Home Fries Posted February 12, 2015 Share Posted February 12, 2015 Thanks for the update. In addition to the above keystroke mappings, could we please get some keymappings for RSBN and radio channels? -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide Link to comment Share on other sites More sharing options...
Kobymaru Posted February 13, 2015 Share Posted February 13, 2015 Soo.... Any news when this will actually land? Link to comment Share on other sites More sharing options...
Art-J Posted February 14, 2015 Share Posted February 14, 2015 Well, they said probably with next DCSW patch... which will probably appear when MiG-15 is released... which will probably happen somewhere by the end of this month :D. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10. Link to comment Share on other sites More sharing options...
gezahu Posted February 17, 2015 Share Posted February 17, 2015 There is no such thing as supercritical flight regime. I think you meant transonic flight regime. Link to comment Share on other sites More sharing options...
GaryIKILLYOU Posted February 27, 2015 Share Posted February 27, 2015 Of all the modules I own this one is by far my favorite. Thanks LN for your continued dedication to this fantastic aircraft. Having watched this bird go from a mod for LockOn to a full fledged module has been awesome. Thanks again guys. My Specs:Win 10 Pro 64bit/ i7 6770K 4.5Ghz/32GB DDR4/ GTX 1070 SC/Samsung SSD Warthog Stick/TWCS Throttle/TrackIR 5 Link to comment Share on other sites More sharing options...
Nooch Posted February 27, 2015 Share Posted February 27, 2015 Sorry if it has been asked before but what do you mean exactly by "Ground Steering (Taxi) more restrictive in Simulation Mode"? Thanks! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
xxJohnxx Posted February 27, 2015 Share Posted February 27, 2015 Sorry if it has been asked before but what do you mean exactly by "Ground Steering (Taxi) more restrictive in Simulation Mode"? Thanks! Rudder input (without braking) will not cause the nose-wheel to turn. If you want to change your taxi-direction you will have to use the diffrential brakes. Check out my YouTube: xxJohnxx Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled Link to comment Share on other sites More sharing options...
Nooch Posted February 27, 2015 Share Posted February 27, 2015 Rudder input (without braking) will not cause the nose-wheel to turn. If you want to change your taxi-direction you will have to use the diffrential brakes. Nice! I'm happy to see this now implemented. :thumbup: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
JorgeIII Posted February 27, 2015 Share Posted February 27, 2015 ... -Fuselage Drag overspeed limit removed in Simulation Mode. ... This might be a problem now. Drag doesn't seems to increase with speed at all near max speed. Mig over speeds too easily and we have to continuously turn afterburner on and off to try to mantain max speed without engine failure. Check post #8 here: http://forums.eagle.ru/showthread.php?t=136200 AKA TANGO-117. DCS Modules: ALL. I7 6700k @ 4.9 GHz / 32 GB DDR4 @ 3.2 GHz / 950 Pro m.2 + 4xSSDs / Gigabyte 1080TI 11 GB OC / 48" 4K Curved Samsung TV / TM Warthog Hotas / TM TPR rudder pedals / Track IR. Private pilot and sailplane pilot in RL. Link to comment Share on other sites More sharing options...
King_Hrothgar Posted February 27, 2015 Share Posted February 27, 2015 The changes are big improvements, I'm especially liking the removal of the scripted top speed. As far as it being too easy to over speed, I'm not sure what to think. It does like to do that but isn't the AB supposed to be limited to 2 minutes use at a time anyways? Taking that approach, over speed isn't an issue except on the deck but that's to be expected. Even on the deck, I was able to balance the AB to maintain a steady 1330km/h. The engine cuts at a little over 1350km/h at 100m ASL. On a related note, on the deck the engine always seems to restart successfully. At 5km and above the engine permanently fails when over speeding. Not a bug, just an observation. I'm not sure what the exact cutoff is for the permanent engine failure. On a related note, can we get a canopy melting animation in? Think I read somewhere that was the first thing to go in over speed. :P Link to comment Share on other sites More sharing options...
JorgeIII Posted February 27, 2015 Share Posted February 27, 2015 Lots of nice improvement in 1.2.15. But drag should increase square with speed and with it longitudinal desaceleration. You can check accelerations charts, the slope at 1G is for level flight. I certainly can't keep a steady speed between mach 1 and mach 2, in level flight. Your are either accelerating with AFT on (even at lowest level, 655 C exhaust temp.) or descelerating with afterburner off. I only tested at 10000 m altitude. I can't imagine a real Mig-21 pilot constantly turning on and off the AFT to keep a mach 2 speed, and its not in the real manual either. The 3 or 4 minutes limitation is only for emergency AFT. Hight altitud supersonic flights requieres afterburner, it is written in the manual. Max speed at high altitud and level flight should be reached and maintained with afterburner. All the procedure is very clear in the real mig-21 bis manual. With the current 1.2.15 there is no drag limitation and max speed is reached when engine fails, not when Engine Power = Drag. AKA TANGO-117. DCS Modules: ALL. I7 6700k @ 4.9 GHz / 32 GB DDR4 @ 3.2 GHz / 950 Pro m.2 + 4xSSDs / Gigabyte 1080TI 11 GB OC / 48" 4K Curved Samsung TV / TM Warthog Hotas / TM TPR rudder pedals / Track IR. Private pilot and sailplane pilot in RL. Link to comment Share on other sites More sharing options...
thesystem Posted April 1, 2015 Share Posted April 1, 2015 Lots of nice improvement in 1.2.15. But drag should increase square with speed and with it longitudinal desaceleration. You can check accelerations charts, the slope at 1G is for level flight. I certainly can't keep a steady speed between mach 1 and mach 2, in level flight. Your are either accelerating with AFT on (even at lowest level, 655 C exhaust temp.) or descelerating with afterburner off. I only tested at 10000 m altitude. I can't imagine a real Mig-21 pilot constantly turning on and off the AFT to keep a mach 2 speed, and its not in the real manual either. The 3 or 4 minutes limitation is only for emergency AFT. Hight altitud supersonic flights requieres afterburner, it is written in the manual. Max speed at high altitud and level flight should be reached and maintained with afterburner. All the procedure is very clear in the real mig-21 bis manual. With the current 1.2.15 there is no drag limitation and max speed is reached when engine fails, not when Engine Power = Drag. Ofcourse you will need to keep the burner on to go supersonic. Its no super cruise aircraft... DCS World, A10C, AV8B, M2k, FA18C, FC3, MIG21 Link to comment Share on other sites More sharing options...
Justin Case Posted April 1, 2015 Share Posted April 1, 2015 Ofcourse you will need to keep the burner on to go supersonic. Its no super cruise aircraft... He didn't say that. He meant the fact that the aircraft will quite happily fly itself through the engines max Mach at altitude. http://www.masterarms.se A Swedish Combat Flight Simulator Community. Link to comment Share on other sites More sharing options...
fgffgfgg Posted October 4, 2015 Share Posted October 4, 2015 snip I have a way of getting around this as of now. Once you hit your desired speed, turn nosecone control to manual and set the nosecone to be 1 or 2 less notches than it was in auto, then reduce power to the lowest burner setting. It takes 30 seconds to a minute to set up but once you get it dialed in you can cruise at mach 2 across the entire map. Link to comment Share on other sites More sharing options...
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