eekz Posted September 3, 2018 Author Posted September 3, 2018 I see you added wind and clouds, which is great! However, there are 2 problems with the clouds: 1) The cloud base is too low at 800m. 1500-2000 would be more realistic. 2) The weather is static, so if I take off from Evreux, there are clouds, but by the time I reach Carpiquet, they are gone. They are only rendered around the player's spawn area. It can be overcome by applying dynamic weather. 1 or 2 cyclone areas should do the trick. Will lift the cloud base. No problem. As for dynamic weather if i'm not mistaken it's not synchronized between clients in multiplayer, so where you'll have a cloud another client will have clear sky. Correct me if I'm wrong. VIRPIL Controls Servers
Reflected Posted September 3, 2018 Posted September 3, 2018 Hmm, I think no clouds are. I mean right now, a player spawning at Evreux would have clear skies over Carpiquet, whereas a player taking off from the latter would have clouds. So I guess they are never synced, not even with static weather. That's why it's best to keep the cloud cover light - but it's still better than no clouds. Facebook Instagram YouTube Discord
eekz Posted September 3, 2018 Author Posted September 3, 2018 Hmm, I think no clouds are. I mean right now, a player spawning at Evreux would have clear skies over Carpiquet, whereas a player taking off from the latter would have clouds. So I guess they are never synced, not even with static weather. That's why it's best to keep the cloud cover light - but it's still better than no clouds. Ok. I will turn on dynamic weather with higher clouds level today. VIRPIL Controls Servers
Whisper Posted September 3, 2018 Posted September 3, 2018 Clouds are not in sync between clients in DCS, whatever the weather type (static or dynamic). I concur with Reflected, it's better to have them at altitude where they won't really play a tactical role, because that would mis-lead players to thinking they are hidden , for example, while they could be in plain view of another player. Whisper of old OFP & C6 forums, now Kalbuth. Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind. All but Viggen, Yak52 & F16
eekz Posted September 3, 2018 Author Posted September 3, 2018 (edited) Clouds are not in sync between clients in DCS, whatever the weather type (static or dynamic). I concur with Reflected, it's better to have them at altitude where they won't really play a tactical role, because that would mis-lead players to thinking they are hidden , for example, while they could be in plain view of another player. Then no clouds is only option... or overcast In my opinion in current situation with clouds+multiplayer the most fair variant is no clouds. Labels and this is the reason why i kept them turned off all the time at the BS. But on the other hand I feel that people are tired of constant clear weather and want to bring something else. But here is the problem and choice should be made. Edited September 3, 2018 by eekz VIRPIL Controls Servers
dFlow Posted September 3, 2018 Posted September 3, 2018 complete overcast is a way more realistic scenario in this area so i would want to see this rather than only clear sky
Reflected Posted September 3, 2018 Posted September 3, 2018 Overcast makes things quite dark. There could be an overcast mission, though, with some ground fog added. BUT: If the weather is static, the overcast will end at a given distance from your spawn point. With dynamic weather it's next to impossible to generate overcast, especially without having 20-30+ knot winds. Facebook Instagram YouTube Discord
eekz Posted September 3, 2018 Author Posted September 3, 2018 I've added some kind of dynamic weather with two cyclons, but have no DCS to check how it looks for clients at the moment. Could someone go to server and post a screenshot here, so if it's bad I could revert everything back before the people will be coming online? :) VIRPIL Controls Servers
DefaultFace Posted September 3, 2018 Posted September 3, 2018 Actually I find long distance target detection on high targets easier in VR. For other situation, I don't really know. We're not too handicapped with detection in VR, if you ask me. The label mode made labels stick out a LOT in VR and we were having a big advantage here I agree that with the labels as they were before there is definitely not much of a disadvantage with VR. Especially against the ground they were even better than a monitor. Identification is a different story but thats a different topic for another time. IDK what sort of graphics settings you are running but without the labels I spent 30 minutes flying around the entire map (which is already way too big for the number of players) and only found 1 spitfire by accident when he flew right past me near the airfields. My friend was playing on a monitor at the same time and was as blind as I was. Unfortunately the state of spotting in dcs is still that you can see things well from way too far away against the sky (model enlargement) but as you get closer they disappear. You can compensate this to an extent with zoom on a monitor but in VR you can't zoom that much. The best solution would be as eekz said a sort of labels that were hidden when they went behind the wing etc. Unfortunately I don't think we will be getting it any time soon. 9./JG27 "If you can't hit anything, it's because you suck. If you get shot down, it's because you suck. You and me, we know we suck, and that makes it ok." - Worst person in all of DCS "In the end, which will never come, we will all be satisifed... we must fight them on forum, we will fight them on reddit..." - Dunravin
