riboyster Posted December 7, 2014 Posted December 7, 2014 (edited) Keep your eyes and ears open, gents! Edited December 7, 2014 by riboyster -SnakeShit [sIGPIC][/sIGPIC] Peace through Superior Firepower EVERYTHING YOU'LL EVER NEED FOR LOMAC: http://flankertraining.com/ironhand/news.html
JST Posted December 7, 2014 Posted December 7, 2014 With all this DB 605 whine going on, is anyone going to do the Mk 108? Sounds like a machine gun right now. My skins/liveries for Fw 190 D-9 and Bf 109 K-4: My blog or Forums. Open for requests as well. [sIGPIC][/sIGPIC]
riboyster Posted December 7, 2014 Author Posted December 7, 2014 One thing at a time :) -SnakeShit [sIGPIC][/sIGPIC] Peace through Superior Firepower EVERYTHING YOU'LL EVER NEED FOR LOMAC: http://flankertraining.com/ironhand/news.html
nick10 Posted December 7, 2014 Posted December 7, 2014 The whine is wonderful, but I feel the underlying engine sound should be deeper.
riboyster Posted December 7, 2014 Author Posted December 7, 2014 Yeah I agree. Only just getting started. Modified a bunch of stuff so far, but having trouble deepening the motor and adding soundspace. It'll be something to keep me busy. -SnakeShit [sIGPIC][/sIGPIC] Peace through Superior Firepower EVERYTHING YOU'LL EVER NEED FOR LOMAC: http://flankertraining.com/ironhand/news.html
NeilWillis Posted December 7, 2014 Posted December 7, 2014 Is the sound modelling being worked over alongside the graphics in Edge? I hope so, because that seems to be quite restricting at present.
riboyster Posted December 7, 2014 Author Posted December 7, 2014 Is the sound modelling being worked over alongside the graphics in Edge? I hope so, because that seems to be quite restricting at present. I don't find it to be very restricting. Once you understand what each sound file does ingame, you're pretty much set up to mod from there. It's all about finding samples and refining the audio. -SnakeShit [sIGPIC][/sIGPIC] Peace through Superior Firepower EVERYTHING YOU'LL EVER NEED FOR LOMAC: http://flankertraining.com/ironhand/news.html
NeilWillis Posted December 7, 2014 Posted December 7, 2014 Good news. It does make me wonder why the developers don't invest more into getting the sound right then. I guess it is just not as high a priority as other stuff.
javelina1 Posted December 7, 2014 Posted December 7, 2014 cool beans riboyster! looking forward to the mod! :thumbup: MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control
nervousenergy Posted December 7, 2014 Posted December 7, 2014 With all this DB 605 whine going on, is anyone going to do the Mk 108? Sounds like a machine gun right now. This has always been the biggest issue for me, in pretty much every flight sim I've played going way back to the DOS days. The guns sound like they're firing from a mile away. Several of the more detailed accounts of pilots from WWII indicate just how loud and jarring the guns are. From Bud Anderson's 'To Fly and Fight': and squeeze the trigger on the control stick between my knees gently. Bambambambambam! The sound is loud in the cockpit in spite of the wind shriek and engine roar. And the vibration of the Mustang's four. 50-caliber machine guns, two in each wing, weighing 60-odd pounds apiece, is pronounced. And that was 4 50's out in the wing roots, not *cannons* firing from just a few feet directly in front of you. Those suckers should be LOUD. PC - 3900X - Asus Crosshair Hero VIII - NZXT Kraken 63 - 32 GB RAM - 2080ti - SB X-Fi Titanium PCIe - Alienware UW - Windows 10 Sim hardware - Warthog throttle - VKB Gunfighter III - CH Quadrant - Slaw Device Pedals - Obutto R3volution pit - HP Reverb G2 - 2X AuraSound shakers
riboyster Posted December 7, 2014 Author Posted December 7, 2014 (edited) Good news. It does make me wonder why the developers don't invest more into getting the sound right then. I guess it is just not as high a priority as other stuff. This is where guys like Diveplane and myself come into play :) On the Topic of Cannons: I'm focusing on engine at the moment. Cannons will surely come. Keep in mind that finding a source for such audio will be tough. But either myself or DivePlane will pull through. Edit: It appears that DCS's cannon files are amazing. Probably just the .sdef files will need some work. Even in modding this, I'm very impressed by the files DCS is using. They just don't seem to be using them very well. Edited December 8, 2014 by riboyster -SnakeShit [sIGPIC][/sIGPIC] Peace through Superior Firepower EVERYTHING YOU'LL EVER NEED FOR LOMAC: http://flankertraining.com/ironhand/news.html
riboyster Posted December 8, 2014 Author Posted December 8, 2014 Bump Bump. Standby for release. -SnakeShit [sIGPIC][/sIGPIC] Peace through Superior Firepower EVERYTHING YOU'LL EVER NEED FOR LOMAC: http://flankertraining.com/ironhand/news.html
skouras Posted December 8, 2014 Posted December 8, 2014 awesome:thumbup: [sIGPIC][/sIGPIC]W10(64bit)Asus Rog Strix Z370-F - i7 8700K - Dark Rock Pro 4 - 16 giga ram Corsair vengeance 3000 - MSI RTX 2070 Super - Asus Rog Phobeus soundcard - Z906 Surround speaker - Track ir5 - HOTAS Warthog
IonicRipper Posted December 13, 2014 Posted December 13, 2014 Any news on this? i5 4590 @ 3.77GHz | GTX 1060 6GB | 16GB 1600MHz DDR3 | 1TB HDD+500GB HDD | Win10 Home X64 [sIGPIC][/sIGPIC]
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