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Posted

Is there a way to have them in neutral Position when starting/flying instead of open ?

 

F18.jpg.560b174f6b7f67b2d4618ab77ee77830.jpg

 

Thanks for helping

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Posted (edited)

So far as i know, no. Not if you use it as an simple f-18 mod with fc3 dll's and so on. That's because the ingame F-15 has no leading edges and therefore there is no animation if you use the f-18. To have the edges move, you must have the externel max file of the F-18 and rename or reanimate the edges with the proper arg which the f-15 uses for the flaps, so you have the edges move with the flaps (for example), or make complete new model with all what it need's to work.

Edited by Butcher59

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Posted

I might me wrong here but I think slats can't be controlled by the pilot IRL. This is automatic control via an onboard computer.

 

If we can't do it in real life you can't do it in DCS :).

 

Please someone correct me if I'm wrong

Posted
I might me wrong here but I think slats can't be controlled by the pilot IRL. This is automatic control via an onboard computer.

 

If we can't do it in real life you can't do it in DCS :).

 

Please someone correct me if I'm wrong

 

yep, you might be wrong

i dont know how but it looks possible

 

http://forums.eagle.ru/showpost.php?p=1609555&postcount=180

http://forums.eagle.ru/showpost.php?p=1609572&postcount=182

http://forums.eagle.ru/showpost.php?p=1609714&postcount=184

 

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Posted

Thank you for trying to help me out.:thumbup:

 

I was not thinking about animated slats.

 

The slats should only stay in neutral position.

I often see that slats are lowered in flyable mods.

 

Somewhere i saw something like:

 

slatsleft = 1 or 0

slatsright = 1 or 0

 

but I don't know where and how to put this command in and if it will work.

 

Maybe SFM data or mechanical.

 

Thanks again

| i7 4770k 3,5 GHz | Asus Z77 Sabertooth | 16 GB 2400 DDR3 | GTX 980ti

| 1 x 128 GB SSD | 1 x 250 GB SSD | 1 x 1 TB HDD WD | MS SW X4

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| FC3, A10C, Bf-109K-4, C-101, F-86, FW-190D9, Hawk, Ka-50, Mi-8MTV2, P-51D, Uh-1H

Posted

I'm pretty sure Slats are Controlled by the FCS.

 

Seeing as you're using the F-18 w/ F-15 Pit Mod, there are no SLAT Commands in the Systems as the F-15C doesn't have SLATs

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Posted

In the Hornet you have only Three Flap positions. Flaps UP/AUTO, FLAPS HALF and FLAPS FULL. Typical usage is Take Off Flaps Half, Landing Flaps Full, Airborne after gear selected up Flaps UP/AUTO

 

In FLAPS UP/AUTO the leading edge flaps are positioned as a function of AOA and in effect do their own thing. At certain very low AOA they will be essentially streamline (Neutral) with the wing. A push to 0G will do this though as soon any AOA comes on they will start moving again. In vertical extensions (maybe against low T/W adversary's) a "pump" to 0G will bring them in thus minimising drag during the extension.

  • 4 weeks later...
Posted

Giving the attributes of a mig to the f-18 lets you control them, however, then you're flying a mig with the body of f18 :P so no tailhook function

[sIGPIC][/sIGPIC]

Posted

Thank you for your answer Iberian,

 

but I don't want to control them

I only want them to stay in upper Position.

| i7 4770k 3,5 GHz | Asus Z77 Sabertooth | 16 GB 2400 DDR3 | GTX 980ti

| 1 x 128 GB SSD | 1 x 250 GB SSD | 1 x 1 TB HDD WD | MS SW X4

| RAT 7 Infection | TM Warthog | MFG Crosswind S/N 1110 | TrackIR v5

| ASUS VG278HE 1920x1080 | ASUS ROG Swift PG278Q 2560x1440

| WIN 8.1 x64

| FC3, A10C, Bf-109K-4, C-101, F-86, FW-190D9, Hawk, Ka-50, Mi-8MTV2, P-51D, Uh-1H

  • 2 weeks later...
Posted

From what I've seen, the AI controls them, it just depends on the speed and angle of attack which varies in aircraft, which will determine the position. On some aircraft the pilot cannot control at all (example A-4 Skyhawk, theres no control for slats for pilot, it works purely by airspeed and AOA) So maybe some the AI can't raise up either.

I noticed an AI F-16C have them down during ground ops, and later in cruise flight it had it up.

 

Hopp Schwiz!

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