Mike Busutil Posted February 15, 2014 Author Posted February 15, 2014 Same here, especially an oil leak similar to this video. My understanding is the condition is simulated recently, just no visual effect for it yet. Hopefully that comes soon. Oh god we need this!!!! [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
Swoop73 Posted February 15, 2014 Posted February 15, 2014 I used to own a Cherokee 140 and one night, going to visit friends, I neglected to stow the primer. In most light planes, this is a brass pump you work kind of like a giant syringe. It locks closed after you give the engine a few shots of prime. Partly open it allows some raw gas to make it to the carburetor. The engine ran fine on the flight since it was making the mixture rich but not too rich. However, when I landed and was taxiing to park, my friends were going crazy. Under the plane my exhaust stacks were playing blue flame over the pavement. Wouldn't have been visible in daylight but really something at night. So... Yes. in theory the fuel burns in the cylinder but actually, if overly rich, the leftover fuel does make it out the stacks. Another reason for this would be valve overlap. I'm all for getting these little details in as they help establish a sense of emersion. Guess I won't be happy until a simulation is so exact I can't tell it from reality. That day is coming. :-)
sobek Posted February 15, 2014 Posted February 15, 2014 I've never heard of the windshield being contaminated in an inline engine unless the engine blows up completely. Radials are a different thing, but in inline engines this seems a bit far-fetched. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Swoop73 Posted February 15, 2014 Posted February 15, 2014 One other way is to be close to the guy you're shooting. That would be an interesting thing to model. I know, in Aces High, You can take hits from enemy plane debris flying back. A Mustang pilot from the 325th I stay in contact with, Barrie Davis, shot up a German plane and was rewarded with enough oil on the wind screen he had to roll the canopy open and land looking out both sides.
Merlin-27 Posted February 15, 2014 Posted February 15, 2014 I've never heard of the windshield being contaminated in an inline engine unless the engine blows up completely. Radials are a different thing, but in inline engines this seems a bit far-fetched. I've read about this happening several times but can't remember which book or the pages. I did a little search and found this one account from one of the more famous P-51s... Cpt Bill Whisner (P-51) Canopy Oil Pretty cool story as well. [sIGPIC][/sIGPIC] [Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4 Visit Our Website & Forum to Get More Info & Team Speak Access
Shahdoh Posted February 15, 2014 Posted February 15, 2014 Taken another step, I believe it was Robert Johnson's book on the Thunderbolt, he witnessed a mustang pilot shoot down an enemy plane. That pilot bailed out right in front of the Mustang, the spinner hit the poor soul square in the back and the prop took care of the rest leaving for a very messy windscreen for the Mustang pilot. The Mustang pilot was going to bail out but Johnson signaled him to get back in the aircraft and guided him home. After they landed, practically everyone who had seen the mess became ill. Not asking for this in game, but pointing out the extreme of what can and has happened.
msalama Posted February 15, 2014 Posted February 15, 2014 Not asking for this in game +1 Would be outside of any possible definition of propriety/good taste/whatever, so please, no. The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
Pyroflash Posted February 16, 2014 Posted February 16, 2014 How do we feel about the implementation of realistic bird/wildlife strikes? If you aim for the sky, you will never hit the ground.
msalama Posted February 16, 2014 Posted February 16, 2014 How do we feel about the implementation of realistic bird/wildlife strikes? Naaah... if I wanted to see splatter and gore, I'd rather watch Wes Craven ;) The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
Merlin-27 Posted February 17, 2014 Posted February 17, 2014 How do we feel about the implementation of realistic bird/wildlife strikes? If it's realistic... I want it. But I hope we can sort out the gunfire lag before thousands of new objects are added to the mix. Tracking every bird could get a bit processor intensive. :D [sIGPIC][/sIGPIC] [Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4 Visit Our Website & Forum to Get More Info & Team Speak Access
Mike Busutil Posted February 17, 2014 Author Posted February 17, 2014 Agreed ^ [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
Grim_Smiles Posted February 19, 2014 Posted February 19, 2014 (edited) If it's realistic... I want it. But I hope we can sort out the gunfire lag before thousands of new objects are added to the mix. Tracking every bird could get a bit processor intensive. :D I don't think they'd have to track every bird necessarily, maybe keep the bird strike system like it is, but show some of the damage? Perhaps one way to show would be the metal/glass damage that would occur, but leave out further visual? Granted the visual would add more of a realism element, but maybe an option to hide the blood decal for those not interested in that? Then you get the damage but no blood. Edit: And agreed on the not showing an enemy pilot body strike on an aircraft, not only going a bit far but could get negative attention pointed at ED and DCS. I can't imagine a fighter smacking into a jumping pilot's body is a common occurrence worth simulating, certainly not nearly as common as a bird strike. Edited February 19, 2014 by TooTall "Hurled headlong flaming from the ethereal sky; With hideous ruin and combustion down; To bottomless perdition, there to dwell; In adamantine chains and penal fire" (RIG info is outdated, will update at some point) i5 @3.7GHz (OC to 4.1), 16GB DDR3, Nvidia GTX 970 4GB, TrackIR 5 & TrackClip Pro, TM Warthog HOTAS, VKB T-Rudder Mk.IV, Razer Blackshark Headset, Obutto Ozone
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