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Showing results for tags 'cannot produce and mssing track file'.
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if i get a fail to aligh what steps do i take to reset the alignment procreedure to the start. i have tried to press list, m-sel,rcl,seq but i still have the "align fail" on the screen with the word ROLL highlighted in green unders *coarse*
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Hello - since the update, GPS Guided JDAMS no longer hit their target. By way of procedure, I have used the DCS Route Tool (in the F10 map) to place a waypoint over the target (when fully zoomed in). Elevation is set to 0 AGL. The resulting waypoint is then loaded into the F16 on next start - and with the ordnance powered on, and the aircraft fenced in, I fly directly to the target - releasing the weapon once the timer has reached 0 and the carat is 'in zone'. The bombs consistently fall off target (between 50 and 100 m would be my estimate.) I have tried the same bombing run in the Hornet - and the same ordnance is accurate. This suggests a bug in the Viper (perhaps the return of an old bug involving the INS?). Hoping this can be fixed - and, in the meantime, does anyone happen to know of any workaround? Thanks
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Is there any update on a fix? All the threads on it are locked and its been months. Yet again had a 3-ship flight with HTS and STNs setup on public server. Was able to TDOA ~3 seperate SAMs before my HTS bricked with the int.min values. Then swapped TDMaster over to my #2 wingman to start TDOAing and sending markpoints. They were able to send ~4 marks before theirs bricked. Then had #3 wingman start TDOAing. Cycling pod on/off has no affect. We did see that while its bricked, it can still participate in the TDOA and send data (can see lines draw), your just 100% unable to move the cursor. Had to switch to WPN/HAS to fire the remaining HARMs to salvage the sortie. Server track file too large and not Caucuses.
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I guess I didn't fully understand yet how to activate the F-16C autopilot. The DCS manual lists the following conditions for disengagement: Angle-of-Attack exceeds 15°. Bank angle exceeds 60°. Low speed audio warning is triggered. Landing gear is extended and locked. The autopilot has failed or malfunctioned. The FLCS is operating on Digital Backup software. ALT FLAPS switch is set to EXTEND position below 400 knots. TRIM/AP DISC switch is set to DISC position. AIR REFUEL switch is set to OPEN position. MANUAL PITCH switch is set to OVRD position. However although none of the above conditions are met after enganging alt hold autopilot the aircraft pitches or rolls off after a few seconds and must be stabilized manually to prevent uncontrolled flight. HDG sel does not seem to be activated to, at least the aircraft does not seem to follow to next steering point although it's activated and coords are set correctly. Please help to understand how to operate A/P correctly in the F-16C.
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After completing self made AA mission I was going to land on carrier, and noticed, that the flight path marker went extremely to the left quite outside of the HUD. I had no damages, is this a bug, a feature, did I do something wrong? I really have no clue what was this about. Only in NAV mode, when in AA mode, everything was centered.
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Is there any way to successfully conduct an auto delivery pre GPS? I’m trying some Cold War Germany stuff doing low level pops and snakeye delivery but auto seems unusable. Everytime I designate from the hid the auto delivery line is way off, and that’s even if I do an air start or ins update right before. Am I missing a step somewhere?
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Hello to all! After a carrier departure and making some turns, I get an hud offset in my hornet: Can anybody help and say why this will occur?
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Hi ED! I’d like to better understand a limitation I’ve been facing with the AH-64D in DCS. Why is the CPG unable to detect infantry on the ground using the sensors, even when they’re out in the open and at close range? Is this an intentional design choice, a limitation of the AI or sensor modeling, or something that might be improved in the future? Thanks!
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Out of the blue, this radios volume has become very low even when turned all the way up. With or without SRS. Any ideas why?
