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JTAC Types - Explanation needed


derelor

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Hi!

 

Could somebody - in easy&plain english - explain to me the three JTAC types. It's somehow explained on page 639 of the flight manual, but I don't fully understand it. English is not my native language :-(

 

Depending on the battlefield situation, the level of JTAC control of the attack may vary. There are three types of terminal attack control:

 

Type 1: JTACs use Type 1 control when the risk assessment requires them to visually acquire the attacking aircraft and the target under attack. This is the most common and restrictive of the three types. Type 1 is most often used when friendly forces are "danger close".

 

Type 2: Type 2 control will be used when the JTAC desires control of individual attacks but assesses that either visual acquisition of the attacking aircraft or target at weapons release is not possible or when attacking aircraft are not in a position to acquire the mark/target prior to weapons release/launch.

 

Type 3: Type 3 control may be used when the tactical risk assessment indicates that CAS attack imposes low risk of fratricide. This is the least restricted control type.

Thanks!

1338 - beyond leet

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This thread has some good info.

 

http://forums.eagle.ru/showthread.php?t=59962&page=2

 

Cheers

 

EDIT: and this one

 

http://forums.eagle.ru/showthread.php?t=59962&page=2


Edited by Kaiza
[url=http://www.aef-hq.com.au/aef4/forumdisplay.php?262-Digital-Combat-Simulator][SIGPIC]http://img856.imageshack.us/img856/2500/a10161sqnsignitureedite.png[/SIGPIC][/url]
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Hi!

 

Could somebody - in easy&plain english - explain to me the three JTAC types. It's somehow explained on page 639 of the flight manual, but I don't fully understand it. English is not my native language :-(

 

Thanks!

 

In game terms, it basically means the amount of control the JTAC will have over the pilot. Type 3 is usually just a data point and a "cleared to engage." Types 2 and 1 will have IR or smoke markers and there will be more restrictions on your attack. I can't remember the last time I had a Type 1 in-game, but basically you'll have to tell him you see the mark, you see the target, when you're beginning your attack run and then he'll clear you to engage.

DCS Wiki! :book:
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WOW, USMC Trev, that was some intense footage on youtube!

Can you imagine how superb the A10C Sim would be if they incorporated some real voice acting when communicating with the JTAC?

The anxiety and the tention over the radio as you try to support the forces on the gound would make this sim much more immersive...

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Interesting, thanks Trev. Would that be type 1 in the vid?

 

Cheers

[url=http://www.aef-hq.com.au/aef4/forumdisplay.php?262-Digital-Combat-Simulator][SIGPIC]http://img856.imageshack.us/img856/2500/a10161sqnsignitureedite.png[/SIGPIC][/url]
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The most common types of CAS control are type I and II. Type III is rarely used especially in a COIN fight, where the avoidance of civilian casualties are paramount. However, Type I and Type II controls are highly interactive and were difficult to incorporate into an AI format. Hence the Type III's for the simulation. During development and beta testing, I used the interactive JTAC and it was awesome.

 

While we are talking JTAC issues. Here is a link about JTACs in Afghanistan. This is an op we did just before we left country, three weeks ago. Really explains what we do and other considerations besides just blowing things up.

http://www.npr.org/2011/04/07/135139406/airmen-on-ground-aid-effort-to-avert-afghan-deaths

Paco

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WOW, USMC Trev, that was some intense footage on youtube!

Can you imagine how superb the A10C Sim would be if they incorporated some real voice acting when communicating with the JTAC?

The anxiety and the tention over the radio as you try to support the forces on the gound would make this sim much more immersive...

 

You could do this today with a couple of mates and a Microphone!

 

...check out Matt Wagner's mission "Surrounded", he has inserted some recorded voice recording to give a briefing on the targets.

 

The tools are all there in the mission editor for you to set it up, just plan a mission, create a script, record your voice acting and build the mission...don't be afraid to get stuck in!

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