VTJS17_Fire Posted September 30, 2014 Posted September 30, 2014 Sounds great! :thumbup: Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC]
Justin Case Posted October 1, 2014 Posted October 1, 2014 Hey Dart! Can you use the "fog of war" setting for the F10 map as a reference to what you can expect to see in LotAtc on realistic settings? I'll probably end buying LotAtc but today, still I'm trying to create a scenario where it will be used by other players. http://www.masterarms.se A Swedish Combat Flight Simulator Community.
DArt Posted October 1, 2014 Author Posted October 1, 2014 It is too complex to extract exactly the same thing than DCS Fog of war, but the realistic mode is more realist than it in fact. All range for radar is been extracted from DCS database and LotAtc manages dead angle for them. See there for more explanation: http://lotatc.dartsite.org/projects/lotatc/wiki/Detection_Profiles :) [ https://www.lotatc.com ]
Justin Case Posted October 1, 2014 Posted October 1, 2014 I've read that already :) But OK, then I know. http://www.masterarms.se A Swedish Combat Flight Simulator Community.
DArt Posted October 1, 2014 Author Posted October 1, 2014 Please ask if you want more explanation or if you have another question, do not hesitate. :) [ https://www.lotatc.com ]
simeonidis Posted October 1, 2014 Posted October 1, 2014 Great Job DArt, I bought a license of you a few days ago and I have to say.. I love your work... since my day job is that of an Air Traffic Control Engineering Consultant I love the attention to detail you have given to this software. its so like the real radars I work on ... ( if you need any real info or tech help just ask) I have a small question for you.. I have got the server and client running well on my local pc... I had a friend connect with his "trial" client and he connected fine on my server... so.. local it works & connecting to me works... BUT i am trying to get this to run on our groups server and i try to connect and getting a connection refused on 10310... turned off windows firewall... disabled AV... enabled DMZ.. port forwarded tcp 10310... its the same i did on my machine here and it works... but the group server just wont connect... can you point to anything i am missing? initially when i tried connecting to him it said .. time out.. but now it says connection refused... your help is much appreciated .. the client log from my side is attached .. will have to get my friend to send me the server log from the groups server.. I look forward to hearing from you Thanks in Advance Regards ps wont let me attach... it says invalid file.. so i will paste below.. : LotAtc 4 DCS Client-0.9.2-64 Wed Oct 1 02:47:25 2014 --- STARTING Log --- [02:47:26]: [Debug] : RELIEF PATH ("C:/Users/Nikos/LotAtc 4 DCS Data/", "D:/INSTALLED/DCS WORLD/LotAtc 4 DCS/map/") [02:47:26]: [Debug] : FOUND RELIEF ON "C:/Users/Nikos/LotAtc 4 DCS Data/relief.db" [02:47:26]: [Debug] : RELIEF DB OPENED [02:47:26]: [Debug] : METADATA: 36 40 12 8 [02:47:34]: [Debug] : try to connect QHostAddress( "98.238.170.70" ) 10310 [02:47:34]: [Debug] : void __cdecl NetClient::hostFound(void) [02:47:37]: [Debug] : void __cdecl NetClient::networkError(enum QAbstractSocket::SocketError) QAbstractSocket::ConnectionRefusedError "Connection refused" [02:50:51]: [Debug] : try to connect QHostAddress( "98.238.170.70" ) 10310 [02:50:51]: [Debug] : void __cdecl NetClient::hostFound(void) [02:50:54]: [Debug] : void __cdecl NetClient::networkError(enum QAbstractSocket::SocketError) QAbstractSocket::ConnectionRefusedError "Connection refused" [02:57:20]: [Debug] : try to connect QHostAddress( "98.238.170.70" ) 10310 [02:57:20]: [Debug] : void __cdecl NetClient::hostFound(void) [02:57:35]: [Debug] : void __cdecl NetClient::networkError(enum QAbstractSocket::SocketError) QAbstractSocket::ConnectionRefusedError "Connection refused" [02:58:16]: [Debug] : try to connect QHostAddress( "98.238.170.70" ) 10310 [02:58:16]: [Debug] : void __cdecl NetClient::hostFound(void) [02:58:19]: [Debug] : void __cdecl NetClient::networkError(enum QAbstractSocket::SocketError) QAbstractSocket::ConnectionRefusedError "Connection refused" [02:58:29]: [Debug] : try to connect QHostAddress( "98.238.170.70" ) 10310 [02:58:29]: [Debug] : void __cdecl NetClient::hostFound(void) [02:58:32]: [Debug] : void __cdecl NetClient::networkError(enum QAbstractSocket::SocketError) QAbstractSocket::ConnectionRefusedError "Connection refused" [20:09:44]: [Debug] : try to connect QHostAddress( "98.238.170.70" ) 10310 [20:09:44]: [Debug] : void __cdecl NetClient::hostFound(void) [20:09:49]: [Debug] : void __cdecl NetClient::networkError(enum QAbstractSocket::SocketError) QAbstractSocket::ConnectionRefusedError "Connection refused" [21:22:48]: [Debug] : try to connect QHostAddress( "98.238.170.70" ) 10310 [21:22:48]: [Debug] : void __cdecl NetClient::hostFound(void) [21:22:51]: [Debug] : void __cdecl NetClient::networkError(enum QAbstractSocket::SocketError) QAbstractSocket::ConnectionRefusedError "Connection refused" [21:32:30]: [Debug] : --------------- "c-98-238-170-70.hsd1.ca.comcast.net" -> QHostAddress( "98.238.170.70" ) [21:32:30]: [Debug] : try to connect QHostAddress( "98.238.170.70" ) 10310 [21:32:30]: [Debug] : void __cdecl NetClient::hostFound(void) [21:32:33]: [Debug] : void __cdecl NetClient::networkError(enum QAbstractSocket::SocketError) QAbstractSocket::ConnectionRefusedError "Connection refused" [21:32:36]: [Debug] : RESET BRAA 0
uboats Posted October 1, 2014 Posted October 1, 2014 Please ask if you want more explanation or if you have another question, do not hesitate. :) when do we need to update the locale file of 1.0? :) [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
DArt Posted October 2, 2014 Author Posted October 2, 2014 DArt, what is this exactly? LotAtc is a client + server software witch is connected with DCS and provide users to get an ATC/CGI view of the battle. With it, people can have a real radar picture of the current battle and give instructions to pilots for engagement as in real life. You have a video here: http://lotatc.dartsite.org/projects/lotatc/wiki/Documentation Great Job DArt, I bought a license of you a few days ago and I have to say.. I love your work... since my day job is that of an Air Traffic Control Engineering Consultant I love the attention to detail you have given to this software. its so like the real radars I work on ... ( if you need any real info or tech help just ask) I have a small question for you.. I have got the server and client running well on my local pc... I had a friend connect with his "trial" client and he connected fine on my server... so.. local it works & connecting to me works... BUT i am trying to get this to run on our groups server and i try to connect and getting a connection refused on 10310... turned off windows firewall... disabled AV... enabled DMZ.. port forwarded tcp 10310... its the same i did on my machine here and it works... but the group server just wont connect... can you point to anything i am missing? initially when i tried connecting to him it said .. time out.. but now it says connection refused... your help is much appreciated .. the client log from my side is attached .. will have to get my friend to send me the server log from the groups server.. I look forward to hearing from you Thanks in Advance Regards Thank you! LotAtc take me lot of time of research and development and I am very happy to see real ATC love it :) For your group servers, do you use SLMod or Servman? If yes, there is a patch to apply (by default some modified files are in conflict) see there: http://lotatc.dartsite.org/projects/lotatc/wiki/Server_FAQ#SLmod-compatibility-I-want-to-use-SLmod-and-LotAtc-4-DCS-server-together when do we need to update the locale file of 1.0? :) I hope before end of November... But it will depends of DCS 2.0 release... ;) [ https://www.lotatc.com ]
Rivvern Posted October 2, 2014 Posted October 2, 2014 Quick question. I seem to get some server crashes because of LotATC. Not confimed but it seem like the server often crashes when the LotATC client disconnects. Any info on this? [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se
