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Found 16 results

  1. I have recently noticed that when I'm flying helicopters and get close to the ground after taking off that I get sudden FPS drops/stuttering. This is happening while I'm the only unit on the map as well. It will show me getting 180 fps and then suddenly drop to 140, 120, etc, while stuttering. It's so bad it's made me crash while practicing autorotation. The FPS counter will show me being above 100 but it's like it's gone down to less than the 10. I've tried playing around with my settings such as using all different DLSS versions and it's done it every single time on the Syria and Kola map. Note, I haven't tried it in the Caucus map though. I have a pretty beefy PC so I'm at a loss as to whether it's DCS itself or something else. I've tried disabling the launcher, using max performance power settings, and deleting fxo and metashaders, but it didn't make a difference either.
  2. George Menu is now in the middle of the screen in 4K resolution. The location is not scaled properly for higher resolutions.
  3. I've set frequencies for all the warbirds on a channel map mission in the ME. When we run the mission on our server the radios don't appear to be set. When you bring up the overlay the frequencies it shows on the 4 channels are not the ones set in the ME
  4. During editing and testing a mission I created 4 groups of F-16s with 4 elements each. All datalinks, STN, Voice Callsigns, transmit power and flight details inserted in the editor but in-game nothing is the same. Example: Enfield 4 ship flight with STN from 00011 to 00014, Voice callsign EN11-14, transmit power high and for EN11 to be Flight Lead, during the mission is shown as EN12, STN 00011, OWN#2 which should be #1 as it's flight lead, transmit power MED and FL NO (Flight Lead). This also happens with the other elements in exactly the same way. The only option to have it in a correct way is to be manually inserted in-flight.
  5. Hello, It's very confusing that I don't see a similar problem here on the forum. I'm going through the "Weasels over Syria" campaign and every time I take off, INS immediately works incorrectly. The Fix(8) - "overfly" partially helps. But I can't get it 100% correct. @Lord Vader It's really pissing me off, to be honest I've tried repair so far. Thanks ins-pb.zip
  6. I have try ST, and it is no stuttering problem with it.
  7. Lately I've been seeing issues with the TGP on the F16. my loadout is with guided munitions, however in the mission, the TPG never really "activates". I get the full TGP display with just a black screen. None of the MFD buttons work. before I post a bug, is anyone else seeing this, or what am I doing wrong? FYI: I'm using auto-startup procedures.
  8. Hi all. With the recent update, is anyone else having issues with the viper's night vision goggles? I do not have a track file to share, but the NVG image is zoomed and not aligned. Shows a zoomed level and up to the left. I was fine before the recent update.
  9. When applying a preset (Tune SC) on the com page it doesn't sync between front & backseat in multiplayer.
  10. I was having trouble getting the gun pipper with radar to smoothly align to the target in my PG Dogfight mission. I deleted everything but the fighters, and suddenly the pipper is smoother, smooth enough to pick out an engine on a Mig-29. I couldn't do that before. I am wondering if this old issue may have been related to threading and too much load on the thread that handles that component. This is the mission: https://www.digitalcombatsimulator.com/en/files/3329069/ Delete the ground units and everything except the fighters and save a copy. Then compare. I don't think a track will demonstrate this issue.
  11. Hello, post the update I have been having problems with the "Comms Menu" ( Only with the F-18 module). Both in the Air, deck or ground it does not work (at least not consistently). I re-binded the keyboard, and HOTAS buttons -- no change. Frequencies were correct, even tried the "easy comms" option. Anyone else have this issue? Any Solutions? Thank you
  12. Scenario; create a flight, 4 members, ascending STN numbers (as per default) Save the mission. Create Static Template Open new, empty mission Load static template Check STN - number 3 and 4 are switched. Seems like when generating the STN, something gets messed up. when checking the STN in a text editor, everything seems to be correct, however, upon loading it, the jets have the wrong values Test miz and STN file attached. edit; only tested with vipers, assume its the same for other aircraft too STN TEST.stm STN_TEST.miz
  13. nullsee the screenshot. To set this screenshot up, i set my touch controllers on the top corners of my keyboard tray, with the corners passing through the palm grips of the controllers. the tray is 20 inches (50cm) wide. Note that the DCS fingers are intersecting one another by about 2 inches (5cm), meaning that the fingertip in VR is approximately 12 inches (30 cm) forward of where my physical palms are, which puts it about 9 inches (23cm) forward of where my real fingertip is. In addition, you can see that the DCS VR hand is more than one full hand-width above the grip on the controller. In VR, when i rotate my wrist 180 degrees, my VR hand traces an arc with a radius of about 5 inches (13 cm). This makes reaching some of the buttons in the cockpit extremely awkward. I understand that the Eagle devs might have higher priorities to deal with, but it has been like this since I bought my Index, more than three years ago (nearly four) now. If the DCS Dev team does not have the spare time to configure hand position data for the various touch controllers on the market, could you at least give us a set of sliders under VR options to modify the 6-axis position of the VR hands? Or if that's too much work, expose the values for this in a text file we can edit ourselves to a comfortable position? Having to work through the Kama Sutra to start up various aircraft is starting to get old.
  14. EDITED per request for a clean mission with no script errors or mod dependencies. Results are essentially identical, but I did record a new video, updated the FPS numbers below to match the video, and provided a new track file. Realizing that this is a worst-case scenario where I'm looking at trees and buildings in the distance, I still feel that the performance of the TV is excessively bad compared to the FLIR, and at highest zoom level, the TADS on TV will absolutely tank any system given these testing parameters. Taking a simple single player mission, spawning at Incirlik and occupying the CPG seat. Maximum field of view with the TADS on FLIR - 85 FPS Maximum zoom with the TADS on FLIR - 78 FPS Maximum field of view with the TADS on TV - 48 FPS Maximum zoom with the TADS on TV - 14 FPS My system is a Ryzen 3800X3D with 32GB of RAM and a Radeon 6900XT with 16GB of VRAM FLIR TV FPS test (clean mission).trk Zyll Apache TADS performance - Syria.miz
  15. Game crashes, server crashes, lag spikes , stuttering, warping, time warping. what is going with DCS and the multiplayer universe. Are we going back in time, will the DCS community become extinct . With communities going back in time , yes back to the future - back to DCS . 2.6 . What is really going on with DCS 2.9 . Is DCS a conspiracy only time will tell . Watch this space for more .
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