Whisper Posted September 3, 2018 Posted September 3, 2018 (edited) I agree that with the labels as they were before there is definitely not much of a disadvantage with VR. Especially against the ground they were even better than a monitor. Identification is a different story but thats a different topic for another time. IDK what sort of graphics settings you are running but without the labels I spent 30 minutes flying around the entire map (which is already way too big for the number of players) and only found 1 spitfire by accident when he flew right past me near the airfields. My friend was playing on a monitor at the same time and was as blind as I was. Unfortunately the state of spotting in dcs is still that you can see things well from way too far away against the sky (model enlargement) but as you get closer they disappear. You can compensate this to an extent with zoom on a monitor but in VR you can't zoom that much. The best solution would be as eekz said a sort of labels that were hidden when they went behind the wing etc. Unfortunately I don't think we will be getting it any time soon. I wish we had a similar mod in DCS to Lefuneste IL2 VR mod (or that what it does would be enabled by default in both sims :) ). That way we would have a similar zoom to flat screen users which would compensate for loss of resolution and thus enable us to identify correctly, and the mod has apparently made possible to hide labels when behind obstacle (I've not tested that part, I never play w/ labels in IL2, no need) As for settings, I run at quite low as I want the necessary FPS for my system, knowing I also fly Mig21 & Gazelle which are the 2 most FPS demanding modules. So I disable fancy settings, all kind of in-game AA and limit the PD level to smtg like 1.2 in Rift value (!= Steam value). The blurriness it creates make simple pixel dots stick out more because they are rendered bigger due to blur. Edited September 3, 2018 by Whisper Whisper of old OFP & C6 forums, now Kalbuth. Specs : i7 6700K / MSI 1070 / 32G RAM / SSD / Rift S / Virpil MongooseT50 / Virpil T50 CM2 Throttle / MFG Crosswind. All but Viggen, Yak52 & F16
Reflected Posted September 3, 2018 Posted September 3, 2018 The weather looks great now, thanks! Now bring on that label mod ;) Facebook Instagram YouTube Discord
DefaultFace Posted September 3, 2018 Posted September 3, 2018 I wish we had a similar mod in DCS to Lefuneste IL2 VR mod (or that what it does would be enabled by default in both sims :) ). Just tried that out. Works great. Would be awesome if some of that functionality were standard. 9./JG27 "If you can't hit anything, it's because you suck. If you get shot down, it's because you suck. You and me, we know we suck, and that makes it ok." - Worst person in all of DCS "In the end, which will never come, we will all be satisifed... we must fight them on forum, we will fight them on reddit..." - Dunravin
DefaultFace Posted September 8, 2018 Posted September 8, 2018 Eekz is there a reason the server isn't restarting? Sun has gone down over Evreux and for the time being we don't have DCS He219 to hunt Mustangs in the dark :P Server says its been up for 12h 37 minutes or so. 9./JG27 "If you can't hit anything, it's because you suck. If you get shot down, it's because you suck. You and me, we know we suck, and that makes it ok." - Worst person in all of DCS "In the end, which will never come, we will all be satisifed... we must fight them on forum, we will fight them on reddit..." - Dunravin
Brigg Posted September 8, 2018 Posted September 8, 2018 Hi eekz, is the mission due to restart soon as it is a little bit difficult flying and fighting in the dark :)
deyneko Posted September 16, 2018 Posted September 16, 2018 After removing labels big disputes started on the Rus language part of DCS forum. Please read some thought of our group (click). We are Virtual Pilots, a growing International Squad of pilots, we fly Allies in WWII and Red Force in Korea and Modern combat. We are recruiting like minded people of all Nationalities and skill levels. Visit our website: VIRTUAL-PILOTS.COM
DefaultFace Posted September 16, 2018 Posted September 16, 2018 I thought it was 109 OP which made all the allied pilots get shot down, now it is labels?? :music_whistling: I've been flying a bit without the labels the last few weeks and its back to how it was before now. Instead of people being spread out on the map at different altitudes, everyone is at treetop height in the hopes of seeing something against the sky. Only chance of finding anyone is to go hangout at the big smokestack and wait for the message "enemy at CQ23". Then dive to 10m alt and hope to spot them. Sometimes I can't even see my wingman if he decides to go 10m below me at a distance of maybe 2-300m. Totally ridiculous. Either way it doesn't matter because I hear that you now can't enforce changes in the labels.lua serverside anymore? So there is no way to make them be on for everyone in MP...? Maybe eekz can say more if he has tried already. 9./JG27 "If you can't hit anything, it's because you suck. If you get shot down, it's because you suck. You and me, we know we suck, and that makes it ok." - Worst person in all of DCS "In the end, which will never come, we will all be satisifed... we must fight them on forum, we will fight them on reddit..." - Dunravin