DArt Posted October 2, 2014 Author Posted October 2, 2014 Quick question. I seem to get some server crashes because of LotATC. Not confimed but it seem like the server often crashes when the LotATC client disconnects. Any info on this? I do the best to avoid it, but it could happens in rare cases on disconnect... There is a better secure mechanism for future release. LotAtc is a complex piece of software and even if it is stable, there is still some strange case that causes crash. If it happens, get the logs and send them to me... [ https://www.lotatc.com ]
Rivvern Posted October 2, 2014 Posted October 2, 2014 If it happens, get the logs and send them to me... I knew you would say that! :) But I will. And thanks for the comment. [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se
DArt Posted October 2, 2014 Author Posted October 2, 2014 I hate when something crashing especially when this is my software ^^ Note that some crashes seems to be caused by LotAtc but are not, when DCS is crashing, it crash LotAtc too... That is why logs are important, I can analyse them and see generally what it is really happens :) [ https://www.lotatc.com ]
simeonidis Posted October 2, 2014 Posted October 2, 2014 Thanks Dart ... He runs the slmod.. and we did the patch .. he said it works ok .. the server .. starts.. slmod works.. i am starting to think that the windowns firewall maybe being stupid.. Can we chat via email? i will pm you my email
uboats Posted October 4, 2014 Posted October 4, 2014 I hate when something crashing especially when this is my software ^^ Note that some crashes seems to be caused by LotAtc but are not, when DCS is crashing, it crash LotAtc too... That is why logs are important, I can analyse them and see generally what it is really happens :) no crash, no happiness of bug fix ;) [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
DArt Posted October 4, 2014 Author Posted October 4, 2014 no crash, no happiness of bug fix ;) Exactly! :megalol: [ https://www.lotatc.com ]
Rivvern Posted October 24, 2014 Posted October 24, 2014 I just got a stupid idea.. Would it be possible to make another aircraft (flyable) act as and AWACS in LotATC? [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se
DArt Posted October 24, 2014 Author Posted October 24, 2014 I just got a stupid idea.. Would it be possible to make another aircraft (flyable) act as and AWACS in LotATC? Yes it should be possible, by tweaking DCS lua files, you can transform it in AWACS :) I am not sure however how DCS will react... It should be tested before :D I could add a way to do it by searching a specific tag on unit name too... :book: If this is something interesting for you, I can go further to see how to do that. [ https://www.lotatc.com ]
Rivvern Posted October 24, 2014 Posted October 24, 2014 Yep in my case i would like one TF-P51/P-51 to act as AWACS. Setting a unit name tag would be great. Ofcourse having it shown in the 3d world as a AWACS would be great. But hacking DCS doesn't seem the best way to do it. [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se
DArt Posted October 24, 2014 Author Posted October 24, 2014 I like this idea, I will see how to do that with LotAtc (and how to secure, for PvP it must be secure :) ) [ https://www.lotatc.com ]
DArt Posted October 25, 2014 Author Posted October 25, 2014 Finally, I have implement it, just give a template name in server like "MyAWACS" and all units with this name become a virtual awacs in LotAtc. Their range is customisable too on server. of course by default it is disabled (to avoid cheating). Will be available in future 1.0.0 ;) [ https://www.lotatc.com ]
Dejjvid Posted October 25, 2014 Posted October 25, 2014 Awesome! Give us a shout when you want us to translate 1.0.0 :) i7 8700K | GTX 1080 Ti | 32GB RAM | 500GB M.2 SSD | TIR5 w/ Trackclip Pro | TM Hotas Warthog | Saitek Pro Flight Rudder [sigpic]http://www.132virtualwing.org[/sigpic]
Rivvern Posted October 27, 2014 Posted October 27, 2014 Wonderful! [sIGPIC][/sIGPIC] We are looking for Swedish members! http://www.masterarms.se
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