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Showing results for tags 'already implemented'.
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Hi, I know it won't be the more important feature but the shake effect we've got in other modules are pretty immersive and that could be a good idea to implement that especially with more high effects for GAU 8 shooting.
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As per the title, is the DELTA TOS on the ICP TIME page functional? I tried inputing the DELTA TOS as I usually do in that other sim, however I'm unable to get it to accept my inputs. Has anyone been succesful in utilizing DELTA TOS, if so please share your insights. If not, hopfully ED might shine some light as to wheter or not this is a planned feature for the DCS: F-16C. Thanks! @BIGNEWY@NineLine
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Hi, I don't make a mistake, the DVO function does not apply to the AH-64D version. However the button on the LHG have 3 positions. Just to use it logically with the boat switch of the HOTAS WARTHOG, is it possible to have a 3-position biding for this button? Thanks, Vincent
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This is mainly for when George is a CP/G. My thinking is that either through explicit setting of a variable in a mission planner or through experience level(ill explain later), George will be able to identify targets with more accuracy. My thinking was that by flying with George as the AI he would gain experience and be able to provide more details in the target list as time goes on. For example a green level George would provide the type of info available now. But then if you fly more missions/training with him he would be able to tell the difference between SAM threats and or types of vehicles. Maybe even provide ranging as mentioned in another topic. We could even build on this to improve other attributes such as being able to track moving vehicles better. Just a thought. This was inspired by M1 Tank platoon 2, where when you promoted your tank crews they performed better at their jobs. Always had to have the Expert level loader
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I'd like to see George be able to fly a route by following waypoints rather than just a heading so you don't have to input constant steering. I think the auto-advance steerpoint logic is already there. Player CPG can drop waypoints and build a route. George needs to simply fly the route. Still could adjust AI George speed or tell him to stop along the route, so this could be done in mission editor or on the fly by CPG (assuming you add W03 before he gets to W02 for example). If he reaches the end, just hover and await further commands.
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is it in the plans to link the radar cursor to the pod's? or the pod to the helmet site?
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I was loitering around an area we were attacking after going winchester, there were still some targets, but I'm out, so I though I'll just lase some targets for the jets that had LGB's and laser guides rockets, but I couldn't. George won't lase a target if we're out of ammo. So maybe add Laser to the list of items I can have George WAS so we can buddy lase?
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In the loadout screen the icon for the L version is the very same as the K version. It'd be nice if they were different to easily distinguish between the two. Maybe make the center a light gray instead of a dark gray for the L version to symbolize the white nosecone. For mixed loadouts it could be a circle filled in in quarters in different colors. Or maybe just add numbers beneath or something.
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Please add the option so that I can disable a radio frequency channel whilst flying between obstacles or out of line of sight for low powered, Very high frequency coms. Please Please add the toggle function on/off for the apache coms panel for VHF, UHF, FM1, FM2 and HF so that I can quickly disable a channel when I fly out of line of site/range of low powered high frequency channels…. Man they create noise in voice chat. And/OR (but “and” would be great) Please set the volume controls of the apache radio channels VHF, UHF, FM1, FM2 and HF volume knobs so that a quick turn of an encoder will shut them up dead. At the moment it takes 6 or 7 full turns of an encoder to go from max to min (it drives me nuts in multiplayer). In comparison the Video controller (SYM BRT, IHADDS (Brightness and contrast), and FLIR (Level and Gain) are perfectly set up for each click of the encoder. I recommend a cut and paste of “rate of turn” from the video panel to the radio’s VHF, UHF, FM1, FM2 and HF volume. Also the master volume and VOX sens needs a cut “n” paste from the video thingy. You see…. Its all cut “n” paste after all! Fantastic Apache module by the way. It is the best chopper module in DCS right now by a country mile!.... FABULOUS!
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Just checking in after the Phase 2 update for the F-18 and F-16 radars. The F-16's APG-68 received its Moving Target Rejection (MTR), which is the speed gate equivalent, implementation when both radars received the Phase 1 update in August. When will the F-18 get this feature implemented? Image from the EA guide for those who don't know what I'm talking about:
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Hi is it possible for 2 human pilots to fly the Apache in DCS from front and rear seat simultaneously, without using the George CPG AI?