Bourrinopathe Posted March 13, 2015 Posted March 13, 2015 (edited) Bourrinopathe the flight you have shared, you get shot and eject after the first 2 fighters, don't you? :) Ah, that's unfortunate. It's probably a track compatibility issue. I can't get to run nickexists' track myself: it ends up firing gun rounds in the wind :doh: In any way, it's strange the sim has decided an ejection has been triggered… I'm testing the DCS missile mod released by IASGATG, but I have no idea if it could ruin a replay if you don't have the mod installed. (otherwise I only have graphics and audio mods) I've checked the track before uploading it. Sorry you lost your time here. Edited March 13, 2015 by Bourrinopathe /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
Guest deeplodokus Posted March 13, 2015 Posted March 13, 2015 Ah, that's unfortunate. It's probably a track compatibility issue. I can't get to run nickexists' track myself: it ends up firing gun rounds in the wind :doh: In any way, it's strange the sim has decided an ejection has been triggered… I'm testing the DCS missile mod released by IASGATG, but I have no idea if it could ruin a replay if you don't have the mod installed. (otherwise I only have graphics and audio mods) I've checked the track before uploading it. Sorry you lost your time here. no worries i still saw the first few minutes and how you handled the beginning!
Bourrinopathe Posted March 13, 2015 Posted March 13, 2015 Ok. But that replay function deserves some spanking ;) I've edited a video from my replay and I'll upload it to YouTube as soon as my internet speed allows it. It's in 1080p so it will take a bunch of hours… There's nothing fancy nor anything particularly valuable in that track but if anyone notices any serious mistake, I'll be more than happy to have some advice. It's far from perfect and it may be useful to other newbies like us to see what they should avoid. I'll insert the video ASAP. /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
Ironhand Posted March 13, 2015 Posted March 13, 2015 Ok. But that replay function deserves some spanking ;) ... The "problem" with the track file system is that any mod such as the missile mod you're using will screw up the replay for anyone not using the same mod. (For that matter, it might screw it up regardless.) When I was heavy into creating tutorials for V1.x (the pre-YouTube days), I had to be very careful to keep my installation as vanilla as possible for that very reason. YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
Bourrinopathe Posted March 13, 2015 Posted March 13, 2015 (edited) Thanks for the details Ironhand! No doubt the poor thing would struggle simulating the same result with different algorithms. I didn't know if it was using the actual files or its own recorded data. I'll be careful to remove the intrusive mods next time. [EDIT: Here's the replay video] Edited March 13, 2015 by Bourrinopathe video fixed /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
Ironhand Posted March 13, 2015 Posted March 13, 2015 ...I didn't know if it was using the actual files or its own recorded data... The track system simply records where everything in the mission starts. It then records all of your control inputs. When you play it back, the AI does what it does normally and your aircraft does what it does based on the recorded control inputs. Assuming it all works as advertised, you and those with whom you share it get to see the action recreated. The file size is fairly small and, because it's not a video, you can--with some limitations--alter views, etc to see the action from different angles, etc. The downside, of course, is the one you discovered. Mods can have a profound effect on what others experience. Something recorded on a very slow computer may play back differently on one with more horsepower. Something recorded with one version won't play back correctly on a different version...and the beat goes on. This sounds like a fun little mission. I'll have to check it out, when I have some time. YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
bolek Posted March 14, 2015 Posted March 14, 2015 Thanks for the details Ironhand! No doubt the poor thing would struggle simulating the same result with different algorithms. I didn't know if it was using the actual files or its own recorded data. I'll be careful to remove the intrusive mods next time. [EDIT: Here's the replay video] That was quite a bit better than my usual attempts! One suggestion: you would have gotten the last B-52 faster if you were flying an intercept course (even approximate) instead of what looked mostly like pure pursuit.
Frostie Posted March 14, 2015 Posted March 14, 2015 I fly this instant action mission quite a lot as I guess many do, I play it out to maximise the challenge and find it really useful as a general practice mission. My preferred choice is to ignore my wingman and immediately crank right to get into the path of the oncoming B52s. Engaging them from 20 km with r27er does the trick whilst keeping an eye on the F5s contrails, they will either turn late into me or head for the AWACS or split up. If I see them turning for me or diving then it's time to flare and forget about the bombers, maybe throw a couple of ET's at the bombers. I like to keep a couple of ERs in case of any runners heading for the AWACS. Now it gets fun as my RoE becomes guns only, the F5s are easy as long as they stay together, when the F5s are down the F4s come and are a joke and I try to waste as little gun and fuel as I can to save myself for the real meat next. When the F-16s come if my wingman has survived thus far he is a welcome distraction to allow me to get into a merge, if not then the mountains are my best hope or a bit of luck with notches. My biggest challenge though is at the end, making it back to base with fuel. :D As well as sharpening up my gunnery and SA it also aids in unusual merges typical of actual combat unlike the humdrum face to face off, the missiles fired on me are few and far between but it's good at helping predicting launches especially when 1v2 Amraam carriers, or in the middle of an Aim-9 sandwich. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
Bourrinopathe Posted March 16, 2015 Posted March 16, 2015 (edited) […] One suggestion: you would have gotten the last B-52 faster if you were flying an intercept course (even approximate) instead of what looked mostly like pure pursuit. Indeed. I wasn't focused at the end of the mission and many things were done wrong (using the cannon or firing a missile way closer and flanking would have been more efficient). The B-52 are basically dead meat anyway. From what I've experienced, when the fighters are down, they just go back to Tbilisi (even if they're tasked to bomb Beslan's runway). @Frostie: thanks for sharing your approach! It's always good to try different tactics. I'm still struggling pretty hard to spot those IR missiles. [EDIT: I tried to create a second "Intercept" mission for fun, training and probable spanking. Feel free to give it a shot and help me improve it if you like it ;) >>> this way.] Edited March 17, 2015 by Bourrinopathe experimental mission - link added /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
Ironhand Posted March 16, 2015 Posted March 16, 2015 ...The B-52 are basically dead meat anyway. From what I've experienced, when the fighters are down, they just go back to Tbilisi (even if they're tasked to bomb the Beslan's runway)... Took the opportunity yesterday to finally fly this mission. What fun! Too bad I've overlooked it for so long. And what a great educational tool, as well. Not overly difficult and requires a little bit of everything including wingnut control, etc. When attacked, the bombers jettison their bombs in an effort to escape. That may be why they never attack the runway. What's interesting is that, if you release your wingnut to "attack bogies", he goes after the bombers first not the intervening F-5's. YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
Bourrinopathe Posted March 17, 2015 Posted March 17, 2015 […] What's interesting is that, if you release your wingnut to "attack bogies", he goes after the bombers first not the intervening F-5's. Indeed! I'd like an option to prioritize the targets, because those F-5's could very well put a missile in this nut shell. It's great that thread brought you to that fun mission. :thumbup: And thanks for noticing the bombers' jettison - I didn't know why they were RTB. That makes sense now. /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
Weta43 Posted March 18, 2015 Posted March 18, 2015 Lock one of the F-5, tell him to attack your target, after he says yes, break lock & pick another target. Cheers.
