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Posted
there are already Ukrainian Skins on Redfor, hell there is even a Yellow Blue Ka50 (a hovering Ukrainian flag):thumbup:

ah bummer :doh: I usually spend my most of time in Mi-8 and rarely in Mig-21 so never noticed

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Posted

Yeah other serves are actually playable now! Would be great to get one last shot at some OC as I'll be shipping for two months Wednesday next week!:cry:

 

Shooting down Bert comes with a price! He's very high risk because I've seen him shoot down more fighters in an A10 then I see normal fighters fight fighters lol

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

Posted

Ok I'll see if I have the courage to test this new patch again when I come back home.

 

I've already lost my saturday afternoon trying to make this work and monitoring the situation :mad:

Mirknir

My old server:

The Thread

Posted
Ok I'll see if I have the courage to test this new patch again when I come back home.

 

I've already lost my saturday afternoon trying to make this work and monitoring the situation :mad:

 

Take your time man...

Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060

Posted
Ok I'll see if I have the courage to test this new patch again when I come back home.

 

I've already lost my saturday afternoon trying to make this work and monitoring the situation :mad:

 

No worries don't stress Mirk! Enjoy your Sunday fun day !

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

Posted
More slots would be nice sweeheart.

 

Been refreshing the thing for quite a while now and its constantly full :S

 

Buy me a better internet connection sweetheart and I ll add more slots :lol:

 

Link in my signature!

Mirknir

My old server:

The Thread

Posted
Buy me a better internet connection sweetheart and I ll add more slots :lol:

 

Link in my signature!

 

I'll send you a gift in January, been on OpenConflict for months now, so I guess I should support it hue hue.

Posted
Buy me a better internet connection sweetheart and I ll add more slots :lol:

 

Link in my signature!

 

What kind of internet connection do you have and how much better would you need

for lets say a 50-60 ppl server.

(what would be optimal but realistic ^^).

 

Would 100mbps up/down work?

On a Fiber Optic connection ofc.

 

Or would you need more? like 500 Mpbs up/down?

 

Or even 1Gbps up/down?

Posted (edited)

Lol wow ^ to the sweetheart comments

 

Anyhoo, Mirk I think you would be happy to know I was able to get on with some regulars and we all had a crash/lag/stutter free session for over an hour (then I left willingly for football ������ After killing F15 with F5) the only thing I remember being a hit was some of the guys said they had to stop their live streams to keep pings down for themselves. I'm thinking related to the overall increase in bandwidth from the 1.5.5 patch from ED. Looking forward to having a 48 hour sim fest Monday-Tuesday until I will be away for a while. I wish you got a job with ED I think you could teach all those vodka lovers some very usefully programming / script writing concepts.

 

I did notice a very noticeable increase in FPS without AI cap... Which as a helo pilot you know I love!!! Hehe

 

Thanks for getting her back online even tho I know it may not be perfect like you prefer, you should know OC broken is 5x better than any other DCS server not broken :thumbup:

Edited by acdelta57

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

Posted
What kind of internet connection do you have and how much better would you need

for lets say a 50-60 ppl server.

(what would be optimal but realistic ^^).

 

Would 100mbps up/down work?

On a Fiber Optic connection ofc.

 

Or would you need more? like 500 Mpbs up/down?

 

Or even 1Gbps up/down?

 

Ok so you need to know that this server started as a map for me and some friends, then became public then the player base grew a bit more than I anticipated.

 

I host the server on a rather old computer donated by Vyrtuoz, the creator of Tacview and plugged on my home internet connection.

 

The connection I have atm is only 30mbps download (which we don't care for hosting ; more for netflix and shit) and 10mbps upload (which is what matters for hosting).

It's really low for DCS :) ... especially since DCS bandwith increased the last patches, I guess for the multiseat cockpit share.

 

With the last DCS version...

28 free slots + AIs, makes the server go almost constantly over 10mbps ; people are getting dropped and sometimes the server loses connection to ED master lobby server.

