xcom Posted July 11, 2014 Posted July 11, 2014 In my opinion, the most important fix we need right now is the FPS loss when there are many bullets /tracers in your view, it just kills the P51 for me at the moment. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
diveplane Posted July 11, 2014 Author Posted July 11, 2014 Better start up sounds would be nice also. I love the P-51D, any improvements would be very welcome buy me. not as easy as u think because it has to be in sync with the prop animation, imo the default startups are very well done. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
diveplane Posted July 11, 2014 Author Posted July 11, 2014 In my opinion, the most important fix we need right now is the FPS loss when there are many bullets /tracers in your view, it just kills the P51 for me at the moment. small fix for this I posted , thx to other community simmer for his findings on it. http://forums.eagle.ru/showpost.php?p=2114409&postcount=67 https://www.youtube.com/user/diveplane11 DCS Audio Modding.
diveplane Posted July 11, 2014 Author Posted July 11, 2014 Thank you for doing them. In spite my remarks they are still a massive improvement over stock ones. thx try the incockpit slider settings noise cancel. http://forums.eagle.ru/showpost.php?p=2107725&postcount=89 https://www.youtube.com/user/diveplane11 DCS Audio Modding.
Python Posted July 11, 2014 Posted July 11, 2014 not as easy as u think because it has to be in sync with the prop animation, imo the default startups are very well done. I didn't imagine it would be easy. I just find it very underwhelming myself. [sIGPIC][/sIGPIC]
diveplane Posted July 11, 2014 Author Posted July 11, 2014 I didn't imagine it would be easy. I just find it very underwhelming myself. what I mainly focus time on is the external engine loops which are the hardest to create and mix in a sim. startups can be done later on if the desire and time permits. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
xcom Posted July 11, 2014 Posted July 11, 2014 small fix for this I posted , thx to other community simmer for his findings on it. http://forums.eagle.ru/showpost.php?p=2114409&postcount=67 Oh yeah, that's old new and it is not working. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
Art-J Posted July 11, 2014 Posted July 11, 2014 Just for the record, double antennas on top and single one under the belly are perfectly correct for Mustangs serving on the Far East (to be sure, I've just checked collection of shots from Iwo Jima) and, as an enthusiast of Pacific theater of ops, I'll say - don't you bastards even try removing these from my bird :D. If you want an European/Mediterranean Pony for upcoming '44 module, go ahead and request variant without antennas, but leave the current one as it is. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
diveplane Posted July 12, 2014 Author Posted July 12, 2014 Oh yeah, that's old new and it is not working. does improve it slightly didn't say it was a complete fix. my tests it reduces the lag a little. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
9.JG27 DavidRed Posted July 12, 2014 Posted July 12, 2014 this tracer mod is basically a placebo(well, maybe the frames are slightly better, but its not adressing the real problem).the problem lies within the engine itself and it seems no mod can fix that currently. even with deleting the tracers,gunsmoke,bulletjackets completely, the frames will still go down the same way as they do with stock-files....unfortunately.
xcom Posted July 12, 2014 Posted July 12, 2014 this tracer mod is basically a placebo(well, maybe the frames are slightly better, but its not adressing the real problem).the problem lies within the engine itself and it seems no mod can fix that currently. even with deleting the tracers,gunsmoke,bulletjackets completely, the frames will still go down the same way as they do with stock-files....unfortunately. True, and the lag side effect is due to the performance hits on each front end. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
[DBS]TH0R Posted July 13, 2014 Posted July 13, 2014 thx try the incockpit slider settings noise cancel. http://forums.eagle.ru/showpost.php?p=2107725&postcount=89 Tried that earlier today, and it caused more problems than fixes. Whatever I try, your sounds do not do the trick for me. I will wait for EDGE and hope for a change. Back to stock. P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5 WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature
diveplane Posted July 13, 2014 Author Posted July 13, 2014 (edited) Tried that earlier today, and it caused more problems than fixes. Whatever I try, your sounds do not do the trick for me. I will wait for EDGE and hope for a change. Back to stock. oh well to bad for you. Edited July 13, 2014 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding.