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cannot produce and mssing track file Low accuracy of JSWO-A
jack333 posted a topic in DCS: F-16C Viper
Hi, I'm having a problem with the F-16's JSWO-A weapons. No matter how hard I try, they're inaccurate where I program them to hit with the TPOD. Is this just me? Could it be that they're drifting in the wind? Best regards, and thank you. -
When operating at speeds above 250 kts IAS, the vertical trim works as expected (although somewhat slow). However, when the IAS drops below 240 kts. a slight touch of the vertical trim button (Chinese Hat) causes a large elevator deviation resulting in either an excessive nose up or down attitude (Gear and/or flaps down or not). Any thoughts? Erratic Trim Behavior.mp4
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Hello guys. I'm re-flying OP Mountain Breeze and in the 3rd mission I saw that intercepting on both Tu-22M Backfires, they appear as "friendly" contacts (see image attached). I ignored it. After that, I downed one of the Mig-21 towards the end of the mission and at closing, I've got a message "you attacked a friendly target, you've lost all your records and bla bla". Is there a global issue on DCS or is it specifically for the Hornet? Cheers!
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cannot produce and mssing track file Multiple JDAM release
GTFreeFlyer posted a topic in DCS: F/A-18C
Hi, I was playing around last night with dropping multiple GBU 38’s at the same time on different targets. I had two stations with two bombs each. I stepped through each station and said it to TOO mode and did the WP designate on one station, stepped to the next station and another WP designate. This was for TOO1 on each station. I did not touch TOO2. Everything went according to plan except for when I pickled, all four bombs were released when I thought only two would release. Both targets were struck by two bombs each. What did I do wrong? Was I supposed to go into TOO2 screen and undesignate each station? I guess I assumed that no target would have been selected for the second bomb on each rack if I never went to the TOO 2 screen in the first place. To summarize, I selected two targets and only wanted two bombs to release, but four bombs went for the gravity ride instead. -
using this setup: The hardware is: CPU: Intel Gen11 Core i9 GPU: Asus TUF 4070 Ti Super (16GB) OC RAM: 64GB DDR4 3600MHz Oculus Quest 3 using Link cable with OpenXR and having these quite reasonable settings in VR (see attached screenshots). Anytime I do a flyover the supercarrier, I get major stutters and frames drop from a steady 72fps to 50fps. Any known issues with this?
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cannot produce and mssing track file AIM-x Tracking Issues?
mmike87 posted a topic in Bugs and Problems
At some point over the last couple of updates, the behavior of the AIM-9X missile on the F-16 seems to have gotten a little wonky. When engaging targets at a variety of ranges and aspects, about half the time the missile goes crazy and goes off in a random direction in a spiral flight path. Has anyone else observed this? I've fired the missiles previously into the Sun, etc., and had them not track, but I've never seen them go off in a spiral flight path before. Stretch a slinky. And you can visualize the flight path that the missile seems to be taking. I have no idea what is actually realistic for the missile, but a flight path like that would seem kind of odd to me. -
Sometimes when I lock a target up in the HAD and fire in PB EOM, the missile flies off but then goes stupid and crashes who knows where. Any idea why? Am I locking up a ghost return in the HAD for a target that doesn't exist anymore? See the shot at 11:30. I had PGM2 before I locked and fired. v6, boNes
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Help with walleye and DL13 pod. I have watched a ton of videos but I am not sure what I am missing. I cant get the Walleye to show the seeker head video when on the plane? I have made sure the channels and station are the same and it isn't the same display where where they are not talking. Am I understanding it wrong? If I launch the walleye as soon as it leaves the plane I get seeker head data and can target with TDC.
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Is there a specific order that AI aircraft should be placed so that they all taxi correctly and takeoff? I've been trying to set a full deck of aircraft, but at some point, and not always the same, one aircraft blocks another. Sometimes, they just stop, others they collide and then stop.
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Not sure if the next hot patch fixes this (DCS currently giving Error 500). Power on TGP as part of pre-flight. Get into the air, activate the JDAM 2k Penetrator. Toggle on TGP and OFF screen. Only way I seem to get it back is to power the pylon off and on, wait. Eventually get some soft of Not SOI screen. Eventually get enough of a menu to select AG and get the TGP to work.