Martillo1 Posted May 22, 2016 Posted May 22, 2016 Then what is the point of having med evacs helicopters if they are not treated under Vienna convention? It is Open Conflict, not no mercy territory. War has rules. Unless you want it that way, it is your server in the end. And given we are flying in a dangerous zone, I see appropriate to let the exhaust IR masking mounted on the Mi-8. Vista, Suerte y al Toro! [sIGPIC][/sIGPIC]
decipher Posted May 22, 2016 Posted May 22, 2016 from what i remember playing on one of the Blue Flag rounds with a group of helicopters on teamspeak, if you go below a certain speed, you will disappear from the f15 (etc) radars. our modus operandi was, if enemy fighters where spotted somewhere, we would immediately go into hover and/or land to avoid detection and request fighter support.
Mirknir Posted May 22, 2016 Author Posted May 22, 2016 (edited) Then what is the point of having med evacs helicopters if they are not treated under Vienna convention? It is Open Conflict, not no mercy territory. War has rules. Unless you want it that way, it is your server in the end. This is my server but sadly, this is not my game. And it's not war, it's dcs war with unrealistic bits even if it's a simulation game. There are no ROE, no commanding hierarchy, no system whatsoever to ask for engagement permission or receive orders. I've added medical rescue like I've added transport and explosive pack: to add content for transport helicopter. Apart from visual identification with a super low pass, the game offers no tools or systems to identify properly a non combatant. It's just bad design to punish someone for doing an action while you don't provide him the proper tools to avoid doing said action. I can understand the frustration when a fighter kills an helicopter and I can also understand that some people like the challenge to sneak past them. I am willing to help with the situation and offers some scripted assistance of some sort but not by punishing people when the non combatant system and ROE systems don't exist in DCS. An actual popup alert or additional information in the conflict zone popup could be a start and relatively easy to code. Knowing the enemy fighters are lurking around may just be enough information to save you while keeping it interesting. The other side of the coin would be to popup a message to the fighters when they target-lock an heli medic but I know the F15 will still scream SHOOT and the pilot will comply :P Edited May 22, 2016 by Mirknir Mirknir My old server: The Thread
acdelta57 Posted May 22, 2016 Posted May 22, 2016 In the words of Joe Abercrombie from the last argument of kings- "Rules are for children. This is war, and in war the only crime is to loose." Away with the alerts and protections! Lol In all seriousness Mirknir is a great host and has created the BEST multiplayer server out there. I'm sure whatever he decides to do will only make the environment more fun...unless of course he add protection to helis :) jkjk Now the real question is do I get on tonight for a few midnight test runs on the new FARPS or wait til morning hmmmmm:unsure: [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
CEPEGA Posted May 22, 2016 Posted May 22, 2016 Then what is the point of having med evacs helicopters if they are not treated under Vienna convention? It is Open Conflict, not no mercy territory. War has rules. Unless you want it that way, it is your server in the end. And given we are flying in a dangerous zone, I see appropriate to let the exhaust IR masking mounted on the Mi-8. Let's say you are flying a jet out there. You see on your radar three helos, how can you tell wich one is a Ka-50, wich one is an armed Huey/Mi-8 and wich one is a unarmed medic Huey/Mi-8? The skin doesn't change anything. Even if its painted pink, you will get a hard time even to find one visualy because you will see only a few dark little pixels because its a game. Imagine how frustrated you will be if you hunt down some Ka-50's that are engaging your convoys / airdefenses, and get kicked coz you hit a medic heli? This is a game bro, the only roe is "hit the enemy and dont shoot your own guys". Asus Z97-PRO | Intel i7-4790K @ 4.00Ghz | beQuite! PowerZone 650W | Kingston HyperX Fury 32GB | Gigabyte RTX 2080 Ti | Creative E-MU 1616m | Samsung SSD 840 Evo Basic - 1TB | Win10 | TM Hotas Cougar w. U2nxt + hall sensors | VPC ACE-1 Rudder Pedals | TrackIR 5 + Track Clip Pro
mafuasu Posted May 22, 2016 Posted May 22, 2016 Have much fun yesterday as Medic. But one thing is very hard. From Kutais Mash to Kashuri you fly 30minutes with the UH-1, oneway... Yesterday the SA15 and SA9 in Gomi has a lot of fun XD I was an the way back von the farp with random pilots if 5 of us shoot/crash down. No time to handle in under an hour. So you can only do 4 medeva. Runs to the middle of the zone in ONE server session. Thats annoying. Could we have a forward mash in Zestafoi or so?