[DBS]TH0R Posted July 13, 2014 Posted July 13, 2014 (edited) I guess it is :D But I can't fool my hearing when its not the Mustang I'm hearing. It just might be that my relatively high end gear (Essence STX & HD 595 combo) is not so well suited for games. EDIT: Hats of on capturing the idle and flybys diveplane, but the rest needs more work and balance. Edited July 14, 2014 by T}{OR P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5 WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature
diveplane Posted July 13, 2014 Author Posted July 13, 2014 back on track guys wish list thread. now that decent audios have been finally added by yours truly. lets wish for other features. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
[DBS]TH0R Posted July 14, 2014 Posted July 14, 2014 Some kind of heat blur from exhaust, as seen here at 0:57: https://www.facebook.com/photo.php?v=238158846380000&set=vb.167642190098333&type=2&theater My educated guess this shows on max / take off power, the effect is minimal when on idle. Since the effect is already in the game and ever so nicely visible on the Huey, I'd like to see it on prop planes too. :) P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5 WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature
Art-J Posted July 14, 2014 Posted July 14, 2014 After Cliffs of Dover experience, I'd say modelling of all historic ammo types (thus - customizable ammo belt loadouts) might be useful, although not crucial (the upcoming "EDGE-Messiah" is supposed to fix frame rate drops caused by goddam tracers... right??). What I would be even more happy to see are all historic bomb fuses (so we could perform skip-bombing at last) and 4.5 inch rocket launchers, presumably more accurate than our Fire-And-Forget 5 inch HVARs ("fire-and-forget-about-hitting-any-'effin-thing-with-this-junk" ;) ). i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
diveplane Posted August 8, 2014 Author Posted August 8, 2014 After Cliffs of Dover experience, I'd say modelling of all historic ammo types (thus - customizable ammo belt loadouts) might be useful, although not crucial (the upcoming "EDGE-Messiah" is supposed to fix frame rate drops caused by goddam tracers... right??). What I would be even more happy to see are all historic bomb fuses (so we could perform skip-bombing at last) and 4.5 inch rocket launchers, presumably more accurate than our Fire-And-Forget 5 inch HVARs ("fire-and-forget-about-hitting-any-'effin-thing-with-this-junk" ;) ). I vote for this as well will be a nice addition. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
PE_Tigar Posted August 8, 2014 Posted August 8, 2014 historic bomb fuses This! Also proper arming for bombs.
pingo Posted August 8, 2014 Posted August 8, 2014 I'm probably not quite off the track when I put forward a request for 72-75 inch P-51 model (the later model). I have a strong feeling that P-51 pilots will see it as true historically, as it were. Up there the world is divided into bastards and suckers. Make your choice. Derek Robinson, Piece of Cake, 1983. Windows 7 Ultimate 64bit, ASUS Motherboard P9X79 Pro, Seagate Baracuda Green 2TB SATA 3.0, DCZ SSD Agility 3 Series 2.6 120GB, HD7950 3GB GDDR5 PCI-E, Corsair XMS3 1600Hz 8GB Vengeance CL9, INTEL Liquid Cooling LGA1155 - LGA2011, INTEL LGA2011 Core I7 3.6Ghz - 3820, Silver Power SP - SS850 850W PSU, 24" Benq HDMI LED Monitor
Robo. Posted August 9, 2014 Posted August 9, 2014 For the sake of consistency with the D-9 module, it would be great to have oxygen valve off on default. (minor thing I know) As for 75'' MFP: why not, as this was the variant that historically faced the Doras modeled in the sim. As for customisable ammo belts - I would not go as far as Cliffs of Dover as people would abuse it and use only the bullets that are effective within the game. Having a few historical variants to chose from would be great though. :thumbup:
saburo_cz Posted August 9, 2014 Posted August 9, 2014 VHF beacons for AN/ARA 8 Uncle-Dog, both functional :) when we have control box in cockpit for it. (static beacons will be satisfactory but beacons in planes will be great, especially DCS B-29 for it :) ) As DCS P-51D is late war (Ponies only from Iwo had same equipment), fuel 115/145 (used on Iwo) and MFP 82" inch could be great :). F6F P-51D | P-47D | F4U-1D | Mosquito FB Mk VI | Spitfire | Fw 190D | Fw 190A | Bf 109K | WWII Assets Pack Normandy 2 | The Channel | Sinai | Syria | PG | NTTR | South Atlantic F-4E | F-14A/B | F/A-18 | F-86 | F-16C | A-10C | FC-3 | CA | SC |
Robo. Posted August 9, 2014 Posted August 9, 2014 VHF beacons for AN/ARA 8 Uncle-Dog, both functional :) when we have control box in cockpit for it. (static beacons will be satisfactory but beacons in planes will be great, especially DCS B-29 for it :) ) Now that would be awesome!
9.JG27 DavidRed Posted August 9, 2014 Posted August 9, 2014 For the sake of consistency with the D-9 module, it would be great to have oxygen valve off on default. (minor thing I know) As for 75'' MFP: why not, as this was the variant that historically faced the Doras modeled in the sim. As for customisable ammo belts - I would not go as far as Cliffs of Dover as people would abuse it and use only the bullets that are effective within the game. Having a few historical variants to chose from would be great though. :thumbup: ^^this! cliffs of dover's options were overkill in my view, and caused more confusion and also bugs than it was usefull really.besides just what robo said,off course it was exploited and people put only the best rounds into their belts... a few loadout options would be optimal.
[DBS]TH0R Posted August 12, 2014 Posted August 12, 2014 Hoping that with EDGE we'll get similar reflections as on the F-86 videos. ^^this! cliffs of dover's options were overkill in my view, and caused more confusion and also bugs than it was usefull really.besides just what robo said,off course it was exploited and people put only the best rounds into their belts... a few loadout options would be optimal. Seconded. P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5 WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature
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