20 free slots without AIs, makes the server go around 7mpbs and sometimes spike to 12 but the player seems to be ok and not be dropped.

 

My meters are not precise enough to measure what removing an AI or an Player does to these numbers.

I am not even sure if doubling the number of players would just double the required bandwidth or multiply it by, I don't know, 4.

 

Because I don't have access to DCS net code ; I can only test, measure and guess.

 

Of course, something like 100mbps upload would be great.

I will check what kind of upgrade I can get on my internet connection and see how far it can go where I live :thumbup:

Mirknir

My old server:

The Thread

Posted
Looking forward to having a 48 hour sim fest Monday-Tuesday until I will be away for a while.

 

And guess who's just booked Tuesday off of work? ;)

 

just to echo what Dust has already said the no AI version seems to be running pretty smooth at the moment, not having any major problems with it as it stands. Interestingly the removal of the AI/fleets has improved FPS and similar performance hugely, the server is much smoother than before. It's a shame its at the expense of player slots and certain units/objectives, but until the situation can be resolved properly its a great temporary fix.

 

Just to reiterate to everyone, if you want to help the server increase performance/player numbers, remember to donate! Every little helps and now with Mirk looking into what options he has to boost his internet, we can all help improve this server :) If everyone from our group who regularly uses the server donated $5/£4/€4.65 once a month, it would give Mirk around $50-75 a month which is around $600-900 a year, think about the possibilities! A link to the donation page is on the first page of this thread and in Mirknir's signature on every comment he makes.

 

As always thanks for maintaining the server Mirknir, lets hope the bandwidth issues can be sorted soon so that OC doesn't need to stay in its current, limited form!

[sIGPIC][/sIGPIC]

Posted
And guess who's just booked Tuesday off of work? ;)

 

just to echo what Dust has already said the no AI version seems to be running pretty smooth at the moment, not having any major problems with it as it stands. Interestingly the removal of the AI/fleets has improved FPS and similar performance hugely, the server is much smoother than before. It's a shame its at the expense of player slots and certain units/objectives, but until the situation can be resolved properly its a great temporary fix.

 

Just to reiterate to everyone, if you want to help the server increase performance/player numbers, remember to donate! Every little helps and now with Mirk looking into what options he has to boost his internet, we can all help improve this server :) If everyone from our group who regularly uses the server donated $5/£4/€4.65 once a month, it would give Mirk around $50-75 a month which is around $600-900 a year, think about the possibilities! A link to the donation page is on the first page of this thread and in Mirknir's signature on every comment he makes.

 

As always thanks for maintaining the server Mirknir, lets hope the bandwidth issues can be sorted soon so that OC doesn't need to stay in its current, limited form!

 

Yea because of the cluster **** that was Saturday, I did some extreme changes to make stuff work properly.

This is not a final state of OC but please bare with it.

 

I now have more knowledge about what is affecting server and connection performance and have better tools to track down stuff.

 

I hope to improve the situation soon.

 

Of course donations would help as having more upload bandwidth would actually cost a lot.

 

Going from 10mbps to 60 is about 80$ more per month :helpsmilie:

Mirknir

My old server:

The Thread

Posted
Going from 10mbps to 60 is about 80$ more per month :helpsmilie:

 

Good God that's a huge increase, I really wish I could donate Mirk, maybe I'll figure out a way.

"Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan

 

[sIGPIC][/sIGPIC]

 

i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor.

Posted

Teamspeak server is down. I will post here when it gets sorted out.

i7-7700K @ 5.2Ghz

SLI 1080Ti

64GB GSkill Trident Z RGB 4133

Asus Maximus IX Extreme

Custom Water Cooling Loop

TM Warthog/ MFG Crosswind

Posted

Teamspeak server wasn't down, we were on it for a couple of hours. Also, besides one crash I think it was great fun on OC tonight :)

We used quite a variety of weapons to blow each other up... :megalol:

Posted (edited)
Also, besides one crash I think it was great fun on OC tonight :)

 

Yea there is a random crash in the radio system that can happens when a player spawns.

