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Showing results for tags 'not a bug'.
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Yesterday, I did a test flight and went up to Mach 2.3 (by the way, the Mach gauge in the English cockpit is so wrong, but I see it is already reported) at 22,000 meters. I was just about to reduce power when I lost both engines or at least the engines returned to idle or less than idle...(felt like it was starved for air). Once I dropped down to about 12 km, the engines automatically started up one by one. Is this as intended? My question is there is an air relight switch (for both engines) on the left control panel below the COOP mode section...but none of that is clickable as yet. Will this be implemented later on? I believe it should be implemented. You can see the engines lose power in this video: https://www.twitch.tv/videos/2576571368 Watch from 36:00 to 40:00. Unfortunately, I don't have a track file. (Failed to save it)
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Carrying Rockets and R27s the rockets are invisible to the computer until the R27s are fired even when A-G mode is selected.
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Hello, WIth any modules everything works nicely, on the MiG there is a square " ghost " overlay window at the center of the screen, approx 70% of the lense size, and it seems to lock any input from my VR controllers, IN and OUT of that window ... Anything I should try ? Thanks
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Is anyone else having a problem with not having any negative elevator authority? I can barely get the thing to put it's nose down. Stick is showing shoved full forward and It's barely lowering it's nose. Seems worse at higher speeds, but it's doing it at all speeds. Am I missing an automatic setting somewhere? Also trim controls don't seem to be working correctly with Force Feedback sticks. I can see that I am pushing the trim hat forward on the virtual stick, but I'm feeling the forces trim right. Took me forever to be able to get the stick centered with the controls crossed. It feels like the forces might be rotated 90 degrees? Sidewinder FF 2
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Hi Thanks for the Mig-29. It's seems to be a great module. But I'm not a Mig-29 expert, so let the professionnals of the Mig -29 talk about it. I've the first training mission and as I was taxiing to the runway, I applied full brake (L_shift W) at a speed of 16kts, and the front gear just bend down. Is it normal?
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Is anyone else having trouble getting the axis controls to work from cold and dark? Everything works fine from a hot start or airborne, but no axis controls work from cold and dark. Plus I cannot seem to shut down the engines from a hot start.
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I don't know if its a feature or a bug. When I double tapped the (C+M or SW) R button it disables auto radar lock on in the TL and BZ mode. Normally radar locks targets when they are in the solid green line in the center of the radar, but doing that it basically tells the radar I don't want you to that even when the target is in the scope. It's easily reproducible: Step 1: Find target Step 2: enable TL or BZ mode Step 3: fly towards or behind the target Step 4: Enable the (C+M or SW) R button Step 5: Let the radar lock the target Step 6: Tap the (C+M or SW) R button again Step 7: The radar should unlock the target and will not lock it and will throw the sight back to gyro Step 8: to get back to the normal function tap (C+M or SW) R button again and it should work Step 9: you managed to reproduce it, Congrats!
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Hey, is it just me or are the numbers and values in the MFDs barely readable. I have to zoom in everytime to read them properly.
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Hello It seems like the non XR IR image in the Sniper is a little too fuzzy in non XR modes. Could you please look into this? Here is a screenshot of a T80 tank column at 10 nm. nullHere's a comparative video - pilots state that their seeing "breakout" at 11nm - note that they do *not* appear to be in XR mode. null
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Last night I was using the caucus super carrier cold start mission and I couldn't have the chief remove the wheel chocks... got a message which said it comply because the air wasn't connected? wheel chocks showed on the aircraft in the external view. Am I missing something or is this a bug? was able to salute and taxi anyway...
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During a mission departing from Nellis AFB with the A-10C II, I encountered a bug involving the aircraft's radios. After setting both radios to their respective tower frequencies, the ARC-210 radio automatically switches to the ARC-164 UHF frequency at a specific moment. Here’s the sequence of actions performed: • Set frequency 132.55 on ARC-210 • Set frequency 327.00 on ARC-164 • Requested taxi clearance on 327.00 (ARC-164) • After receiving taxi clearance, I requested takeoff clearance on 132.55 (ARC-210) At the exact moment I made the takeoff request via the in-game radio menu, the ARC-210 frequency was automatically overwritten and switched to 327.00, matching the ARC-164. I’m attaching both a video and a track file to illustrate the issue. Thanks Sniper radio_bug.trk 2025-08-20 14-41-23.mkv
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I hope I am doing this right. I started leaning A-10C several years ago and felt I was pretty successful. I took some time off and wanted to start playing it again. However, now when I do the start-up, the APU doesn't start. Specifically, after switching it on, the RPMs only reach about 60% and I don't hear the usual sound of it running. Has my program gotten corrupted? Any ideas on how to fix this? Thanks in advance.
