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Multiplayer Server


Winfield_Gold

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Some of the multiplayer servers seem to be hosted online through a service provider. After searching the threads, it seems that help in setting up a server is applied for say if I set up my 3rd computer as a host in my house.

 

I am curious though, how would one set up a server through an online provider? Like servers being hosted for say Arma, BF4, etc etc.

 

I have all the modules but I dare say, all I would need to do is install dcs world onto an online hosting server. Is this at all possible or is a 3rd computer here in my house the only possible option

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  • 2 months later...

Server system specs. must be equal to what DCS requires for play, or can be less?

 

DCS Req:

Minimum system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core 2 Duo 2.0 GHz; RAM: 6 GB; Free hard disk space: 10 GB; Video: 512 MB RAM card, DirectX 9.0c - compatible; Sound: DirectX 9.0c - compatible; requires internet activation.

 

Recommended system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core i5+; RAM: 8GB; Hard disk space: 10 GB; Video: Shader 3.0 or better; NVIDIA GeForce GTX560 / ATI 6950 DirectX 9.0c or better; Sound: DirectX 9.0c - compatible; DirectX: 9.0C; requires internet activation.

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sorry - by mistake i rated this thread insted the 104th...

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What you are seeing are rented dedicated servers in a data center, operated by a professional company. However, they are most likely root servers completely administered (Teamviewer etc) by the people running DCS; I don't know of any turnkey DCS servers.

 

While this is pretty expensive (50-120 USD/month?), the upsides are a beefy internet connection and compute power. However, especially the CPU and memory requirements drive the price.

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  • 1 month later...

I myself am pondering the thought of hosting my own server, but I can not afford to rent one myself. Here is my situation. I am NOT an IT guy, but within our company I work closely with them and they occassionaly remove antiquated servers and they sit around and collect dust after that. So I have the luxury of obtaining one of these for free. So I had this conversation with them today, they asked me what I needed, this is where I am lost. I assume I need to have DCS world installed on it, and all my licensed modules as well. Then I would likely have my own Team Speak server??? Now comes the hardware, as quoted above:

 

"Recommended system requirements: OS 64-bit Windows Vista, 7 or 8; CPU: Core i5+; RAM: 8GB; Hard disk space: 10 GB; Video: Shader 3.0 or better; NVIDIA GeForce GTX560 / ATI 6950 DirectX 9.0c or better; Sound: DirectX 9.0c - compatible; DirectX: 9.0C; requires internet activation. "

 

These specs would be foreign to them from the aspect of what I need for DCS, so what information do i need to change here? Does a server really need a sound card for example? They said that I shouldn't need a video card, I would likely need storage space, CPU, ram and bandwidth. Not sure how else to ask this question. Once I get the specs, they could probably help me from there as to how to get it set up. Thanks for any info.

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Thanks, I do not have a facebook account, nor do I want one. How do I find him? Thanks

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I do not think that 4GB RAM is sufficient for all Missions available for download.

 

My Dell Optiplex C2D-2.8GHz was equipped with 2GB = no-go for DCS

 

I added 2 GB = some Missions run, most didn't run and/or crashed

 

I added another 2 GB = most missions ran, some still failed

 

I added the final 2GB to 8GB total = no RAM issues anymore with all missions tested.

 

 

My tip, to avoid any frustration, check that whatever Hardware you get you have 8 Gigs in it

and a CPU with 3GHz or faster on a few cores if you intend to run intensive missions.

 

Your UPLOAD to the internet should be as high as possible, do not even try to host a 32 player Server on a standard home user DSL or Cable modem line UNLESS you have a 100/30 Mbit or better rate. I think the smallest upload should be 10Mbit for like 10 players.

 

Then comes your firewall config in your router ( and maybe OS Firewall too ). Open the ports needed for the game and "forward" them to your servers internal IP. If you dunno what I am saying, then refer to Wikipedia and Port-Forwarding. You need to know what you are doing to stay safe at this point. Just doing it without knowing what you do is maybe not the best when fiddling with firewalls.

 

Pman will for sure have precise numbers on Bandwidth and player numbers etc... to help you to quantify your possibilities.

 

 

Bit

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