Ironhand Posted May 23, 2015 Posted May 23, 2015 Finally! Just resurrecting this thread to say that I've finally been able to convert my initial "Su-27 Intercept" track to video and have published it on the Flankertraining.com YouTube channel: I've flown this mission several times since and each time I've enjoyed it immensely. My thanks to both the OP for bringing it to my attention and the mission's creator. Enjoy. Rich YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
combatace Posted May 23, 2015 Posted May 23, 2015 What i do is i go a little low and little away from where F-5's contrails are and let them pass over me until my radar lock is lost. Then i go into AB and tell my wingman to engage bandit and he immediately go forB-52s and I turn and fire one ET each at F-5s and they are history. My wingman is busy with B-52s when F-4s come up and i take them out with ERs then F-16s come up and i take them out with my last 2 ERs. If in case one of the F-16 evades ER I have R-73s to take him out. To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
Guest deeplodokus Posted June 7, 2015 Posted June 7, 2015 (edited) ironhand, watching your video now. many thanks!! you use a trackir, yeah? how do you zoom, head movements, or hotas buttons/rotary? than you!!! Edited June 7, 2015 by deeplodokus
Worther_1 Posted June 20, 2015 Posted June 20, 2015 (edited) Thanks for all posts in this thread, I've just discovered this mission. Thanks go to OP (Deeplodokus) for introducing me to a great mission, I'm fairly new to SU-27 BFM & struggling with it but also I'm enjoying it a lot. Edited June 20, 2015 by Worther_1 Worther_1 DCS Black Shark 2, A10-C, Huey, MiG-21bis, Hawk, Flaming Cliffs 3, F/A-18, Nevada Terrain.
Ironhand Posted June 20, 2015 Posted June 20, 2015 ironhand, watching your video now. many thanks!! you use a trackir, yeah? how do you zoom, head movements, or hotas buttons/rotary? than you!!! My apologies. I somehow missed your question back when you posted this. I use the keyboard to zoom. BUT I do very little zooming when I actually fly a mission. I use it far more when making videos to put the focus where I want it and to make things a little more interesting to watch. YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
Worther_1 Posted June 23, 2015 Posted June 23, 2015 I'm still trying to finish this mission, got as far as one bandit left but I was shot down before I got a shot off at last bandit. I have a quick question, from reading the manual is seems that R-27R can be used as passive radar homing (HOJ) and doesn't require a continued lock from aircraft for guidance like SARH missiles do. Have I read this correct? Also what is the best command to give AI wingman? On my flights he tends to have a short life expectancy! Thanks Worther_1 DCS Black Shark 2, A10-C, Huey, MiG-21bis, Hawk, Flaming Cliffs 3, F/A-18, Nevada Terrain.
Ironhand Posted June 23, 2015 Posted June 23, 2015 I'm still trying to finish this mission, got as far as one bandit left but I was shot down before I got a shot off at last bandit. I have a quick question, from reading the manual is seems that R-27R can be used as passive radar homing (HOJ) and doesn't require a continued lock from aircraft for guidance like SARH missiles do. Have I read this correct? Also what is the best command to give AI wingman? On my flights he tends to have a short life expectancy! Thanks No. A continual lock is required with the missile. You can't just launch and forget about it. Depending on the situation, I use either the generic attack the enemy or, if I want him to go after a specific target, I'll lock the target and issue the "attack my target" command. The latter tends to keep him on a shorter leash but also takes more time to issue because you have to first lock the target and, only then, can you issue the command. Depending on the situation, this might take more time than you can safely afford. In this mission, if you issue the general attack command during the first wave, he'll ignore the fighters and go straight for the bombers. YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
Weta43 Posted June 23, 2015 Posted June 23, 2015 "from reading the manual is seems that R-27R can be used as passive radar homing (HOJ) and doesn't require a continued lock from aircraft for guidance like SARH missiles do. Have I read this correct?" R-27R will do HOJ. lock the strobe, set the expected range & relative altitude, set launch override, fire. If you're too far out out with your estimate of range & altitude the missile will miss. If you have AWAC assistance wit the range and altitude, and they're not manuovering, you might get a hit. Cheers.
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