Jump to content

Recommended Posts

Posted

Favorite part of Fallout 3: walking up to the Republic of Dave for the first time and when asked who I am, reply "I'm the king of the wastes, your republic is forfeit!" or something like that. Such a wonderful game to be a really awful person in.:devil_2:

Posted

I must have put Fallout 3 aside somewhere halfway through the game. It's awesome, I really liked it, but it drove me nuts that I'd achieved max level so early in the game and won't be able to level up on skills. I'd been warned about that, but for the first playthrough I wanted the original game.

 

I still plan on continuing the playthrough sometime, though, and then check out New Vegas.

 

So far, Fallout 4 looks really cool. I don't understand complaints about the graphics. While it may not be the ultimate 980 Ti triple SLI ultra high res title that some people seem to expect from every new game, the graphics looks stunningly original and immersive from what I've seen in the first trailer.

Posted (edited)
I must have put Fallout 3 aside somewhere halfway through the game. It's awesome, I really liked it, but it drove me nuts that I'd achieved max level so early in the game and won't be able to level up on skills. I'd been warned about that, but for the first playthrough I wanted the original game.

 

I still plan on continuing the playthrough sometime, though, and then check out New Vegas.

 

So far, Fallout 4 looks really cool. I don't understand complaints about the graphics. While it may not be the ultimate 980 Ti triple SLI ultra high res title that some people seem to expect from every new game, the graphics looks stunningly original and immersive from what I've seen in the first trailer.

 

Agreed.

When Rage was released, I was fantasizing that a new Fallout title might use the id tech 5 engine to overcome the wonky animations, the many repetitions of objects and particularly textures in the game world, but then it would probably be ~250GB to download (and still have constant texture pop-ins, no matter how fast your SSD is)... I´m not even sure if the engine could handle the world design and drawing distances associated with an open world RPG. The interior shots from the trailer look like there are lots of the same/similar assets as there were in FO3, but then the outside shots convey very much what you describe.

Edited by upupandaway

[sIGPIC][/sIGPIC]

Deedle, deedle!

  • 2 weeks later...
Posted

Sounds real nice, doesn´t it?

It´s still a Bethesda style open world RPG, so there will surely be a fair number of quirks and glitches. On the other hand animations actually look quite nice compared to what I was expecting. :)

Just before I watched the demo today I was thinking that they must have been working on FO4 for ages. I´m actually a little more excited for this than for DCSW2. Shame on me, right? ;)

[sIGPIC][/sIGPIC]

Deedle, deedle!

Posted

Yet another great Fallout game with so many posibilities you can do in game.Cannot wait for November!:thumbup:

Don't know why so many people are so upset about the graphics, It looks absolutely fine plus I'm sure there will be various texture mods as with FO3 and FNV.

 

The Player Character:

-Pipboy: Redesigned with more features, animated menus and even minigames

-Pipboy app: Mobile app for interacting with your Pipboy from your phone.

-Skills: Skills do not appear on the Pipboy menu and are not yet referred to so their implementation is as of yet unknown. SPECIAL, Perks and Experience points remain similar.

-3D rendered Inventory: Items show up with green 3d rendered images in the Pipboy inventory menu. Detailed item stats are also listed such as "fire rate", "range", "accuracy" etc.

-VATS can now "slow down time" (bullet time?)

-Your hud changes when wearing power armor.

-Sprinting is implemented and depends on your Endurance stat.

-The player character is now voiced and appears in third person during some interactions

 

Items and crafting:

-Layered/customizable clothing: At least some armor and clothing is customizable with an ingame crafting system and is also layerable via slots.

-Clothing slots: The players body now has various slots for armor pieces including Chest, Left Leg, Right Leg, Left Arm, Right Arm, an under suit and even ring slots with possibly more available.

-Armor has physical damage resistance, energy resistance and some have radiation resistance.

-Craftable items include things like armor, weapon and mods which have various alternative recipes. Since recipes can be fulfilled in various different ways *all* junk items now have a purpose 27:15

-Over 50 base weapons and over 700 modifications for both guns and melee weapons. Modifications also alter the stats of a weapon in addition to functionality. 27:45

-Armor mods for power armor including paint jobs and mix/matching slots. 29:06

-Animation for equipping power armor depicts it opening like an exo-frame.

-Jump jets for some power armor enable limited flight or controlled falling.

 

Non-Player Characters (NPCs):

-Adaptive voice acting: At least one NPC, Cogsworth the robot is scripted to speak up to 1000 variations of the chosen player's name.

-New third person dialogue interaction with multiple choice reminiscent of Mass Effect

-Detailed, interactive attack animations such as a Deathclaw lifting the player off the ground for an attack.

-Extra terrestrials: Several concept art depict space "aliens" in a very retro theme, suggesting some extra terrestrial action.

 

The World:

-Build your own structures ranging from houses to shops, lights, terminals and defense sentries 24:11

-Structures appear to require raw materials as well as social Perks to be built 24:16

-Nearby items can be picked up and scrapped to make raw materials

-Structures will attract NPCs and vendors which will have new items available 25:15

-These NPCs can form a community which requires food, water and power as well as defense from raider attacks.

-Certain locations will allow large settlements which can even be linked by Brahman caravans. 26:30

 

source:http://forums.nexusmods.com/index.php?/topic/2957434-fallout-4-what-we-can-expect-and-new-features/

.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...