LCYCowboy Posted March 28, 2015 Posted March 28, 2015 Just a quick question, I have noticed that when I move my collective and cyclic (hardware) the collective and cyclic shown on the screen have a noticeable lag to them. Is the delay in the on screen representation, or does it actually delay the flying? Thanks Neil
GunfighterSIX Posted March 28, 2015 Posted March 28, 2015 Right CTL + Enter will bring up your Control position indicators. That will help to show you if you have a lag in your in your Controls. I have never noticed one myself, I will take a closer look next time I fly. HHC, 229th AHB, 1st Cav Div http://1stcavdiv.conceptbb.com/
escaner Posted March 28, 2015 Posted March 28, 2015 (edited) Both cyclic and collective have a pretty noticeable lag while hydraulics have no pressure. Are you talking with engine running or not? Edited March 28, 2015 by escaner [sIGPIC][/sIGPIC]
WildBillKelsoe Posted April 11, 2015 Posted April 11, 2015 In Robert Mason's book, he describes the lag in controllability if you mean during flight. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Nooch Posted April 11, 2015 Posted April 11, 2015 No basically I think the OP simply talks about the lag between his joystick in real life and the cyclic stick animation in game. I've indeed noticed a big lag between the two but I think this only visual, I mean I don't think the lag is present at the flight model level so I doubt the behavior of heli is affected. [sIGPIC][/sIGPIC]
Chic Posted April 11, 2015 Posted April 11, 2015 No basically I think the OP simply talks about the lag between his joystick in real life and the cyclic stick animation in game. I've indeed noticed a big lag between the two but I think this only visual, I mean I don't think the lag is present at the flight model level so I doubt the behavior of heli is affected. Agree A Co, 229th AHB, 1st Cav Div ASUS Prime Z370-A MB, Intel Core i7 8700K 5.0GHz OC'd, RTX 3090, 32GB DDR4, 1TB SSD, Win 10 Samsung 65" 4K Curved Display (Oculus Rift occaisionally), Track IR5, VoiceAttack, Baur's BRD-N Cyclic base/Virpil T-50CM Grip, UH-1h Collective by Microhelis & OE-XAM Pedals. JetSeat & SimShaker for Aviators. JUST CHOPPERS
doveman Posted April 12, 2015 Posted April 12, 2015 No basically I think the OP simply talks about the lag between his joystick in real life and the cyclic stick animation in game. I've indeed noticed a big lag between the two but I think this only visual, I mean I don't think the lag is present at the flight model level so I doubt the behavior of heli is affected. That would mean the helo is not controlled by the in-sim stick but by the physical input device though, with the in-sim stick only being animated for immersion purposes. I guess that isn't really a problem, as we can't grab and use the in-sim stick, so it doesn't make any practical difference to the flight model if it's not actually controlling the bird or even connected to the rest of the systems. Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen
LCYCowboy Posted April 15, 2015 Author Posted April 15, 2015 I have noticed that the red square which shows the input movements shows the same lag as the animations in the cockpit. There is a very damped lag here. The question is, how does one work out whether the flight model has the same lag? It would be very annoying, like a massive artificial curve on the axis.
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