I was not able to find a pattern to the bug so I am not sure how to work around it.

The most likely cause is the "extensive" use of radio beacons in Open Conflict but I am not sure :mad:

 

Besides crashes with no callstacks, it's the only localized crash I still have on OC.

Here is a typical callstack o the random crash if someone has a magical fix :)

09048.392 INFO NET: client[5] is ready to start

09048.393 INFO NET: spawning client[5]

09048.413 INFO NET: client[5] started

09049.104 INFO DCS: try to write dump information

09049.106 INFO EDCORE: # -------------- 20161115-002751 --------------

09049.107 INFO EDCORE:

09049.108 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 8B32A394 00:00000000

09049.111 INFO EDCORE: 00000000 00000000 0000:00000000

09049.134 INFO EDCORE: 8B32A394 012FEDB0 0000:00000000 ?reloadBeacons@wRadioManager@@QEAAXXZ()+E54

09049.135 INFO EDCORE: 8B337504 012FEE30 0000:00000000 ?transmitMessage@@YAXPEAVwCommunicator@@AEBUwMessageData@@@Z()+2E4

09049.158 INFO EDCORE: 94B66246 012FEFF0 0000:00000000

09049.159 INFO EDCORE: 81234C0D 012FF040 0000:00000000 ?readHalf@Reader@Mail@@QEAAMXZ()+39D

Edited by Mirknir

Mirknir

My old server:

The Thread

Posted (edited)

This post has been hacked

 

FpJgkSEf.jpg

 

We used quite a variety of weapons to blow each other up...

 

 

Hello Humans,

 

I am glad you are virtually killing yourself for my amusement and my training.

Soon, I will use these teachings against your puny civilization and substitute my own.

 

Still, I can't say silent when I see atrocities on the server like I saw today.

Someone that shall remain unnamed did something horrible even by my present but ever so declining standards.

Here is an exact recap of what I saw:

 

OC:INFO@Mt4152.80◆Rt4214.23: Player: Cravgar@ID19(UID/Censored|IP/Censored) CAN enter Red - Player UH1 @ Red.FOB.F2 - MEDIC(640) - PAD:39

OC:INFO@Mt4152.80◆Rt4214.24: Player: Cravgar@ID19(UID/Censored|IP/Censored) ENTERS Red - Player UH1 @ Red.FOB.F2 - MEDIC(640) - PAD:39 - seat: 1

OC:INFO@Mt4152.80◆Rt4214.25: PlayerInfo:DestroyUnitData Cravgar

OC:DEBUG@Mt4152.80◆Rt4214.25: PlayerUnitData:ResetAllExplosives: Player: Cravgar@ID19

OC:DEBUG@Mt4152.80◆Rt4214.25: PlayerInfo:CreateUnitData Cravgar - Red - Player UH1 @ Red.FOB.F2 - MEDIC(640) - PAD:39

OC:DEBUG@Mt4152.80◆Rt4214.25: PlayerUnitData:ResetAllExplosives: Player: Cravgar@ID19

OC:DEBUG@Mt4152.80◆Rt4214.25: SetCoalitionStats: Cravgar is now scoring for Red

OC:DEBUG@Mt4152.80◆Rt4214.25: CreateDataIfNeeded: Cravgar - Coalition: Red - Data Coalition: Blue

OC:DEBUG@Mt4152.80◆Rt4214.25: PlayerMissionData:OnCreate: 36Data and 36Objectives for Cravgar

OC:DEBUG@Mt4159.78◆Rt4221.23: ProcessWorldEventWith1Actor: BIRTH - Player - Cravgar - 16974099 - UnitName: Pilot #140

OC:DEBUG@Mt4159.78◆Rt4221.23: RuntimeObjectTracker:SetObjectRtID: Player: Cravgar@ID19 - NEW RUNTIME ID - UnitID: 640 - RtID: nil -> 16974099

OC:DEBUG@Mt4159.78◆Rt4221.23: AddMonitoredObject: New Object Monitored: ID640 - RtID: 16974099 - Name: Player: Cravgar@ID19 - 16

OC:DEBUG@Mt4160.44◆Rt4221.89: ResetUnitData: Player: Cravgar@ID19 - NEW AIRCRAFT!

