 INFO EDCORE: 0x0000000000037A46 (GraphicsCore): enlight::WaterWrapper::renderRefraction + 0x56 2020-04-13 08:25:12.679 INFO EDCORE: 0x0000000000140836 (Visualizer): smSceneManager::CreateSceneManager + 0x6E46 2020-04-13 08:25:12.679 INFO EDCORE: 0x00000000006DBCC7 (DCS): woLA::loadNewInputLayout + 0x303BC7 2020-04-13 08:25:12.679 INFO EDCORE: 0x00000000006ECEC3 (DCS): dDispatcher::InitDatabase + 0xDFF3 2020-04-13 08:25:12.679 INFO EDCORE: 0x00000000006C3364 (DCS): woLA::loadNewInputLayout + 0x2EB264 2020-04-13 08:25:12.679 INFO EDCORE: 0x00000000006C3729 (DCS): woLA::loadNewInputLayout + 0x2EB629 2020-04-13 08:25:12.679 INFO EDCORE: 0x0000000001696BD3 (DCS): AmdPowerXpressRequestHighPerformance + 0xB19BCF 2020-04-13 08:25:12.680 INFO EDCORE: 0x00000000008A01FE (DCS): uiAsyncNet::onGameStop + 0x67CCE 2020-04-13 08:25:12.680 INFO EDCORE: 0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14 2020-04-13 08:25:12.680 INFO EDCORE: 0x000000000006CED1 (ntdll): RtlUserThreadStart + 0x21 i7 13700k, 64gb DDR5, Warthog HOTAS, HP Reverb G2 VR, win 11, RTX 3070 TGW Dedicated Server Admin, Australian PVE/PVP gameplay. (taskgroupwarrior.info/2020) Link to comment Share on other sites More sharing options...
robgraham Posted April 15, 2020 Author Share Posted April 15, 2020 Extra one to add to this @BigNewy we have one person whom had the crash with out being in VR and yet the metrics look almost the exact same. file is attached. I'm just collating from my guys now.. know there is a patch coming tomorrow.dcs.log-20200415-135631.zip i7 13700k, 64gb DDR5, Warthog HOTAS, HP Reverb G2 VR, win 11, RTX 3070 TGW Dedicated Server Admin, Australian PVE/PVP gameplay. (taskgroupwarrior.info/2020) Link to comment Share on other sites More sharing options...
Bailey Posted April 24, 2020 Share Posted April 24, 2020 (edited) I just got it. Typical stuff in the log. I noted that this is the second time I have noticed that the crash happened after i got in a jet for the second time in the session. ~Bailey 2020-04-24 08:34:50.430 INFO EDCORE: OS-Version: 10.0.18363 () 0x100-0x1 2020-04-24 08:34:51.249 INFO EDCORE: 0x0000013C4FE2AB78 ((module-name not available)): (function-name not available) + 0x0 2020-04-24 08:34:51.250 INFO EDCORE: 0x00000000001068A7 (Visualizer): RenderParserImpl::DrawTransparentAll + 0x87 2020-04-24 08:34:51.251 INFO EDCORE: 0x0000000000106734 (Visualizer): RenderParserImpl::DrawTransparent + 0x34 2020-04-24 08:34:51.251 INFO EDCORE: 0x000000000010B469 (Visualizer): RenderParserImpl::isEmpty + 0x3D59 2020-04-24 08:34:51.251 INFO EDCORE: 0x0000000000037275 (GraphicsCore): enlight::Water::renderRefraction + 0x6E5 2020-04-24 08:34:51.251 INFO EDCORE: 0x0000000000037376 (GraphicsCore): enlight::WaterWrapper::renderRefraction + 0x56 2020-04-24 08:34:51.251 INFO EDCORE: 0x0000000000140916 (Visualizer): smSceneManager::CreateSceneManager + 0x6EB6 2020-04-24 08:34:51.251 INFO EDCORE: 0x00000000006E0E17 (DCS): woLA::loadNewInputLayout + 0x3064E7 2020-04-24 08:34:51.251 INFO EDCORE: 0x00000000006F1BE3 (DCS): dDispatcher::InitDatabase + 0xDBB3 2020-04-24 08:34:51.251 INFO EDCORE: 0x00000000006C8264 (DCS): woLA::loadNewInputLayout + 0x2ED934 2020-04-24 08:34:51.252 INFO EDCORE: 0x00000000006C8629 (DCS): woLA::loadNewInputLayout + 0x2EDCF9 2020-04-24 08:34:51.252 INFO EDCORE: 0x0000000001697F3D (DCS): AmdPowerXpressRequestHighPerformance + 0xB0AF39 2020-04-24 08:34:51.252 INFO EDCORE: 0x00000000008AAB1E (DCS): uiAsyncNet::onGameStop + 0x67DCE 2020-04-24 08:34:51.252 INFO EDCORE: 0x0000000000017BD4 (KERNEL32): BaseThreadInitThunk + 0x14 2020-04-24 08:34:51.252 INFO EDCORE: 0x000000000006CE51 (ntdll): RtlUserThreadStart + 0x21 2020-04-24 08:34:51.564 INFO EDCORE: Minidump created. Edited April 24, 2020 by Bailey DCS VoiceAttack Profiles | My Mods and Utilities on ED User Files | DiCE: DCS Integrated Countermeasure Editor DCS Update Witching Utility | DCS-ExportScripts for Stream Deck Community Github Library Link to comment Share on other sites More sharing options...
Aarnoman Posted May 17, 2020 Share Posted May 17, 2020 (edited) Same issue here, clients connected to server not running in VR had no problem. I have uploaded logs on a different post here for this issue: https://forums.eagle.ru/showpost.php?p=4334256&postcount=15 Edited May 17, 2020 by Aarnoman Link to comment Share on other sites More sharing options...
Flappie Posted August 17, 2020 Share Posted August 17, 2020 Same error here, with VR. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
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