Marsvinet Posted May 22, 2016 Posted May 22, 2016 Have much fun yesterday as Medic. But one thing is very hard. From Kutais Mash to Kashuri you fly 30minutes with the UH-1, oneway... Yesterday the SA15 and SA9 in Gomi has a lot of fun XD I was an the way back von the farp with random pilots if 5 of us shoot/crash down. No time to handle in under an hour. So you can only do 4 medeva. Runs to the middle of the zone in ONE server session. Thats annoying. Could we have a forward mash in Zestafoi or so? Was there too, and having a MASH or something closer would help, even though taking two passengers, it still wasn't enough time to save all the people in that area. Was fun dodging SAMS with a Huey though.
PeroperoDokkiri Posted May 22, 2016 Posted May 22, 2016 I'm against overprotecting slicks too, I got shot down once, but I fly really low noe profile since then, and never had problems with jets since then ;) That being said, adding "medic helicopter" as a category of kills would be cool. On the side note- transport helicopters are never a focus of a MP server in DCS, we shouldn't expect the balance to have us in focus guys. Let's just accept that some of us will get shot, that's the way it is. On the side note- any chance of FARPs getting FM transmiters, or something so we can home them to navigate? I am trying to think of a way to navigate in MP sessions, and since Hueys don't even get a Doppler radar Mi-8 has it is tricky without a printed map. [sIGPIC]http://i55.tinypic.com/21oydlx.jpg[/sIGPIC] ヒューイ最高!o(≧∇≦o)
Martillo1 Posted May 22, 2016 Posted May 22, 2016 In the words of Joe Abercrombie from the last argument of kings- "Rules are for children. This is war, and in war the only crime is to loose." Taking the word of a fantasy and fiction writer as final argument in a discussion about the laws of war. You made my day :megalol: Vista, Suerte y al Toro! [sIGPIC][/sIGPIC]
Mirknir Posted May 22, 2016 Author Posted May 22, 2016 Have much fun yesterday as Medic. But one thing is very hard. From Kutais Mash to Kashuri you fly 30minutes with the UH-1, oneway... Yesterday the SA15 and SA9 in Gomi has a lot of fun XD I was an the way back von the farp with random pilots if 5 of us shoot/crash down. No time to handle in under an hour. So you can only do 4 medeva. Runs to the middle of the zone in ONE server session. Thats annoying. Could we have a forward mash in Zestafoi or so? Yea its in my plan to decrease the average time of a rescue mission. My idea way to create field hospitals that are not farp but where you can drop downed pilot. You could use them or not thus you would choose your mission duration. It could also decrease the frustration of being shot down. You would still need to go back to a farp/airport to refuel. Mirknir My old server: The Thread
Mirknir Posted May 22, 2016 Author Posted May 22, 2016 On the side note- transport helicopters are never a focus of a MP server in DCS, we shouldn't expect the balance to have us in focus guys. I am trying to change that, that's why I scripted all the rescue/transport/explosive mission. I want to lessen the frustration of helicopters getting killed but not by punishing the opposite part. This could also apply to Korean war or WWII planes entering the conflict zone BTW. I understand people wanting full on danger and I also understand people wanting a more chilled experience. I think that by adding an 'enemy fighters in vicinity' warning/info and some hospital fields to reduce, if you want, the average rescue time should help helicopter stay alive and/or not get as frustrated to get shot down after a 1h rescue flight. Stay tuned! Mirknir My old server: The Thread
mafuasu Posted May 22, 2016 Posted May 22, 2016 I tried a transport mission, too. With the Huey you need three runs for one succes. The last run only need ONE cargo place. Could you decrease 3x ammo to two? Them a two ship flight or one single in two runs could do the mission.
PeroperoDokkiri Posted May 22, 2016 Posted May 22, 2016 I think that by adding an 'enemy fighters in vicinity' warning/info and some hospital fields to reduce, if you want, the average rescue time should help helicopter stay alive and/or not get as frustrated to get shot down after a 1h rescue flight. Stay tuned! That's cool idea. [sIGPIC]http://i55.tinypic.com/21oydlx.jpg[/sIGPIC] ヒューイ最高!o(≧∇≦o)
Mirknir Posted May 22, 2016 Author Posted May 22, 2016 I tried a transport mission, too. With the Huey you need three runs for one succes. The last run only need ONE cargo place. Could you decrease 3x ammo to two? Them a two ship flight or one single in two runs could do the mission. Don't worry, transport mission tweaks and updates are also on my list :) However, I am just a one man team so I try to not attack too many subjects at the same time to ensure some sort of quality :thumbup: Mirknir My old server: The Thread
mafuasu Posted May 22, 2016 Posted May 22, 2016 Mirk thanks a lot!! I love your concept. This was no critic. Only an idea for more fun.
