rubblebeam Posted May 25, 2014 Posted May 25, 2014 Hi, I was wondering if it would be possible to remove certain buildings, towns etc and increase the amount of trees? Say I would like to recreate the Vietnam highlands in the highlighted area of the map Is that at all possible? Good Grief
ralfidude Posted May 26, 2014 Posted May 26, 2014 Wait till EDGE comes out. That's all I'm gonna say. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
rubblebeam Posted May 26, 2014 Author Posted May 26, 2014 I don't really care about EDGE right now, we could be waiting another year for that. I was wondering if it's at all possible with the current map. Kind regards Good Grief
skouras Posted May 26, 2014 Posted May 26, 2014 I don't really care about EDGE right now, we could be waiting another year for that. I was wondering if it's at all possible with the current map. Kind regards +1 EDGE will take years or only days;) [sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog
Witchking Posted May 26, 2014 Posted May 26, 2014 I know a bunch of modders have inserted trees..but I have never seen anyone remove anything from the map. I think that may be hardcoded in the map itself. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
ED Team NineLine Posted May 26, 2014 ED Team Posted May 26, 2014 You might be able to remove the models, or replace them with blank models, or I guess even better, create a model of a group of trees the size of the building model and use that as a replacement, this would affect the entire map of course. As for adding trees, you could add static tree models and place them in the map editor. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
rubblebeam Posted May 26, 2014 Author Posted May 26, 2014 I know a bunch of modders have inserted trees..but I have never seen anyone remove anything from the map. I think that may be hardcoded in the map itself. That's what I was afraid of. That's a shame. I recall there was a mod to increase the grass density, I wonder if the same thing could be done with trees. Thanks for your input Kind regards Good Grief
rubblebeam Posted May 26, 2014 Author Posted May 26, 2014 You might be able to remove the models, or replace them with blank models, or I guess even better, create a model of a group of trees the size of the building model and use that as a replacement, this would affect the entire map of course. As for adding trees, you could add static tree models and place them in the map editor. I'm sure there's a workaround somewhere. Thanks for the input Kind regards Good Grief
crazyeddie Posted May 27, 2014 Posted May 27, 2014 Rubblebeam There is a way, but as everyone says it will affect the whole map. Simply find the .edm files associated with all the buildings you need to remove, and delete them from Shapes Folder. That will remove them from the whole map. Some of the shapes of buildings you remove will probably be in the structures that you can insert in game and you could simply swap those for the .edm files related to some of the tree groups, in effect you delete a building and put a tree or group of trees in it's place. And if you have a tree group that you can insert then you can put them wherever you want. I have done this for my map to enhance the airfields we have in game and it looks a lot better than the game map, but in your case I think you are looking at a major change to the whole map and I'm not sure you will get a jungle effect as such, just lots of forest. It is a long process though, and every time the game updates you will have to make the changes again, because the update will restore the defaults.
Highwayman-Ed Posted May 28, 2014 Posted May 28, 2014 If I remember it correctly, back in the FC2 days this was done in the .scn files where the High, Medium and Low versions were effectively a database of static objects placed around the map. By editing the database, you were able to change what static map objects were placed where such as Forests, Buildings and Towns. I don't know if it still works that way however, but it could be a place to start. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
rubblebeam Posted May 28, 2014 Author Posted May 28, 2014 Thanks for everybody s help and input. I will look into everybodys suggestions. Kind regards Good Grief
chardly38 Posted May 29, 2014 Posted May 29, 2014 rubblebeam dont know if this helps. A long time ago someone wanted to remove the static objects from airports and posted a mod for that. I couldnt get it to work but maybe this is a start. [sIGPIC][/sIGPIC] =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ...
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