Jump to content

Recommended Posts

Posted

I know this is an off shoot, but i think it would be cool to have a world war 3 campaign in future dcs world maps and modules, with smaller maps. I think it would be a very enjoyable campaign to have a lot missions through a worldwar 3 setting with russia (or maybe china for the far future) using smaller maps for a set of missions. slowly pushing deeper into russia for a feeling of being part of a large world war and carrying out important strikes with multiple types of planes if you have multiple modules. hopefully with EDGE this could allow larger battles. And you could incorporate combined arms for a real tactical ww3 strategic battle experience with a dynamic campaign.

Posted

or maybe something like Red Dawn or World In Conflict?

 

you have to hold off a joint Russian/Chinese/North Korean attack from the west coast of America.

DCS: F-4E really needs to be a thing!!!!!!

 

 

Aircraft: A-10C, Ka-50, UH-1H, MiG-21, F-15C, Su-27, MiG-29, A-10A, Su-25, Su-25T, TF-51

Posted

IIRC the South-western edge of the Nevada map reaches to the california coast so we could easily use that map as part of a WW3 scenario invading the US.. Only a small portion of Coast line will be covered, but even if the coastal invasion ends up not possible, you can certainly setup a scenario where the coastal region has already been captured by the enemy and simply have them start off-map and enter from the Western side of the map..

"Pride is a poor substitute for intelligence."

RAMBO

  • ED Team
Posted
IIRC the South-western edge of the Nevada map reaches to the california coast so we could easily use that map as part of a WW3 scenario invading the US.. Only a small portion of Coast line will be covered, but even if the coastal invasion ends up not possible, you can certainly setup a scenario where the coastal region has already been captured by the enemy and simply have them start off-map and enter from the Western side of the map..

 

We dont know what kind of detail we will see on the coast if any, its the edge of a map that is focused on the Training Ranges, at most there will probably be some lower res textures, there wont be buildings and such.

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Posted

Small maps pose a problem depending on how small you mean them to be. I'd hope Hormuz is as small as maps get. At about half that size and you will get the point where placing a single large SAM (S-300, MIM-104) will cover all airbases. Taking off and climbing will get you to enemy airbases before you get to cruise altitude, etc. Replayability of a single mission also gets hurt.

 

I think focusing on larger maps or connected maps is a better strategy. On large scales you get the same amount of variety without the problems of small maps. Also the work to make many small maps is probably the same as making a large one.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

  • ED Team
Posted

http://forums.eagle.ru/showpost.php?p=2172101&postcount=6266

 

Small maps pose a problem depending on how small you mean them to be. I'd hope Hormuz is as small as maps get. At about half that size and you will get the point where placing a single large SAM (S-300, MIM-104) will cover all airbases. Taking off and climbing will get you to enemy airbases before you get to cruise altitude, etc. Replayability of a single mission also gets hurt.

 

I think focusing on larger maps or connected maps is a better strategy. On large scales you get the same amount of variety without the problems of small maps. Also the work to make many small maps is probably the same as making a large one.

64Sig.png
Forum RulesMy YouTube • My Discord - NineLine#0440• **How to Report a Bug**

1146563203_makefg(6).png.82dab0a01be3a361522f3fff75916ba4.png  80141746_makefg(1).png.6fa028f2fe35222644e87c786da1fabb.png  28661714_makefg(2).png.b3816386a8f83b0cceab6cb43ae2477e.png  389390805_makefg(3).png.bca83a238dd2aaf235ea3ce2873b55bc.png  216757889_makefg(4).png.35cb826069cdae5c1a164a94deaff377.png  1359338181_makefg(5).png.e6135dea01fa097e5d841ee5fb3c2dc5.png

Posted

I know of Wag's post, I was replying to the idea presented here, not on ED's plans.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Posted
thats cool, outlawal2 do you know where i can find some info on the nevada map? its size and overview?

 

I took some time and tried to find the post with the pics of the Nevada map showing the sliver of West Coast and for the life of me I can't find the darn thing...

 

If anyone else has a link I would greatly appreciate it....

:thumbup:

"Pride is a poor substitute for intelligence."

RAMBO

Posted

i would prefer larger maps, but with a lot of smaller maps, made for campaign and single or maybe double missions per map would allow for a diversity of places to fly and an evolution of a large war like ww3. it would be awesome if the maps were massive and you could travel deep into russian or american territoy.

