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Sound Bug (Thatre map switched to Cockpit, sounds)


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Posted

My Hardware

 

Vista64

X2 5800

4Gb DDR2

250Gb HDD

Audigy2 Platinum

ATI4850..

 

 

when switching from Theatre Map View to Cockpit view it doesn't muffle the sounds correctly - it sounds like when the door is open or in external view.

 

switching to external view and then back to cockpit view seems to fix the problem..

Posted

Confirming this bug. Another way to trigger it is if you hit ESC to pause the sim then ESC again, you'll hear very loud audio, but if you then hit F2 for external view, then F1 to slip back into the cockpit, everything is (correctly?) muffled.

Posted

Similar problems here, xp32

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Posted

Also when you fist enter the cockpit from the fly button the sounds are coming from the external view. If you F2 out to external then back to the cockpit with F1 it restores cockpit sounds.

  • 3 weeks later...
Posted

Same problem here.

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Posted (edited)
all known guys.

is there a stick on what has been known, for example could you DCS guys post a sticky with what we and the debugers have reported already? :pilotfly::joystick:

Edited by Mastiff

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Posted

I have the same problem... Audigy 2 ZS. This was happening from time to time in Flaming cliffs too.

 

I understand is a known bug... just wnated to let devs know how many of us experience the little problem.

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  • 1 month later...
Posted

I am having this problem also, I know its not new and it is known about. I used to have the same issue in FC and Lockon, but in BS it is causing a problem for me with the training tracks. In any training mission that starts with the engines on (all the Abris ones except for the 1st) they are way too loud, like when the door is open. Obviously I cant change views because it is a track. When the track ends and I take control the only way to fix the sound is to open the door, turn off the engines, restart the engines and close the door when the engines are fully spooled up. Turning engines sound effects to 0 in the options seems to do nothing.

 

I can barely hear the narrator in the training, this stuff is complicated enough to figure out without addition of a barely audible narrator. Any sugestions? Im also guessing that when 1.01 comes out none of these tracks will work any more, so is anyone planning to make some FRAPS videos of the training tracks, or maybe its already been done?

 

Vista U 64

Creative extreme music

Alchemy on/off - no difference

Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64.

 

Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On

Posted
I am having this problem also, I know its not new and it is known about. I used to have the same issue in FC and Lockon, but in BS it is causing a problem for me with the training tracks. In any training mission that starts with the engines on (all the Abris ones except for the 1st) they are way too loud, like when the door is open. Obviously I cant change views because it is a track. When the track ends and I take control the only way to fix the sound is to open the door, turn off the engines, restart the engines and close the door when the engines are fully spooled up. Turning engines sound effects to 0 in the options seems to do nothing.

 

I can barely hear the narrator in the training, this stuff is complicated enough to figure out without addition of a barely audible narrator. Any sugestions? Im also guessing that when 1.01 comes out none of these tracks will work any more, so is anyone planning to make some FRAPS videos of the training tracks, or maybe its already been done?

 

Vista U 64

Creative extreme music

Alchemy on/off - no difference

 

What i did was to pause the track and read what was on the screen the unpause the track.

I have 5.1 sound and the the voice only come through on the center speaker along with every other sound (all motor sound turned down)

But thats what i did anyway.

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Posted (edited)

got the same problem. bug known from LockOn/Flaming Cliffs. engine sound after pressing pause or Esc keys is much louder. after swtiching externals and going back to the pit, the sound volume backs to normal, but sound is still corrupted (it sounds like doppler effect or something like this...)

 

my system is Vista x64 (but on XP had the same bug) and my soundcard Realtek ALC889A...

Edited by funkee

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system specs:

mobo: Gigabyte GA-P35DS4 rev 2.1, CPU: Intel C2D E8400@4GHz, GPU: Nvidia 8800GTS 512, RAM: Kingston HyperX 4x 1GB 1066MHz Dual Channel, HDD: Samsung Spinpoint F1 640 GB x2, sound: Realtek Azalia ALC889A + SB Audigy + Dolby Digital/DTS external encoder/tuner, display: Asus VW222U 22', case: Raidmax Smilodon, headphones: Sennheiser HD650, stick: Saitek Cyborg Evo, Track IR4 Pro + TrackClip Pro, O/S: Windows 7/Vista x64

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