rogonaut Posted May 12, 2017 Share Posted May 12, 2017 whats up with the skins seriously? Link to comment Share on other sites More sharing options...
Steven190 Posted May 12, 2017 Share Posted May 12, 2017 I have been loading the FW190D skins When I select some of the skins I noticed that the back half of the plane from the rear of the cockpit back is pixelated. What is going on? Are these planes an older version of DCS World? Are there any fixes for this problem? Link to comment Share on other sites More sharing options...
Art-J Posted May 14, 2017 Share Posted May 14, 2017 ^ Most likely some files from the skin are missing. Double check if you downloaded and extracted them correctly. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
Steven190 Posted May 15, 2017 Share Posted May 15, 2017 I have a question. In the description after each .dds there is a true or false. What does the true or false do to the skin? I noticed that the entries in the description for different skins sometimes are different. Like; livery = { {"FW-190_01", 0 ,"FW_190_genth_01",false}; {"FW-190_02", 0 ,"FW_190_genth_02",false}; {"FW-190_03", 0 ,"FW_190_genth_03",false}; {"FW-190_04", 0 ,"FW_190_genth_04",false}; {"FW-190_01", 1 ,"Fw-190_Nm_01",false}; {"FW-190_02", 1 ,"Fw-190_Nm_02",false}; {"FW-190_03", 1 ,"Fw-190_Nm_03",false}; {"FW-190_04", 1 ,"Fw-190_Nm_04",false}; {"FW-190_01", 2 ,"fw_190_spec_01",false}; {"FW-190_02", 2 ,"fw_190_spec_02",false}; {"FW-190_03", 2 ,"fw_190_spec_03",false}; {"FW-190_04", 2 ,"fw_190_spec_04",false}; {"FW-190_BORT_NUMBER", 0 ,"empty",true}; {"FW-190_NUMBER_GB", 0 ,"empty",true}; } name = "Karl-Georg Genth, Yellow 15, JG 26" id = 0 countries = {"GER",} compared to; livery = { {"FW-190_01", 0 ,"FW-190_01",false}; {"FW-190_02", 0 ,"FW-190_02",false}; {"FW-190_03", 0 ,"FW-190_03",false}; {"FW-190_04", 0 ,"FW-190_04",false}; {"FW-190_01", 1 ,"FW_190_NM_01",true}; {"FW-190_02", 1 ,"FW_190_NM_02",true}; {"FW-190_03", 1 ,"FW_190_NM_03",true}; {"FW-190_04", 1 ,"FW_190_NM_04",true}; {"FW-190_01", 2 ,"FW_190_Spec_01",false}; {"FW-190_02", 2 ,"FW_190_Spec_02",false}; {"FW-190_03", 2 ,"FW_190_Spec_03",false}; {"FW-190_04", 2 ,"FW_190_Spec_04",false}; {"FW-190_BORT_NUMBER", 0 ,"empty",true}; {"FW-190_BORT_NUMBER", DECAL ,"empty",true}; {"FW-190_NUMBER_GB", 0 ,"empty",true}; {"FW-190_NUMBER_GB", DECAL ,"empty",false}; } name = "FW-190D9_JG3 Luftwaffe Udet" id = 0 countries = { "GER", } I am thinking that this maybe some of the problem. Thanks Link to comment Share on other sites More sharing options...
Art-J Posted May 15, 2017 Share Posted May 15, 2017 (edited) I see you downloaded one of Jasate's skins. You didn't read his instruction and, as I said, it's strictly a missing file problem. Check the archive again, there are two subfolders there (named "swastika" and "no swastika") containing rear fuselage textures (with _01 number in them). Choose one and copy the dds to main skin folder (where _02, _03 and _04 are) - then everything will display correctly. I suppose you made the same mistake with the JG3 skin. Remember, whenever you see green pixelated area on any unit in DCS, it always indicates missing texture file. P.S. - also keep in mind the oldest skins (like the aforementioned one) were made when DCS was running in DX9, so if the author didn't update them, they might not render correctly in current DX11 version (usually they will be too shiny, or have other transparency issues). Edited May 15, 2017 by Art-J i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
Steven190 Posted May 15, 2017 Share Posted May 15, 2017 I just used these as an example of the difference between the different skins. I copied the selected .dds texture in the folder to the main file for the skin. I will play with it some more and will let you know Link to comment Share on other sites More sharing options...
Steven190 Posted May 25, 2017 Share Posted May 25, 2017 I have a question. In the description after each .dds there is a true or false. What does the true or false do to the skin? I noticed that the entries in the description for different skins sometimes are different. Like; livery = { {"FW-190_01", 0 ,"FW_190_genth_01",false}; {"FW-190_02", 0 ,"FW_190_genth_02",false}; {"FW-190_03", 0 ,"FW_190_genth_03",false}; {"FW-190_04", 0 ,"FW_190_genth_04",false}; {"FW-190_01", 1 ,"Fw-190_Nm_01",false}; {"FW-190_02", 1 ,"Fw-190_Nm_02",false}; {"FW-190_03", 1 ,"Fw-190_Nm_03",false}; {"FW-190_04", 1 ,"Fw-190_Nm_04",false}; {"FW-190_01", 2 ,"fw_190_spec_01",false}; {"FW-190_02", 2 ,"fw_190_spec_02",false}; {"FW-190_03", 2 ,"fw_190_spec_03",false}; {"FW-190_04", 2 ,"fw_190_spec_04",false}; {"FW-190_BORT_NUMBER", 0 ,"empty",true}; {"FW-190_NUMBER_GB", 0 ,"empty",true}; } name = "Karl-Georg Genth, Yellow 15, JG 26" id = 0 countries = {"GER",} compared to; livery = { {"FW-190_01", 0 ,"FW-190_01",false}; {"FW-190_02", 0 ,"FW-190_02",false}; {"FW-190_03", 0 ,"FW-190_03",false}; {"FW-190_04", 0 ,"FW-190_04",false}; {"FW-190_01", 1 ,"FW_190_NM_01",true}; {"FW-190_02", 1 ,"FW_190_NM_02",true}; {"FW-190_03", 1 ,"FW_190_NM_03",true}; {"FW-190_04", 1 ,"FW_190_NM_04",true}; {"FW-190_01", 2 ,"FW_190_Spec_01",false}; {"FW-190_02", 2 ,"FW_190_Spec_02",false}; {"FW-190_03", 2 ,"FW_190_Spec_03",false}; {"FW-190_04", 2 ,"FW_190_Spec_04",false}; {"FW-190_BORT_NUMBER", 0 ,"empty",true}; {"FW-190_BORT_NUMBER", DECAL ,"empty",true}; {"FW-190_NUMBER_GB", 0 ,"empty",true}; {"FW-190_NUMBER_GB", DECAL ,"empty",false}; } name = "FW-190D9_JG3 Luftwaffe Udet" id = 0 countries = { "GER", } I am thinking that this maybe some of the problem. Thanks I have a general question about these entries. What does the true and false do at the end of the entry? I noticed that each skin is different entries. Thanks Link to comment Share on other sites More sharing options...
Sprool Posted December 19, 2020 Share Posted December 19, 2020 False uses the local texture file in the relevant livery folder, true uses the default texture file from the master textures folder in dcs world Link to comment Share on other sites More sharing options...
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