SVKSniper Posted December 28, 2014 Posted December 28, 2014 Today i make omni lights for my carrier...export and in MW i see and lights work...but in sim doesnt work....Can we say someone from ED why the omni lights are not working correctly??? Support my work
Lilkiki Posted December 28, 2014 Posted December 28, 2014 Did you tried at night time ? You also need textures with alpha to simulate the light rays all over your object ;) [sIGPIC][/sIGPIC]
joey45 Posted December 28, 2014 Posted December 28, 2014 (edited) I used the lights from the temptextures folder... They seem to work. In user Define I have TYPE = "fake_lights";In the materials editor I have Material - fake_omni_lights Opacity - Blend Remember the size of the plane is the size of the light. Still trying to figure out on how to animate the lights... Edited December 28, 2014 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
SVKSniper Posted December 28, 2014 Author Posted December 28, 2014 Thanks but i need correct omni light with this effect.....with bano lights i have not any problem.... http://forums.eagle.ru/attachment.php?attachmentid=110242&d=1419529843 Support my work
joey45 Posted December 28, 2014 Posted December 28, 2014 Where are the lights saved?? In max or in the mods textures folder? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
SVKSniper Posted December 28, 2014 Author Posted December 28, 2014 Joey i send you PM...... Support my work
luckybob9 Posted December 31, 2014 Posted December 31, 2014 Is your question: How do you make the usual little lights work WITHOUT using the bano method? What is the argument needed to have the lights turn on? or both? Someone remind me about this tomorrow. Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
SVKSniper Posted January 1, 2015 Author Posted January 1, 2015 I would like to know how to make lights work without the bano method....and now i make lights with arg.69 the same for runway lights(first screen from MW)...... Support my work
luckybob9 Posted January 6, 2015 Posted January 6, 2015 Have you tried the spline method? Or just the square planes with alpha texture? Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
cubanace Posted April 30, 2019 Posted April 30, 2019 (edited) My set up for ship lights are as follows Diffuse 100% Self illumination 100% Opacity 100% Spec level 100 Glossiness 100 Set to self transparent illumination, material linked to a plane shape on 3dx max. make 3 plane shapes that way the light is visible from different angle or add a 2 sided option or "billboard" so that its always facing while you look at it from any direction. Also add omni lights and link them to your plane shapes and ARG# so that the omni light illuminates the surroundings according to your liking,im sure there are better ways but this is how I go about doing this. Edited April 30, 2019 by cubanace SU-57 Discord https://discord.gg/kVUEak6b66
Maverick87Shaka Posted May 16, 2019 Posted May 16, 2019 My set up for ship lights are as follows Diffuse 100% Self illumination 100% Opacity 100% Spec level 100 Glossiness 100 Set to self transparent illumination, material linked to a plane shape on 3dx max. make 3 plane shapes that way the light is visible from different angle or add a 2 sided option or "billboard" so that its always facing while you look at it from any direction. Also add omni lights and link them to your plane shapes and ARG# so that the omni light illuminates the surroundings according to your liking,im sure there are better ways but this is how I go about doing this. I'm facing problem trying to setup the lights of my projects. I would like to create the front and rear car lights, with the bloom effects while looking from the front, like it's done on the IA traffic car for example. I'm pretty noob in 3D modelling, I've already setup my model with "basic" texturing etc....but I can't figure out how to create the lights. Can you tell me the exact step ( maybe with screen of 3ds max ) to recreate this king of lights in game? Thanks Thanks FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free!
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