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Posted

Could be cool...

 

ASROCK X79 Extreme11 (WC), i7-4930K (WC), 32GB G.Skill TridentX, Vertex 3 120GB, GTX 980ti, 3x 39,5" Philips 4K, TrackIR 5, TM Warthog with PeterP´s FFB2 Mod, 2xSaitek Throttle, 2x Thrustmaster Cougar MFD Bezel, Simped Vario Pedals modded with toe brakes, Opencockpit Cards, 4x Soundcard, 2x Buttkicker Gamer 2, 4x GTX 950 with tons of touchscreens...

Posted

I'm afraid they forgot the wires.... it would all tangle up... or your pc would need to be fixed on same platform, to rotate with you. This can knly work with wireless controllers

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

A 10k arm guillotine with no clear indication how they solve the VR head tracking problem and a noose of wires floating around your head. I'll pass!

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted (edited)

They obviously didn't thunk that one through properly. Good for a laugh though, funny how they sped the video up. Should have made it quicker, undo the belt harness and really fly!!!!

Edited by BrassEm
  • 1 year later...
Posted (edited)

 

I'm throwing money at my screen.

 

One of the youtube quotes from SuperTurbo RobotNinja:

"I'm CTO of the project and a DCS fan, it may go to the simulator market with no throttle\rudder pedals\centered joystick only over my dead body :p"

Edited by HornedGod
Posted (edited)
A 10k arm guillotine with no clear indication how they solve the VR head tracking problem and a noose of wires floating around your head. I'll pass!

 

The Rift camera is mounted to the platform you would sit on, directly in front of you. That solves the head tracking pretty easily. As far as the wires well that's a more interesting problem that I have no idea about either, but I'm pretty sure you won't be strangled by them. I still want one anyways though.

Edited by BobFlex
  • 4 months later...
Posted

New commercial video released, supporting DCS World (end of the video)

 

 

Neeeeeed!

DCS Wish: Turbulences affecting surrounding aircraft...

[sIGPIC] [/sIGPIC]

Gigabyte GA-Z170-HD3P - Intel Core i5 6600K - 16Gb RAM DDR4-2133 - Gigabyte GeForce GTX 1080 G1 Gaming - 8 Go - 2 x SSD Crucial MX300 - 750 Go RAID0 - Screens: HP OMEN 32'' 2560x1440 + Oculus Rift CV1 - Win 10 - 64bits - TM WARTHOG #889 - Saitek Pro Rudder.

Posted

Let's face it, if you have the money for that, and the room to put it in, surely you can also afford a laptop with a 1080 fitted and have that directly attached to the unit. Certainly appeals to me.

7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat 

Posted (edited)

Once again they are using a dcs cutscene. DCS output.lua does not support 360 degree rotation. The video you are watching is not a live recording of motion output from DCS it is just marketing hype and false advertising.

 

EDIT: as I've previously posted they have also not shown any form of motion cancelation for the headset. No placing the camera on the platform does NOT solve the problem.

Edited by Frusheen

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

Posted

It would be easy enough for ED to add what is needed to output.lua

Im sure oculus is working on motion platform compatability already.

You'd think they'd be all behind something as immersive as this, even if it was only used at trade shows.

Posted

 

That is the only viable solution.

 

 

None of these vaporware motion platforms that keep appearing are doing anything to cancel platform motion from head motion. It would require custom code in the headset SDK. It may be possible with a vive tracker puck at some point but is currently not possible at all on rift without additional hardware. The rift camera only updates at 60hz which is nowhere near fast enough to eliminate unwanted view changes when mounted on a platform. Recent Oculus updates have changed the tracking software to such an extent that the current runtime performs worse on a platform than it did at rift launch.

 

I'm hoping Oculus will use some of the samsung inner ear tech in the future. I think vestibular stimulation would work well with my G-Seat.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

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