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Posted

Just a quick question,

 

I have noticed that when I move my collective and cyclic (hardware) the collective and cyclic shown on the screen have a noticeable lag to them.

 

Is the delay in the on screen representation, or does it actually delay the flying?

 

Thanks

 

Neil

Posted (edited)

Both cyclic and collective have a pretty noticeable lag while hydraulics have no pressure. Are you talking with engine running or not?

Edited by escaner

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  • 2 weeks later...
Posted

In Robert Mason's book, he describes the lag in controllability if you mean during flight.

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Posted

No basically I think the OP simply talks about the lag between his joystick in real life and the cyclic stick animation in game.

I've indeed noticed a big lag between the two but I think this only visual, I mean I don't think the lag is present at the flight model level so I doubt the behavior of heli is affected.

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Posted
No basically I think the OP simply talks about the lag between his joystick in real life and the cyclic stick animation in game.

I've indeed noticed a big lag between the two but I think this only visual, I mean I don't think the lag is present at the flight model level so I doubt the behavior of heli is affected.

 

Agree

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Posted
No basically I think the OP simply talks about the lag between his joystick in real life and the cyclic stick animation in game.

I've indeed noticed a big lag between the two but I think this only visual, I mean I don't think the lag is present at the flight model level so I doubt the behavior of heli is affected.

That would mean the helo is not controlled by the in-sim stick but by the physical input device though, with the in-sim stick only being animated for immersion purposes.

 

I guess that isn't really a problem, as we can't grab and use the in-sim stick, so it doesn't make any practical difference to the flight model if it's not actually controlling the bird or even connected to the rest of the systems.

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Posted

I have noticed that the red square which shows the input movements shows the same lag as the animations in the cockpit. There is a very damped lag here.

 

The question is, how does one work out whether the flight model has the same lag? It would be very annoying, like a massive artificial curve on the axis.

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