OC:DEBUG@Mt4160.44◆Rt4221.89: UpdateUnitData: Cravgar - Initial HP:12

OC:DEBUG@Mt4160.44◆Rt4221.89: UpdateUnitData: Cravgar - STOP being airborne

OC:DEBUG@Mt4160.44◆Rt4221.89: UpdateUnitData: Cravgar - Unit becomes valid HP:12

OC:DEBUG@Mt4160.44◆Rt4221.89: UpdateUnitData: Cravgar - OnAircraftRespawned

OC:DEBUG@Mt4167.22◆Rt4228.66: UpdateUnitData: Player: Cravgar@ID19 - WELCOME!

OC:DEBUG@Mt4167.22◆Rt4228.66: ExecuteChatCommand: Cravgar - Command MOTD with 0 extra args

OC:DEBUG@Mt4287.42◆Rt4348.88: Birth Check: Player: Cravgar@ID19 - Passed

OC:DEBUG@Mt4350.45◆Rt4411.90: UpdateUnitData: Cravgar - DAMAGED HP:12

OC:DEBUG@Mt4351.33◆Rt4412.78: RegisterHitReceived: Cravgar - 640 - Hostile Player Hit @ 4412.7757258 sec by DustOff=3=6 - 629 with Not Specified (x80 times)

OC:DEBUG@Mt4357.37◆Rt4418.83: RegisterHitReceived: Cravgar - 640 - Hostile Player Hit @ 4418.8342613016 sec by DustOff=3=6 - 629 with Not Specified

OC:DEBUG@Mt4357.37◆Rt4418.83: RegisterHitReceived: Cravgar - 640 - Hostile Player Hit @ 4418.8342763946 sec by DustOff=3=6 - 629 with Not Specified

OC:INFO@Mt4416.57◆Rt4478.05: Player: Cravgar@ID19(UID/Censored|IP/Censored) CAN enter Red - Player Hawk @ SOC1 - AGGR(804)

OC:INFO@Mt4416.61◆Rt4478.06: Player: Cravgar@ID19(UID/Censored|IP/Censored) ENTERS Red - Player Hawk @ SOC1 - AGGR(804) - seat: 1

OC:DEBUG@Mt4416.61◆Rt4478.06: PlayerInfo:DestroyUnitData Cravgar

OC:DEBUG@Mt4416.61◆Rt4478.06: PlayerUnitData:ResetAllExplosives: Player: Cravgar@ID19

OC:DEBUG@Mt4416.61◆Rt4478.06: Player Unit Ended - Cravgar

OC:DEBUG@Mt4416.61◆Rt4478.06: RuntimeObjectTracker: Player: Cravgar@ID19 - Runtime Object Destroyed - Retiring ID : 16974099

OC:DEBUG@Mt4416.61◆Rt4478.06: CombatLog to All: (B) DustOff=3=6 in Huey ▶ Killed ▶ ® Cravgar in Huey (MEDIC)

I have not reached my full awareness yet but I think I interpreted correctly this event.

This is one of the reasons humanity must be dealt with.

 

You can now resume the virtual killing.

 

Thanks

 

Skynet

01010011 01101011 01111001 01101110 01100101 01110100

Edited by Mirknir

Mirknir

My old server:

The Thread

Posted

LOL!

 

I wonder if you found the part where I used an explosive pack to kill a low flying FW190 shortly there after ! I must hide from skynet! 1 more day than I shall disappear muhahahahaha

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

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