QuiGon Posted November 22, 2015 Posted November 22, 2015 so a little question I hope you can answer, can you tell us if the beta will begin early, middle or late in December ? :) Comment #2206 on the previous page ;) Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Harke Posted November 22, 2015 Posted November 22, 2015 Comment #2206 on the previous page ;) thank you :)
Boss86005 Posted November 22, 2015 Posted November 22, 2015 The damage effects on the previous page look great. "We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm". --------------------------------------------------------- Intel i-9 9900k @ 5.0 Ghz, EVGA 2080tiFTW3 11Gb, Corsair H115 PRO water cooler, Gigabyte AorusMaster motherboard, EVGA Super Nova 1000 watt G+ powersupply, G.SKILL 64Gb ram @3800 MHz, HP EX 920 M.2 PCIe 3TB,Windows 10Pro x64
Zeus67 Posted November 23, 2015 Posted November 23, 2015 Been doing close air combat ( guns only, no missiles) against a Mig-29A. I need a lot of practice. You can kill a lot of energy in seconds. I went from 450 KIAS to 158 KIAS in 20 seconds trying to turn under him. The Mig-29A is a tough opponent for guns only dogfights. But they are fun fights. These combats have proved to us that indeed the EFM is now in Beta stage and can be released with the aircraft on Open Beta. PS: The RWR worked beautifully. It always told me that the bastard had me locked on his radar. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
Corrigan Posted November 23, 2015 Posted November 23, 2015 (edited) Excited to hear it! Since I guess my question was missed, I'll ask it again: will be still be able to "pre-purchase" for the reduced price after the beta is released? Or will it sell for its full price then? Edited November 23, 2015 by Corrigan Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
Hummingbird Posted November 23, 2015 Posted November 23, 2015 Has the odd momentumless rolling behavior of EFM we saw in a video been corrected?
shagrat Posted November 23, 2015 Posted November 23, 2015 These combats have proved to us that indeed the EFM is now in Beta stage and can be released with the aircraft on Open Beta. You mean we will get an Open beta release with DCS 2.0, maybe? :notworthy: Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
OnlyforDCS Posted November 23, 2015 Posted November 23, 2015 Been doing close air combat ( guns only, no missiles) against a Mig-29A. I need a lot of practice. You can kill a lot of energy in seconds. I went from 450 KIAS to 158 KIAS in 20 seconds trying to turn under him. The Mig-29A is a tough opponent for guns only dogfights. But they are fun fights. These combats have proved to us that indeed the EFM is now in Beta stage and can be released with the aircraft on Open Beta. PS: The RWR worked beautifully. It always told me that the bastard had me locked on his radar. This is excellent news!! This means I can go ahead and pre-order a nice little Christmas present for myself. The inclusion of the EFM in the initial release was the one definite thing stopping me from buying. I cannot stress enough how much I despise SFM, and the feeling of canned flight. The one thing that DCS does better than any other simulator out there are the flight models. This is why Im here and not anywhere else. Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
PiedDroit Posted November 23, 2015 Posted November 23, 2015 You (1) roll to desired attitude then (2) pitch into the desired turn not 1 and 2 at the same time. What about using the rudder to roll a bit while pitching? Is it a energy killer as well?
OnlyforDCS Posted November 23, 2015 Posted November 23, 2015 CptSmiley and Zeus, can I direct you to this thread: http://forums.eagle.ru/showthread.php?p=2562425 There is a lot of concern with us force feedback users how the plane will fly with our sticks and how this will be solved, as you have stated in Wag's last Q&A that force feedback will not be supported initially. Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
jojo Posted November 23, 2015 Posted November 23, 2015 (edited) What about using the rudder to roll a bit while pitching? Is it a energy killer as well? Not much of help here. FBW are supposed to maintain near 0 side slip to prevent spin. For those who know Falcon 4 it's the same... It's a kind of auto rudder...you can see that on some videos. When the aircraft is shot from the front, and he makes a break at low speed/ high AoA you see massive rudder input. The issue at high AoA is that you're underperforming in roll rate. So as said it's more efficient to do pitch & roll separately. But this is normal behavior for any fighter. MiG 29G flight manual states that if you put roll input above 15deg AoA you risk control departure so you have to use rudder to roll. In M-2000C the FBW protect you from that. Edited November 23, 2015 by jojo Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
GGTharos Posted November 23, 2015 Posted November 23, 2015 You can, but keep in mind that in a real aircraft you feel what the aircraft does. Generally you can put in rudder to induce roll at high AoAs, where ailerons are traditionally less effective. But at the same time, your directional stability is also low, so your rudder input has to be well controlled. Like everyone has stated, bank then pitch - try to not blend, or not blend axis very much. This all changes as you move through various flight envelopes - for example, 'low and slow' can see you end up in maneuvers where use of rudder is very necessary, but these are edge cases where you make your real money as a pilot IMHO :) In theory, you need to make your money before you hit that point, and just win the merge. What about using the rudder to roll a bit while pitching? Is it a energy killer as well? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Zeus67 Posted November 23, 2015 Posted November 23, 2015 CptSmiley and Zeus, can I direct you to this thread: http://forums.eagle.ru/showthread.php?p=2562425 There is a lot of concern with us force feedback users how the plane will fly with our sticks and how this will be solved, as you have stated in Wag's last Q&A that force feedback will not be supported initially. We want to provide support for the force feedback uses from the start but there are so many devices that we must have ready for open beta that force feedback was pushed to the end of the list. We will try to provide support ASAP, but it won't be available on open beta release. There will be periodic updates to the beta version and in one of those updates you will have the support you want. I cannot promise more than that, except that you won't need to wait for full release. 1 "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
Einherjer Posted November 23, 2015 Posted November 23, 2015 One question - do you plan to bind the hotas keys for hardware systems (like the warthog) as default?
