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Posted

That's good news and a perfect temporary fix!

Thanks PowerBroker!

 

I've made a JSGME-ready file with your attached .lua.

Just extract the content in your JSGME MODS folder.

 

If ED is improving the code, let's hope the Flanker will have better navigation lights too.

The lack of actual landing/taxi lights fix with the latest patches could be a clue :music_whistling:

Fix - Su-27 landing lights.rar

/// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 ///

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Posted

Hi,

 

If ED is improving the code, let's hope the Flanker will have better navigation lights too.

Care to elaborate what "better" means re: navigation lights?

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Posted (edited)

Certainly. I meant "blinking" navigation lights.

I think I've seen a Russian Knights video with visible nav lights. I believe they used the standard navigation lights but I might be wrong.

 

(around 4'38")

 

[EDIT: another bad quality video >>> here <<< (5'04")]

Edited by Bourrinopathe

/// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 ///

/// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///

Posted

There really should be no light projection on ground surfaces during daylight hours. Only as late evening starts or very dull dark weather.

 

Daylight is still more intense that the aircraft light beam.

Posted

Afaik that problem occurs because the current engine uses an additive shader (the light effect is added to the ground surface texture luminosity).

It may be different with DCS World 2 (or not).

It would be more realistic.

/// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 ///

/// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///

Posted
Afaik that problem occurs because the current engine uses an additive shader (the light effect is added to the ground surface texture luminosity).

 

But this is how it works in the real world too! Light from different sources is added together. If you point a flashlight at the ground, you will see a brighter spot even in the full sunlight.

 

(you could maybe argue that the lit area is too bright but it should be brighter than the surroundings)

Posted
But this is how it works in the real world too! Light from different sources is added together. If you point a flashlight at the ground, you will see a brighter spot even in the full sunlight.

 

(you could maybe argue that the lit area is too bright but it should be brighter than the surroundings)

 

With the mod, the light shines through the gear door.

Screen_150207_120734.thumb.jpg.978acbd98751c6071f62c6b5bc81ffa0.jpg

  • 3 weeks later...
Posted

Chizh 1.2.15OB: "Su-27. Landing lights will now light a ground surfaces"

 

yeah, but unfortunately to wrong direction: light textures visible on the ground but the calculated light projection is wrong: lights to left side

same, wrong on MiG-15 and on the Su-24M (which light to the right side), Su-24MR is ok

pretty sure there are wrong connector directions in the model files (and still no connectors in the su-27.edm)

 

F-86 landing and taxi lights wrong too, AI use taxi light while landing and downward landing light for taxi :(

sign-pic4.jpg

Posted
Chizh 1.2.15OB: "Su-27. Landing lights will now light a ground surfaces"

 

yeah, but unfortunately to wrong direction: light textures visible on the ground but the calculated light projection is wrong: lights to left side

same, wrong on MiG-15 and on the Su-24M (which light to the right side), Su-24MR is ok

pretty sure there are wrong connector directions in the model files (and still no connectors in the su-27.edm)

 

F-86 landing and taxi lights wrong too, AI use taxi light while landing and downward landing light for taxi :(

 

I was wondering what you meant by lights to the side....in SU27 its looks like the gear door blocks the taxi light from projecting on the underside right hand side.Also looks like new wider angle taxi projection on the surface.:thumbup:

Posted

Same slight issue with the taxi lights (left projection), but at least we can see the taxiway/runway again.

 

gSKroIe.jpg

PNw3IEz.jpg

znsCO5G.jpg

 

The wide beam is very welcome. I can't remember it was that large. :thumbup:

/// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 ///

/// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///

  • 10 months later...
Posted

I would like to see for the mig-21 some blinking formation lights, but i cannot find the aircraft in the lights.lua script or anywhere else..

"These are not the bugs you are looking for..":pilotfly:

 

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