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SP Cold, auto start Kola MAP F16 - AQ-33 / LTNING Pod After boresighting the Mavs in the air, both the previous and new TGP lock onto the ground target used for boresight (SP1). Even after TMS Aft and CZ, the TGP remains fixed on SP1 as I proceed from the IP (SP2) to the target area (SP3). I attempted CZ and TMS Aft again, but the TGP won't shift to SP3, the target area. This issue hasn’t occurred before—I’m fairly sure it worked correctly when the new TGP was first released. Not sure if it’s user error. I've included the TRK file for review. Please advise. Thanks. TGP Issue.trk TGP Issue.trk
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I'll do the best I can to describe this since I don't have any screenshots, video or data. I can only speak for the center tank because that's all I've used. In the F/A-18C, you can take off, burn the center drop tank, land with it still attached, rearm and refuel and it will put a full, fresh, tank on the A/C so you have full fuel when you take off again. If you do this exact same procedure in the F-16C you will NOT get a fresh center tank it will be empty. You either have to remove the tank in the rearm and refuel menu then add it again in the rearm and refuel menu (so you have to rearm and refuel twice every time) -OR- you MUST jettison the tank in flight. It will NOT give you a fresh, full, tank when you rearm and refuel with it attached from the previous flight even though the rearm and refuel page shows a center fuel tank attached. It will be empty. I have tested this many times and it's like clock work. 100% every single time. Like I said I have not tested this with the wing tanks though. Thanks!
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The center position of a FFB stick (I have the Moza AB9) is at least 70% forward on the A-10C II which makes it awkward to use in a home cockpit. I believe the stick moves to that starting point because of the way the position of the Y axis is represented in the controls indicator in game. However, the F/A-18C has a similar controls indicator layout but the starting position of the FFB stick is not pushed forward at all.
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not a bug Mission 7, POKER and CHAOS not in the same group
WhiteDear posted a topic in Bugs & Problems
POKER and CHAOS are not in the same group, causing POKER to be a green icon on the HDS and not a blue icon as a member of the player flight. POKER is correctly setup, but CHAOS has the same callsign as POKER, but a different group name. -
I noticed that in the Hoist/Cargo Hook Control Panel if i move the CARGO HOOK MSTR Switch from ARM position to RESET position susing keybinds for those two, it will not trigger the OFF position. Meaning that on a three position switch it will "jump" the central position if you use keybinds. If you dont trigger the OFF positionnull it will not do anything related to that switch, and it makes no sense physicaly. Here is a track that shows a copuple of times the behaviour using keybinds. First with only ARM to RESET. Where you can observe how the OFF position is "jumped" and it wont trigger nothing in the Hook systems. And then using the keybinds for moving up and down the switch for comparison. Regards Hook_Issue.trk
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Not sure if this is a 'my setup' problem or s DCS problem. I have all 6 internal crew positions mapped to hats for situational awareness without external view. Switching between 1, 2 and 3 works fine, but if I switch to 4, 5, or 6, there is a 90% chance it will get stuck in that position and wont let me switch back to 1, 2 or 3 until I use keyboard numbers. The fact that it does work sometimes makes it weirder. Anyone else experienced this?
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TRK File: https://www.dropbox.com/scl/fi/wiereouzhbpv1zopezej5/mobettametas_Dogfight_Arena_-_Caucuses_-_v2.65.1-20250512-164655.trk?rlkey=jieosu6sgauy4fuw3poqhn9d6&st=ucdeqqtz&dl=0 Issue: @ approximately 11:43 in the trk file I'm pulling a bandit in and the plane pitches over randomly and flys straight into the water. I'm looking at the stick and I can see that my inputs are pulling back on the stick but aircraft is non-responsive. I looked at the horizontal stabs and did not see movement. I opened Tacview (Attached - Time +01:03:23) and watched with control inputs showing and it shows that my inputs are inverted, that I'm pushing forward on the stick, however its clear in the trk file I'm pulling back. Earlier in the trk file I had an uncommanded roll, at the time I thought I departed, but it was faster that it should have been for a departure. I do not know the time stamp on it. I thought maybe it was my stick, however a friend that flies the 18 more than I do says he has had the same issue occasionally. He says sometimes it will happen 3 or 4 times in a night, then it won't happen to him for two weeks. Tacview-20250512-164727-DCS-Client-mobettametas_Dogfight_Arena_-_Caucuses_-_v2.65.1.zip.acmi
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HI im new to the game i played like aweek ago with the a10cII and i used Gbu 12 and i start the game going airborn and start changing the gbu12 profile after i changed to ccrp after like 15 sec it changed back to ccip (i have tried to change the profile on ground and it does that too) (watch the video) Digital Combat Simulator Black Shark 2024.01.20 - 23.02.24.02.mp4
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Towns almost vanish at low level, as they have so many trees that they disappear on the horizon. It makes VFR flying harder than IRL. At a distance, they become very hard to spot, and easily blend with forests. Overall, you'd see less tall trees in german towns, they are mostly grassy gardens with bushes. Especially older towns dont have much green.
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Unfoetunately because of a recently mishap with Viacom Pro, I had to restart the mission at the AAR part. If you choose at the beginning of the mission to skip ahead to the AAR with the F10 menu, you start with full tanks when approaching the tanker. Maybe reconsider giving the player like 60% fuel so one can practice staying with the tanker and refueling a bit more, than just a few pounds. ...and the mentioned A/A TACAN which doesn't work that way at the moment, which shouldn't be a campaign issue, but more a DCS design. Whichever is the right way to set up, once decided, it should be represented in the campaign. But I read that some C130 guy mentioned A/A TACAN is used for AAR, ED says it's not used with AAR.