OnlyforDCS Posted November 23, 2015 Posted November 23, 2015 Thanks for the response, the dedication to the community from Razbam is truly phenomenal. Can't ask for more. Definitely buying myself an early french Christmas present, EFM is in initial release, and FFB support incoming. :thumbup: Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
dartuil Posted November 23, 2015 Posted November 23, 2015 So if i turn to much i loose speed but get speed quick when i stop turning? To prevent that i have to roll and pitch and not roll+pitch? i7 2600k -- Noctua NH-D14--Asrock Z75 Pro3--ASUS GTX970 Strix --16Go Ripjaws X 1333--Thermaltake Smart M650--CoolerMaster Silencio 652S--AOC E2752VQ-- Sandisk Extreme II 480GB--Saitek X-52 Pro --SAITEK PZ35 Pedals
Zeus67 Posted November 23, 2015 Posted November 23, 2015 So if i turn to much i loose speed but get speed quick when i stop turning? To prevent that i have to roll and pitch and not roll+pitch? Yes, the aircraft gains speed as fast as it loses it, but when you are dancing with a Mig-29 you must really be aware where he is, otherwise he will nail you when you are trying to gain some energy back. In other words: do not lose energy. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
GGTharos Posted November 23, 2015 Posted November 23, 2015 Using roll and pitch separately takes care of a bunch of issues that most vPilots are not aware of - the includes losing MORE energy, as well as putting your plane into a region of lower directional stability. However, roll and then pitch does not prevent you from losing speed - control how hard you pull the stick instead. Like Zeus said, keep an eye on your bandit and maneuver with respect to him: Almost nothing else matters, at least at the beginner level. So if i turn to much i loose speed but get speed quick when i stop turning? To prevent that i have to roll and pitch and not roll+pitch? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
jojo Posted November 23, 2015 Posted November 23, 2015 So if i turn to much i loose speed but get speed quick when i stop turning? To prevent that i have to roll and pitch and not roll+pitch? Just a little correction on what has been said: Mirage 2000 FBW makes control departure very unlikely, so the main reason to dissociate pitch & roll is to have max roll rate available. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
PiedDroit Posted November 23, 2015 Posted November 23, 2015 You can, but keep in mind that in a real aircraft you feel what the aircraft does. Generally you can put in rudder to induce roll at high AoAs, where ailerons are traditionally less effective. But at the same time, your directional stability is also low, so your rudder input has to be well controlled. Like everyone has stated, bank then pitch - try to not blend, or not blend axis very much. This all changes as you move through various flight envelopes - for example, 'low and slow' can see you end up in maneuvers where use of rudder is very necessary, but these are edge cases where you make your real money as a pilot IMHO :) In theory, you need to make your money before you hit that point, and just win the merge. Thanks for the detailed answer. I was thinking about moderate speed, rolling scissor situations. I guess I'll just try until I find what works best :D
dartuil Posted November 23, 2015 Posted November 23, 2015 Thank you buddies!! I'll try all that in december in NTTR!!! :D i7 2600k -- Noctua NH-D14--Asrock Z75 Pro3--ASUS GTX970 Strix --16Go Ripjaws X 1333--Thermaltake Smart M650--CoolerMaster Silencio 652S--AOC E2752VQ-- Sandisk Extreme II 480GB--Saitek X-52 Pro --SAITEK PZ35 Pedals
Hummingbird Posted November 24, 2015 Posted November 24, 2015 Hey Hummingbird, absolutely. It was a combination of two things. One, see my previous post about the modeling of servodynamics was not done correctly. It was causing the control surfaces to move faster than it physically would be able to in real life, and also oscillating (imperceptibly but violently). Now the actuator dynamics match real life behavior. The second thing was a bigger issue. I was not modeling internal fuel effects on inertia which took a little more time to fix, but once the change was made you definitely feel a difference when flying full fuel vs near empty. The combination of those two fixes really took care of the roll behavior. The M2000C still rolls on a dime and is very snappy with roll commands (see youtube videos of solo M2000C performance and other HUD youtube videos). One of the biggest advantages this guy has is his roll rate performance compared to other jets. There are countess other fixes we've made since the video specifically mentioned by the community. As Zues67 mentioned, the idea is not to out turn a Mig-29 or an Su-27, as that will kill your energy (and you). What strategy I like is to use your healthy roll advantage to alter your turn vector faster than they can (scissor roll) once they have committed to a turn. You also must separate roll and pitch commands (which is hard to get used to) combining them is a huge energy killer for the delta wing. You (1) roll to desired attitude then (2) pitch into the desired turn not 1 and 2 at the same time. We were passing around track files comparing each others strategies last night, it was quite fun as it really takes thought and planning when going up against a Mig-29 or Su-27 and they both need different tactics on them. Excellent, thanks! Really looking forward to this aircraft :pilotfly:
dartuil Posted November 24, 2015 Posted November 24, 2015 Hello, Will we get that helmet? In a update one day? i7 2600k -- Noctua NH-D14--Asrock Z75 Pro3--ASUS GTX970 Strix --16Go Ripjaws X 1333--Thermaltake Smart M650--CoolerMaster Silencio 652S--AOC E2752VQ-- Sandisk Extreme II 480GB--Saitek X-52 Pro --SAITEK PZ35 Pedals
jojo Posted November 24, 2015 Posted November 24, 2015 It's already this helmet, but with older O² mask... Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
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