Posted (edited)

I understand why ED choose the map areas that they do. It is hard to do cities properly so they are best avoided. Better to recreate perfectly a desert combat than to have cities that look more like ghost towns because of the impossibility of modelling them at even lowest fidelity.

 

Similar is the number of simultaneous flyables. It will be hard to increase the number and achieve significant scale so focus on detail.

 

So think like they do of conflicts and incidents that happen in remote areas away from towns and cities and are smaller in size but still high in drama.

 

To satisfy your desire for scale perhaps a controlled scenario could work. The map could be specialised to be low detail but VAST is size. You trade one thing for another.

 

What would be the scenario for a special map having only airfields and low resolution terrain (no roads or towns or anything else and only a dozen remote areas of interest) but VAST in size. I can think of one idea. Cold War era high altitude incursions by U2 or other reconn aircraft over the border of the soviet union. The USSR mission is to intercept with air defense radar, scramble Mig-31 or launch SAM missiles. The US must get photos of Russian Nuke Silos. Small missions in scope but large in drama and on a large canvas. And they actually happened - it is based on history.

 

I like the historical.

 

Would like a map for the Suez Crisis. Jets, SAMs, tanks ... the whole works.

 

Would like a highly detailed but small Falkland Islands map. Jets attacking ships and trying to knock out the EWRs on both sides.

Edited by vicx
Posted

Red Orchestra 2 has something called 'online campaign' that would be a good model for something like this. You win the battle in one area and you push forward to the next map in a direction of your choice. Choosing to defend costs less assets and the battle would end if one side runs out of assets or reinforcements or they are completely conquered. Maybe it could edge slightly forward and overlap the last map so you bring in factors like destroyed runways and captured vehicles from the last battle. Oh the possibilities... :music_whistling:

Posted

I prefer realism in my World War III scenarios. I find these "Red Dawn"-type scenarios to be far too hokey, even when stretching the imagination.

 

For me, time period plays a lot into what maps would be appropriate for a WWIII scenario. Depending on the time period, we could/should see:

 

1970s:

- Middle East/Suez Canal

- Central Europe

- Iran/Strait of Hormuz

- Eastern Province of Saudi Arabia

 

1980s:

- Central Europe

- GIUK Gap

- Iran/Strait of Hormuz

- Korean Peninsula

- North Cape

- North Pacific/Hawaii

- Vladivostok/Sea of Okhotsk

 

2010s:

- Baltic region

- Crimea/Ukraine

- Korean Peninsula

- Senkaku/Diaoyu Islands*

- South China Sea*

 

*Would really like to see these.

Posted
I prefer realism in my World War III scenarios. I find these "Red Dawn"-type scenarios to be far too hokey, even when stretching the imagination.

 

For me, time period plays a lot into what maps would be appropriate for a WWIII scenario. Depending on the time period, we could/should see:

 

1970s:

- Middle East/Suez Canal

- Central Europe

- Iran/Strait of Hormuz

- Eastern Province of Saudi Arabia

 

1980s:

- Central Europe

- GIUK Gap

- Iran/Strait of Hormuz

- Korean Peninsula

- North Cape

- North Pacific/Hawaii

- Vladivostok/Sea of Okhotsk

 

2010s:

- Baltic region

- Crimea/Ukraine

- Korean Peninsula

- Senkaku/Diaoyu Islands*

- South China Sea*

 

*Would really like to see these.

Korean peninsula would be the best choice, as you could knock out two campaigns with one mapping stone. Get all the terrain down, then populate it with 1950s assets for our Mig 15 vs Saber duels, and modern assets for the 80's onward. We've already got most of the aircraft... just need some terrain to fight over, some bridges to bomb and some armor to strafe. Heck, on the North Korean side you don't even hardly need to change anything between '55 and '95.

PC - 3900X - Asus Crosshair Hero VIII - NZXT Kraken 63 - 32 GB RAM - 2080ti - SB X-Fi Titanium PCIe - Alienware UW - Windows 10

 

Sim hardware - Warthog throttle - VKB Gunfighter III - CH Quadrant - Slaw Device Pedals - Obutto R3volution pit - HP Reverb G2 - 2X AuraSound shakers

 

Posted

For once I hope Russians are not big bad evil invaders like almost every action game that has WW3 type campaign :D

RTX 2070 8GB | 32GB DDR4 2666 RAM | AMD Ryzen 5 3600 4.2Ghz | Asrock X570 | CH Fighterstick/Pro Throttle | TM MFDs | TrackIR 5

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...