Why485 Posted September 29, 2014 Share Posted September 29, 2014 While messing around in the Kh-66 training mission I got to wondering if I could use those massive air to ground missiles against other airplanes. They’re beam riding missiles so in theory they should be able to track anything the radar locks onto, right? I mean, what do they care if that lock is in the air or in the sea? A radar beam is a radar beam. If you’d like to try this yourself, the mission file is attached. It's your MiG armed with two Kh-66s, two R-60Ms, and very limited gun ammo. It's not particularly challenging, but it's fun to use Kh-66s as anti-bomber weapons. Beam Rider.miz Link to comment Share on other sites More sharing options...
Sceptre Posted September 29, 2014 Share Posted September 29, 2014 LOL it works! Set the planes so they don't try and dodge, and is very fun! RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5 Link to comment Share on other sites More sharing options...
Sceptre Posted September 29, 2014 Share Posted September 29, 2014 Also, how is your plane so LOUD? Mine is extremely quiet on the inside, I can't head the wind rushing past canopy like you can.... RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5 Link to comment Share on other sites More sharing options...
ff4life4 Posted September 29, 2014 Share Posted September 29, 2014 Was always wondering if this was possible. Thanks for testing Link to comment Share on other sites More sharing options...
Cibit Posted September 29, 2014 Share Posted September 29, 2014 Also, how is your plane so LOUD? Mine is extremely quiet on the inside, I can't head the wind rushing past canopy like you can.... Play with the audio sliders in game options;) I have my cockpit noise at 70% and world at 50% no GUI and no Music. Oh Helmet at 70% too. Just to be able to hear TS:) i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB Link to comment Share on other sites More sharing options...
Sceptre Posted September 29, 2014 Share Posted September 29, 2014 Play with the audio sliders in game options;) I have my cockpit noise at 70% and world at 50% no GUI and no Music. Oh Helmet at 70% too. Just to be able to hear TS:) thx RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5 Link to comment Share on other sites More sharing options...
GGTharos Posted September 29, 2014 Share Posted September 29, 2014 Ow, this need fixing. The missile isn't attempting to seek the beam at all, and this should be major problem for using it in A2A. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Why485 Posted September 29, 2014 Author Share Posted September 29, 2014 (edited) LOL it works! Set the planes so they don't try and dodge, and is very fun! You actually can hit a maneuvering and evading B-52, you just need to make sure you're in a lag pursuit that way the missile follows the bomber in such a way that it won't need to turn too hard. Ow, this need fixing. The missile isn't attempting to seek the beam at all, and this should be major problem for using it in A2A. I've been wondering about this ever since I saw the missile do one very specific (but fun) thing. I launched the missile without any lock whatsoever. Predictably, the missile didn't know what to do so it just flew off into the sky unguided. 2-3 seconds after launch, I locked a target in front of me (and from the missiles POV about 40 degrees to the right and below) and to my surprise it started to home into my radar lock. It self-destructed before getting near the target, and it probably wouldn't have been able to turn sharp enough to hit anyway, but that caught me off guard. By my understanding of what a beam-riding missile is, the Kh-66 should have been nowhere near the radar beam and thus would have no direction when I got that lock. It would seem like the ingame version acts more like a dumb SARH missile than it does a beam-riding missile. Edited September 29, 2014 by Why485 Link to comment Share on other sites More sharing options...
Eldur Posted September 29, 2014 Share Posted September 29, 2014 Ow, this need fixing. The missile isn't attempting to seek the beam at all, and this should be major problem for using it in A2A. Why? The RS-2US has exactly the same guidance system and is designated air to air. I rather wonder why it doesn't work the other way round (= RS-2US for A/G) as those "dumb" missiles shouldn't be able to tell whether I lock a plane or something on the ground. http://forums.eagle.ru/showthread.php?t=131486 Link to comment Share on other sites More sharing options...
GGTharos Posted September 29, 2014 Share Posted September 29, 2014 There's a reason for which A2A missiles have proximity fuzes. This is one of them. The further your target, the less your accuracy for a beam rider. This might be an indication that perhaps there's no dedicated beam-riding missile code and it's being fudged somehow. Why? The RS-2US has exactly the same guidance system and is designated air to air. I rather wonder why it doesn't work the other way round (= RS-2US for A/G) as those "dumb" missiles shouldn't be able to tell whether I lock a plane or something on the ground. http://forums.eagle.ru/showthread.php?t=131486 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
ff4life4 Posted September 29, 2014 Share Posted September 29, 2014 I think I see your point there GG. Shouldn't the kh66 follow the direct path from the nose of the Mig to the bomber. Like when a vikhr follows the laser. From the video it appears the kh66 was outside of the direct radar path Link to comment Share on other sites More sharing options...
GGTharos Posted September 29, 2014 Share Posted September 29, 2014 That's right. And if you move the nose too fast, especially the further out the missile is, it should fall out of the beam. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
scaflight Posted September 30, 2014 Share Posted September 30, 2014 I love the humorous text narration, very good work. Link to comment Share on other sites More sharing options...
ericoh Posted September 30, 2014 Share Posted September 30, 2014 Love the motto and the video. :D Link to comment Share on other sites More sharing options...
Eldur Posted September 30, 2014 Share Posted September 30, 2014 That's right. And if you move the nose too fast, especially the further out the missile is, it should fall out of the beam. Basically those missiles should behave like the Vikhrs except the fact that they have more control surfaces. Therefore: The higher the distance and the more the radar beam moves, the less probable is a hit. Link to comment Share on other sites More sharing options...
Dutchy93 Posted September 30, 2014 Share Posted September 30, 2014 please don't fix this.... I'm gonna have so much fun with this:lol::pilotfly: Link to comment Share on other sites More sharing options...
Sceptre Posted September 30, 2014 Share Posted September 30, 2014 I am going to have to try and kill an A-10 with this, it will feel so amazing when I do :megalol: RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5 Link to comment Share on other sites More sharing options...
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