dahui Posted March 3, 2014 Posted March 3, 2014 Hi When you try to land on a steep surface, as closer you get to the ground you have to push the stick quite hard in the direction to the hill. But in RL it dont need that much input. Does someone note that too?
ED Team BIGNEWY Posted March 3, 2014 ED Team Posted March 3, 2014 I should imagine it would be different for everyone using different sticks. Have you adjusted your curves in the options or left them at default? Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
howie87 Posted March 3, 2014 Posted March 3, 2014 Why are you trying to land on a steep surface anyway? The 'pushing the stick in the direction of the hill' thing is quite normal and due to ground affect lifting that side of the heli more than the 'downhill' side.
PLP Posted March 3, 2014 Posted March 3, 2014 I also wanted to post about this. I was also wondering about ground effect in steep slopes, it does feel unrealistic, but then of course I have no idea how it should be in real life. Maybe somebody knows how it is modelled in the sim? It's a shame, because it makes things like: (56:44) really hard at the moment. But then again maybe it's already totally reallistic and I just need to work on my skills.:pilotfly: cheers [sIGPIC][/sIGPIC]
ED Team BIGNEWY Posted March 3, 2014 ED Team Posted March 3, 2014 you just need to work on your skills :P Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Furia Posted March 3, 2014 Posted March 3, 2014 But then again maybe it's already totally reallistic and I just need to work on my skills.:pilotfly: cheers Indeed you do. :smilewink: Chinook and Lama are quite different helicopters from the Huey. Rotor system is different, and besides this you can surely perform realistic steep slop landings with the Huey provided you have the skill to do so and you do that on slopes within the approved slope angles. Nice video of the Chinook, quite impressive. :thumbup: [sIGPIC]http://menorca.infotelecom.es/~raulurbina/ESA/banner_furia.png[/sIGPIC]
PLP Posted March 3, 2014 Posted March 3, 2014 So, I followed your sound counsel:smilewink:, and here are my doubts on the flight model: In light slopes it seems very accurate to me, but on ledges it seems to jump from one slope to the next, and above steep slopes there is an air cushion when the front of the skid is at 1-0.5m from the slope that just does not seem realistic to me. In a steep slope, the air should not be stopped (like when it's flat) but merely deflected, so I reckon the ground effect should be much less repulsive. Let me stress again I'm not saying this as a know-it-all expert, these are just my educated guesses and I would love to know how the ground effect is modeled in the sim, and how much thought & love they gave slope ground effect. Because I am a showoff, here are snapshots of my slope landing in a light slope, with the stable cyclic & collective inputs: [sIGPIC][/sIGPIC]
msalama Posted March 3, 2014 Posted March 3, 2014 Ain't the FM, but DCS's (lack of accurate) terrain modelling. The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.
PLP Posted March 3, 2014 Posted March 3, 2014 Might improve with EDGE then? Was wondering if it concerned more the rendering only, or how deep into the DCS physics the EDGE overhaul will go. [sIGPIC][/sIGPIC]
GunfighterSIX Posted March 3, 2014 Posted March 3, 2014 The slope limits on the huye is probably around 8 degrees. Have to look it up. SOmetimes that limit is because of cyclic range. Meaning you cant displace the stick into the slope enough because the stick is all the way over. They are other limits to slopes, I am just naming one. And if it is a step slope like u show in the picture then u won't get into ground effect. There is noting under u to slow the flow of air through your rotor system. That is called induced flow. I am sure thats not modeled yet. HHC, 229th AHB, 1st Cav Div http://1stcavdiv.conceptbb.com/
dahui Posted March 3, 2014 Author Posted March 3, 2014 That you have to push on the hill side is absolutely clear. i just ask about it, if it is too much? You see it on the one screen, "normaly" the trim is on the back left side depending on the load of the huey. Here you see it is far in front.
GunfighterSIX Posted March 3, 2014 Posted March 3, 2014 If you hit the control stops or you are mast bumping and the aircraft is not on the ground, then it is to much. The game does not demonstration slopes very well. HHC, 229th AHB, 1st Cav Div http://1stcavdiv.conceptbb.com/
dahui Posted March 3, 2014 Author Posted March 3, 2014 (edited) If you hit the control stops or you are mast bumping and the aircraft is not on the ground, then it is to much. The game does not demonstration slopes very well. Thanks! :) Ive asked my Boss about it. He said its not that much difference, but i could be because he just do it and dont thinks about it ^^ Edited March 3, 2014 by dahui
Vita_CZ Posted January 25, 2016 Posted January 25, 2016 It seems to me that ground effect on the slope is too effective. I can climb along the slope just by pushing cyclic slightly against the slope, even without any collective input. (hovering between 0.5 to 1 m above the slope with the up-slope skid) Vita
Cibit Posted January 25, 2016 Posted January 25, 2016 Nice skin though;) i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
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