Falcon_S Posted March 16, 2015 Posted March 16, 2015 http://reshade.me/ Download ReShade 0.15.0 + SweetFX 2.0 from here . Work perfect in DCS :thumbup: Much more settings, options and much better performance. I did not notice it was launched topics about SweetFX 2.0 in this forum. Enjoy Quote Немој ништа силом, узми већи чекић! MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2 Youtube | Follow Me on TWITCH!
Lizzard Posted March 16, 2015 Posted March 16, 2015 Screenshots?! My Specs: I don`t care..it is a Computer..a black one..
cichlidfan Posted March 16, 2015 Posted March 16, 2015 Haven't tried it yet, but this might be useful for anyone planning to do so. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Falcon_S Posted March 16, 2015 Author Posted March 16, 2015 Screenshots?! Quote Немој ништа силом, узми већи чекић! MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2 Youtube | Follow Me on TWITCH!
Falcon_S Posted March 16, 2015 Author Posted March 16, 2015 (edited) Is not complicated to install it. Unpack, "ReShade 0.15.0 Public Beta with SweetFX 2.0 Preview 5" folder contents copy in DCSWorld/bin and rename ReShade64.dll to d3d9.dll. SweetFX settings.txt are in now in SweetFX folder (play with values or download some for this version SFX) EDIT: Make it JSGME compatibile: 1. Unpack; 2. Make new folder and call it whatever (ex. DCS_SweetFX 2.0); 3. Inside that DCS_SweetFX 2.0 make new folder and call it bin 4. "ReShade 0.15.0 Public Beta with SweetFX 2.0 Preview 5" folder contents copy in that bin folder; 5. Now you are ready for JSGME. Drag DCS_SweetFX 2.0 into JSGME and install. Just dont forget rename ReShade64.dll to d3d9.dll after all Edited March 16, 2015 by Falcon_S Quote Немој ништа силом, узми већи чекић! MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2 Youtube | Follow Me on TWITCH!
rcjonessnp175 Posted March 17, 2015 Posted March 17, 2015 What does it do for us in dcs world that 1.51 doesn't? I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
rcjonessnp175 Posted March 17, 2015 Posted March 17, 2015 Got it working what settings you guys using? I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
UN9249 Posted March 17, 2015 Posted March 17, 2015 Disgusting! antialliasing doesnt work at all. [sIGPIC][/sIGPIC]
HiJack Posted March 17, 2015 Posted March 17, 2015 Interesting, I loved the soft sky that sweetfx makes. Will check this out tonight. Thank's for sharing.
UN9249 Posted March 17, 2015 Posted March 17, 2015 1-4 - with new. (mustang settings). 5 - yesterday evening. It seems pretty soapy in far. [sIGPIC][/sIGPIC]
HiJack Posted March 17, 2015 Posted March 17, 2015 (edited) Got it working with the default settings and split screen. Personaly I like the WARM HDR settings. Need to tweak :) :thumbup: SweetFX ON to left and OFF to right: Split almost middle of HUD. HDR - COLD HDR - NORMAL HDR - WARM Edited March 17, 2015 by HiJack
rcjonessnp175 Posted March 17, 2015 Posted March 17, 2015 So that's odd this thing makes AA not work? As I totally notice that with the oculus rift. Or is it the new .16 patch because when I revert back to sweetf 1.51 Aa no matter where it's turned on doesn't work? I7 4770k @ 4.6, sli 980 evga oc edition, ssdx2, Sony 55 inch edid hack nvidia 3dvision. Volair sim pit, DK2 Oculus Rift.
Nage Posted March 22, 2015 Posted March 22, 2015 I get this message when loading So far i was playing in default settings...
HiJack Posted March 22, 2015 Posted March 22, 2015 When I had tweaked the settings with SweetFX2 the screen looked exactly the same as default DCS so I removed SweetFX again. I previously used a online tool to adjust my display settings and I think that have done a good job.
NeilWillis Posted March 23, 2015 Posted March 23, 2015 I have 3 issues. First, how do you stop the information being displayed every time you start DCS World? Second AA is an issue as previously stated, and finally, whenever I zoom in my screen goes white. For now I consider it unusable.
HiJack Posted March 23, 2015 Posted March 23, 2015 I believe deleting the "Textures" folder in SweetFX will kill the text messages. Not tested ;)
Nage Posted March 23, 2015 Posted March 23, 2015 I have 3 issues. First, how do you stop the information being displayed every time you start DCS World? Second AA is an issue as previously stated, and finally, whenever I zoom in my screen goes white. For now I consider it unusable. It goes white because Numpadmulti (star) key is mapped to switch ON depth buffer in SweetFX. I don`t know what it actually does except that it turns world to white. It can be switched off in settings or by disabling key.
sam777777 Posted March 28, 2015 Posted March 28, 2015 It goes white because Numpadmulti (star) key is mapped to switch ON depth buffer in SweetFX. I don`t know what it actually does except that it turns world to white. It can be switched off in settings or by disabling key. Depth buffer is information taken from the game about how far away things are. Reshade doesn't know/is unable to get information from DCS about the depth buffer, and so any tools that rely on the depth buffer (like depth of field) won't work. The asterisk allows you to see exactly what reshade "sees" in the depth buffer, with white->black illustrating distances. When you turn it on in DCS you see all white, because reshade doesn't know the depths so sets them to 0/infinity <VAAF> Virtual Australian Air-Force :thumbup::joystick::pilotfly:
Nage Posted March 28, 2015 Posted March 28, 2015 Depth buffer is information taken from the game about how far away things are. Reshade doesn't know/is unable to get information from DCS about the depth buffer, and so any tools that rely on the depth buffer (like depth of field) won't work. The asterisk allows you to see exactly what reshade "sees" in the depth buffer, with white->black illustrating distances. When you turn it on in DCS you see all white, because reshade doesn't know the depths so sets them to 0/infinity Thanks sam for clarifying this for me. If you turn the depth thing in SweetFX settings then that star button will not turn outside world to white.
TRITATUTTO Posted August 28, 2015 Posted August 28, 2015 splitscreen (in the sweetfx txt) must be on 0 ? AMD Phenom II x4 945 3.0ghz 8G Ram Windows 7 64bit ATI Radeon HD 5700 1G
HiJack Posted September 9, 2015 Posted September 9, 2015 Use this tool to set up your monitor and you can tune your display to the same result as SweetFX, http://www.lagom.nl/lcd-test/
skiboss Posted October 12, 2015 Posted October 12, 2015 Can you guys get this to work with DCS 1.5? If so, would really appreciate some instructions, as it's got me stumped. Discord - Psycho#8075
Falcon_S Posted October 12, 2015 Author Posted October 12, 2015 (edited) ...to work with DCS 1.5?... http://forums.eagle.ru/showthread.php?t=126200&page=3 Edited October 12, 2015 by Falcon_S 1 Quote Немој ништа силом, узми већи чекић! MSI Tomahawk MAX | Ryzen 7 3700x | 32GB DDR4 3200MHz | RX 5700 XT OC Red Dragon 8GB | VPC Throttle CM3 + VPC Constellation ALPHA on VPC WarBRD Base | HP Reverb G2 Youtube | Follow Me on TWITCH!
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