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Found 9 results

  1. Hi all, I've searched through the game crash forums and can't find exactly what's causing the crash. It's usually when I do something setting the jet up or even just flying nap of the earth in the apache. I'm adding my latest crash log. So far I've deleted the China asset pack as that was one warning that kept popping up and I've cleaned and repaired DCS though the cmd prompt. I'm not as computer savvy as I'd like to be but am willing to learn (please dumb it down) Crash on Hoggit.txt
  2. I know there is a bug associated to crashing that should be updated soon but when I went to look for it in the dump file, I couldn't find it. I honestly don't know where to go from here. Apache Crash in MAD campaign.txt
  3. Hi ED, For a long time we've been having issues with "bad waypoints" causing server crashes, whilst this has always been intermittent and with many tens of units being moved at a given time over the course of a PvP campaign it can be hard to find out which unit was moved from where to where that may have caused the crash. 2023-07-02 22:41:59.407 INFO EDCORE (8764): OS-Version: 10.0.20348 () 0x110-0x3 2023-07-02 22:41:59.416 INFO EDCORE (8764): 0x000000000006cb67 (edterrain4): buildMaxEdgeLengthUVSet + 0x1607 2023-07-02 22:41:59.430 INFO EDCORE (8764): 0x0000000000229e1f (edterrain4): landscape5::lsa5pureFile::Mesh::tinyCopy + 0x118F 2023-07-02 22:41:59.438 INFO EDCORE (8764): 0x0000000000230181 (edterrain4): landscape5::navGraph5File::findPath + 0x961 2023-07-02 22:41:59.462 INFO EDCORE (8764): 0x00000000002605a1 (edterrain4): navGraphPath2::save + 0x4471 -- 2023-07-02 22:45:09.218 INFO EDCORE (14644): OS-Version: 10.0.20348 () 0x110-0x3 2023-07-02 22:45:09.227 INFO EDCORE (14644): 0x000000000006cb67 (edterrain4): buildMaxEdgeLengthUVSet + 0x1607 2023-07-02 22:45:09.235 INFO EDCORE (14644): 0x0000000000229e1f (edterrain4): landscape5::lsa5pureFile::Mesh::tinyCopy + 0x118F 2023-07-02 22:45:09.244 INFO EDCORE (14644): 0x0000000000230181 (edterrain4): landscape5::navGraph5File::findPath + 0x961 2023-07-02 22:45:09.267 INFO EDCORE (14644): 0x00000000002605a1 (edterrain4): navGraphPath2::save + 0x4471 -- 2023-07-09 22:44:40.522 INFO EDCORE (15060): OS-Version: 10.0.20348 () 0x110-0x3 2023-07-09 22:44:40.530 INFO EDCORE (15060): 0x000000000006cb67 (edterrain4): buildMaxEdgeLengthUVSet + 0x1607 2023-07-09 22:44:40.539 INFO EDCORE (15060): 0x00000000002301bc (edterrain4): landscape5::navGraph5File::findPath + 0x99C 2023-07-09 22:44:40.549 INFO EDCORE (15060): 0x000000000026055e (edterrain4): navGraphPath2::save + 0x442E 2023-07-09 22:44:40.560 INFO EDCORE (15060): 0x000000000025ec62 (edterrain4): navGraphPath2::save + 0x2B32 -- 2023-07-17 02:35:36.722 INFO EDCORE (11376): OS-Version: 10.0.20348 () 0x110-0x3 2023-07-17 02:35:36.730 INFO EDCORE (11376): 0x000000000006cb67 (edterrain4): buildMaxEdgeLengthUVSet + 0x1607 2023-07-17 02:35:36.739 INFO EDCORE (11376): 0x00000000002301bc (edterrain4): landscape5::navGraph5File::findPath + 0x99C 2023-07-17 02:35:36.747 INFO EDCORE (11376): 0x000000000026055e (edterrain4): navGraphPath2::save + 0x442E 2023-07-17 02:35:36.756 INFO EDCORE (11376): 0x000000000025ec62 (edterrain4): navGraphPath2::save + 0x2B32 -- 2023-07-20 19:08:45.377 INFO EDCORE (6160): OS-Version: 10.0.20348 () 0x110-0x3 2023-07-20 19:08:45.388 INFO EDCORE (6160): 0x000000000006cb67 (edterrain4): buildMaxEdgeLengthUVSet + 0x1607 2023-07-20 19:08:45.398 INFO EDCORE (6160): 0x00000000002301bc (edterrain4): landscape5::navGraph5File::findPath + 0x99C 2023-07-20 19:08:45.407 INFO EDCORE (6160): 0x000000000025e8a1 (edterrain4): navGraphPath2::save + 0x2771 2023-07-20 19:08:45.418 INFO EDCORE (6160): 0x000000000025f032 (edterrain4): navGraphPath2::save + 0x2F02 However after the most recent one, we were fortunate the user knew exactly which unit and where it was moved to - enabling me to get an almost 100% reproducible setup in the ME - Open Beta 2.8.6.41363 - No Mods For a first hand, just jump into taccom, select the Leclerc and set a way point to +41666 +4712 and you should experience a game crash, if it succeeds in calculating a route, set the way point again in a similar area and it should fail to calculate and crash. This isn't unique to Syria, or Bassel (though we have had 3 crashes with units around basal in particular, so seems to be more prone to occur around here) Please find attached track replay. dcs.log-20230720-200509.zip
  4. CTD every time, @ ground impact point, when tracking weapon or aircraft in external view. dcs.log-20210918-064202.zip
  5. When i start a instant action or whatever mission the game sometimes just closes, other times it says it crashes, I have no mods, i have unnistalled and installed the game again and the problem presists , i use steam edition. dcs.log-20221025-215901.zip
  6. Hi all, DCS crashes every time i try to load Syria, or shortly after loading in any other map/module. This is happening for about 2 months now, i have tried adjusting the page file, but this did not work (i have 16 gb of ram and set the pagefile to something like 50 gb on an m.2 ssd). I have also tried repairing the client, renaming the savedgames folder, and completely reinstalling the game. Could someone determine what the problem is from the crash logs? Thanks in advance. dcs.20230612-215434.crash dcs.20230612-215434.dmp dcs.20230612-215435.log dxdiag.txt hash
  7. I was on a Hoggit server flying around. After about 45 minutes my game suddenly quit without showing the game crash dialog. At the end of my log file it says it ran out of memory, but I'm not sure what that means because I have 32GB of DDR4 RAM and 8GB of VRAM. My full system specs are: Ryzen 5 5600, 32GB DDR4 RAM, GTX 1070, and DCS is on a 1TB SATA SSD. dcs.log dcs.20230516-010717.crash
  8. i've tried trouble shooting my ram, increased my ssd stored memory, underclocked my ram, checked for other overclocking being on, updated drivers. Amd 5700xt gpu i9-10850k cpu 32gb ram 3200mhz dcs.20230731-151448.log
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