acdelta57 Posted May 22, 2016 Posted May 22, 2016 Taking the word of a fantasy and fiction writer as final argument in a discussion about the laws of war. You made my day :megalol: DCS IS FICTION :thumbup: [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
Mirknir Posted May 22, 2016 Author Posted May 22, 2016 Mirk thanks a lot!! I love your concept. This was no critic. Only an idea for more fun. I am actually considering a crossover feature. Delivery missions to 'supply' the field hospitals before they can be a valid rescue drop off point. Still checking the feasibility of that :book: Mirknir My old server: The Thread
PeroperoDokkiri Posted May 22, 2016 Posted May 22, 2016 DCS IS FICTION :thumbup: Still he was right about the importance of that quote in our discussion. [sIGPIC]http://i55.tinypic.com/21oydlx.jpg[/sIGPIC] ヒューイ最高!o(≧∇≦o)
Mirknir Posted May 23, 2016 Author Posted May 23, 2016 (edited) In Masterscript: Skynet v2.4.5 Updated: AI and Rescue System If there are less than X active rescues, the AI pilots ejecting will be injected in the system For now, if less than 4 rescues are active AI pilots will be given cool names and will be tagged with [AI] clan Added: Medical Personnel in the transport system Used to resupply hospital Added: Field Hospital Feature A Field Hospital is a delivery AND rescue drop-off. The hospital won't be an operational rescue drop-off until the delivery drop-off has been resupplied Added: 'Enemy Fighter In Vicinity' warning The warning will alert some more vulnerable aircrafts that enemy modern fighters are nearby The warning is, for now, in the Conflict Zone information popup Aircrafts receiving the warning are legacy fighters and transport helicopters Detection range is 30km for now In Map: Open Conflict Khashuri - v5.9.8 Fixed: Protected zone SAMs slacking their asses off A lot of SAM operators have been fired Both side still have a SA10 site in the center of their zone Red protected zone border is defended by some SA8 and SA19 Blue SA15 and SA8 were not firing at anything for some reason and were letting thru most of these nasty red Su27s Blue coalition have now deployed, at Kutaisi, an Hawk site codename 'Gandalf' in the hope that no-one shall pass Because they have so much money stealing everyone's oil, blue also installed some SA19 vehicles along Rioni river. I hope this will decrease the number of people script-killed by the protected zone flaks without being previously fired upon by SAMs Moved: Sachere Safehouse have been moved east Added: Field Hospitals One for each side LM59 Field Hospital for blue Kverno Field Hospital for red Tweaked: Review some delivery drop-off needs Tweaked: Medical Centers are now also delivery pick-ups This will allow Medic helicopter to load the necessary supply for Field Hospitals Edited May 23, 2016 by Mirknir Mirknir My old server: The Thread
Martillo1 Posted May 23, 2016 Posted May 23, 2016 :thumbup: BTW, I fear more Mirages than Eagles when I go Magnificent-8 :D Vista, Suerte y al Toro! [sIGPIC][/sIGPIC]
PeroperoDokkiri Posted May 23, 2016 Posted May 23, 2016 Changelog looks really, really nice! Thank you! [sIGPIC]http://i55.tinypic.com/21oydlx.jpg[/sIGPIC] ヒューイ最高!o(≧∇≦o)
Mirknir Posted May 23, 2016 Author Posted May 23, 2016 In Masterscript: Skynet v2.4.6 Tweaked: 'Enemy Fighter In Vicinity' warning Warning will now trigger its own message pop-up with its own related sounds The chosen sounds and messages should be relatively subtle so it won't make you spill your drink Warning alert begin will pop-up when players in enemy fighters enters a inner radius around your aircraft (for now 25km flat) Warning alert end will pop-up when all players in enemy fighters exited an outer radius around your aircraft (for now 35km flat) This threshold system should help to avoid pop-up spam Don't hesitate to feedback on this system as I don't pilot transport helicopter or legacy aircrafts Mirknir My old server: The Thread
acdelta57 Posted May 23, 2016 Posted May 23, 2016 :no_sad: [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
Mirknir Posted May 23, 2016 Author Posted May 23, 2016 (edited) :no_sad: Please try it before silently disapproving ;) It's a new system that can be tweaked or even optioned out in the future. I always prefer criticism and suggestion on which I can build :thumbup: Edited May 23, 2016 by Mirknir Mirknir My old server: The Thread
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