Campbell Posted September 16, 2018 Posted September 16, 2018 I thought it was 109 OP which made all the allied pilots get shot down, now it is labels?? :music_whistling: I've been flying a bit without the labels the last few weeks and its back to how it was before now. Instead of people being spread out on the map at different altitudes, everyone is at treetop height in the hopes of seeing something against the sky. Only chance of finding anyone is to go hangout at the big smokestack and wait for the message "enemy at CQ23". Then dive to 10m alt and hope to spot them. Sometimes I can't even see my wingman if he decides to go 10m below me at a distance of maybe 2-300m. Totally ridiculous. Either way it doesn't matter because I hear that you now can't enforce changes in the labels.lua serverside anymore? So there is no way to make them be on for everyone in MP...? Maybe eekz can say more if he has tried already. You are correct! ED totally bonked all the label mods because at the moment you can’t enforce labels changes server side anymore. Any change made server side will simply be over written by DCS world. Why ED changed this is beyond me. A few of us have been trying to find a work around but unfortunately nothing has worked or will until ED gives us back the ability to enforce the labels in the .lua Sent from my iPhone using Tapatalk Pro
ED Team NineLine Posted September 17, 2018 ED Team Posted September 17, 2018 You are correct! ED totally bonked all the label mods because at the moment you can’t enforce labels changes server side anymore. Any change made server side will simply be over written by DCS world. Why ED changed this is beyond me. A few of us have been trying to find a work around but unfortunately nothing has worked or will until ED gives us back the ability to enforce the labels in the .lua Sent from my iPhone using Tapatalk Pro Server-side options should be what sets the session, if you are not seeing this, make sure the mission is updated using the new options, and if its still an issue, the mission should be submitted to ED to see if there is an issue that needs addressing. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
saburo_cz Posted September 17, 2018 Posted September 17, 2018 is trouble with labels fixed by todays hotfix? Old style Labels option recognized incorrect fixed F6F P-51D | P-47D | Mosquito FB Mk VI | Spitfire | Fw 190D | Fw 190A | Bf 109K | WWII Assets Pack Normandy 2 | The Channel | Sinai | Syria | PG | NTTR | South Atlantic F-4E | F-14A/B | F-15E | F/A-18 | F-86 | F-16C | A-10C | FC-3 | CA | SC |
Campbell Posted September 17, 2018 Posted September 17, 2018 Even if the label mod is fixed do guys really want to go back to it? Sent from my iPhone using Tapatalk Pro
DefaultFace Posted September 17, 2018 Posted September 17, 2018 Yes. Its not perfect, but its much better than unmodded DCS. At the moment its more like flying night fighters. 9./JG27 "If you can't hit anything, it's because you suck. If you get shot down, it's because you suck. You and me, we know we suck, and that makes it ok." - Worst person in all of DCS "In the end, which will never come, we will all be satisifed... we must fight them on forum, we will fight them on reddit..." - Dunravin
saburo_cz Posted September 17, 2018 Posted September 17, 2018 If labels are the same like they were before previous patch, then yes. F6F P-51D | P-47D | Mosquito FB Mk VI | Spitfire | Fw 190D | Fw 190A | Bf 109K | WWII Assets Pack Normandy 2 | The Channel | Sinai | Syria | PG | NTTR | South Atlantic F-4E | F-14A/B | F-15E | F/A-18 | F-86 | F-16C | A-10C | FC-3 | CA | SC |
Brigg Posted September 18, 2018 Posted September 18, 2018 Even if the label mod is fixed do guys really want to go back to it? Sent from my iPhone using Tapatalk Pro Absolutely yes, in a perfect world we shouldnt need them but the spotting in DCS WW2 is awful and they seem to be a good happy medium
deyneko Posted September 18, 2018 Posted September 18, 2018 ... Sometimes I can't even see my wingman if he decides to go 10m below me at a distance of maybe 2-300m. Totally ridiculous. ... Yep, but labels didn't work on such distance... Absolutely yes, in a perfect world we shouldnt need them but the spotting in DCS WW2 is awful and they seem to be a good happy medium Hmm... I really no need spotting in DCS but in the real world it would be great! Sometimes, we noticed traffic (VFR), mostly Cessnas, only when they within ~300-400m from a glider, or even if someone warns us via the radio... I want to have such magic radar in the real life! :) We are Virtual Pilots, a growing International Squad of pilots, we fly Allies in WWII and Red Force in Korea and Modern combat. We are recruiting like minded people of all Nationalities and skill levels. Visit our website: VIRTUAL-PILOTS.COM
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