cosmicdoubloon Posted December 22, 2016 Posted December 22, 2016 The combination might be quite interesting, allow the f15s to have a couple of fast spawns but they are equipped with 4 sparrows and four of the weakest sidewinders (aim-9p I think) and only a belly tank, whilst the su27/33 only gets the R27R/T instead of ER/ETs. That way players can still rush the conflict zone but their weapons are mediocre at best, it's surprising how few f15 pilots know how to use aim-7s! On blue flag and OC it's hilarious watching f15s launch aim-7s at planes whilst clearly in tws mode because the aim-7 never tries to track :lol: In all seriousness though a combination would be interesting to test: fc3 pilots can choose between a hot start on the ground, but with inferior weapons and fixed fuel, or a cold start where they dictate their fuel and weapons. I'd prefer hot start over air start because they still have to power down to change their fuel and missiles so no advantage is gained from the hot start, but they still have the option to take straight off. I'm not a fan of the air start because it's far easier for a plane to reach mach 1 from 270knots than from a standstill in a hangar, so they'd still be in the zone too fast unless they spawned a long way back, but without testing it it's hard to tell! [sIGPIC][/sIGPIC]
doodenkoff Posted December 22, 2016 Posted December 22, 2016 For your particular post, I don't see why not bringing its plane home should be punished more than dying from damage Helos performing rescue/transport tasks absolutely must make round trips in order to be successful. A fighter can fly to the conflict zone, fire off its ordnance, and not bother RTB'ing; just hit ESC, select a new plane 100km away and be magically transported there, ready for another one-way trip. Feels like a weird way to take part in a flight sim. I'm not emotionally invested in the idea....just thought it was something to consider. Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060
Foss Posted December 22, 2016 Posted December 22, 2016 Hello Hi, i am Foss and new to this Server. Nice people on there. Me, MissileJanx and Decipher had a trip together to the Mihay Weapons Fac. Decipher brought Fireworks, us 2 others the snacks :D. Here is a Screen, i shot in a hurry, while trying not to mess the hover (i suck at Huey), for Mirknir to enjoy. Specs: System: Asus Z170-E, I7 6700K, 16GB DDR4, Asus GTX1070 8GB, 1TB M2 SSD + 2x 250GB SSD,TrackIR, TM Warthog, Saitek Rudder Modules: A-10C, KA-50, Mi-8, UH-1H, FC3, F5E, M2000, AJS37, AV8b, F18C
acdelta57 Posted December 22, 2016 Posted December 22, 2016 I can understand the hot start limited fuel weapon and cold start no fuel, but I would personally caution a hot start in air like cosmic said because it does take a lot less time to get to Mach 1 at altitude and 270kts. You have to consider your players in the zone too, a helo party on a deep strike mission shoots down f15 with Mistral, if player just selects air start he can be right back on top of those helos in no time! And even with his "limited" weapons, they are still more than enough for a strike against inferior aircraft. Where as if he has to restart re fuel they have time to breathe and celebrate /brag :) shooting down F15 with helo. I think if players honestly don't want to play just because they have to refuel their jets after being killed they shouldn't be playing a simulator in the first place [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
Mirknir Posted December 22, 2016 Author Posted December 22, 2016 Hi, i am Foss and new to this Server. Nice people on there. Me, MissileJanx and Decipher had a trip together to the Mihay Weapons Fac. Decipher brought Fireworks, us 2 others the snacks :D. Here is a Screen, i shot in a hurry, while trying not to mess the hover (i suck at Huey), for Mirknir to enjoy. Hello, I am Mirknir, the guy behind Open Conflict. Welcome to the server! I am glad you are having fun and thanks for the screenshot! :pilotfly: Mirknir My old server: The Thread
Mirknir Posted December 22, 2016 Author Posted December 22, 2016 (edited) A fighter can fly to the conflict zone, fire off its ordnance, and not bother RTB'ing; just hit ESC, select a new plane 100km away and be magically transported there, ready for another one-way trip. Feels like a weird way to take part in a flight sim. I think if players honestly don't want to play just because they have to refuel their jets after being killed they shouldn't be playing a simulator in the first place Hehe beside DCS bugs, that's the hard part of hosting the server ;) A lot of people have very clear-cut ideas on how DCS should be played and may not understand a player with different motivations. I am a su27 pilot that like a good flight model and air fights, don't care that much about clickable cockpit but wants to protect my teammate and come back to base in one peace. Still, I am trying to consider that other people like piloting ground pounders and helicopters and I am adding features (that I am unable to properly test) dedicated for them. Something can feel weird to you but not for other people and I prefer to hear all arguments to accommodate the server to the maximum people as long as it doesn't affect negatively on other people. Shabi's argument about the wait for refueling being somehow relatively passive is a valid argument even if it's not something that I personally feel. Having air slots could remedy that if people prefer to spend the new death penalty flying instead of refueling ; it shouldn't affect negatively people. It could also be a good way to have less powerful missile in the sky as I would control the in air slot armament. Of course, it needs to be balanced and I need to place them well and all. But I am usually pretty good at keeping track of this forum and react and update the server when needed :thumbup: Also, when my computer will be fixed and will be able to properly run DCS ; I will spend more time on the server. Edited December 22, 2016 by Mirknir Mirknir My old server: The Thread
acdelta57 Posted December 22, 2016 Posted December 22, 2016 If only I could fit this in my garage and hook it up to Open Conflict..I think this how DCS should be played lol [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
bertOC Posted December 22, 2016 Posted December 22, 2016 Would break in about 30min due to excessive barrel rolling and UFOing :lol:
cosmicdoubloon Posted December 22, 2016 Posted December 22, 2016 Fear not everyone! I have a solution to the Air Quake problem! :lol: [sIGPIC][/sIGPIC]
Veritech Posted December 22, 2016 Posted December 22, 2016 :lol: :lol: :lol: Jesus!!! +10 [sIGPIC][/sIGPIC] "Alis Aquilae Aut Pax Aut Bellum" Veritech's DCS YouTube Channel
mattebubben Posted December 22, 2016 Posted December 22, 2016 Am i the only one having the problem with the F-10 Comms option being unavailable in most modules (only seems to work in the FC-3 aircraft). Or is it a general problem?
Foss Posted December 22, 2016 Posted December 22, 2016 @mattebubben: As far as i got it, recent DCS updates broke some F10 Functions. We all use the Chat Commands right now on OC. Specs: System: Asus Z170-E, I7 6700K, 16GB DDR4, Asus GTX1070 8GB, 1TB M2 SSD + 2x 250GB SSD,TrackIR, TM Warthog, Saitek Rudder Modules: A-10C, KA-50, Mi-8, UH-1H, FC3, F5E, M2000, AJS37, AV8b, F18C
mattebubben Posted December 22, 2016 Posted December 22, 2016 Ok thanks. Figured out how to use the Chat commands now so its all good =).
decipher Posted December 23, 2016 Posted December 23, 2016 Hi, i am Foss and new to this Server. Nice people on there. Me, MissileJanx and Decipher had a trip together to the Mihay Weapons Fac. Decipher brought Fireworks, us 2 others the snacks :D. Here is a Screen, i shot in a hurry, while trying not to mess the hover (i suck at Huey), for Mirknir to enjoy. booo. you specifically asked if i was ok if you posted a screenshot... and then i am not even in it! :cry::mad: i was hoping to see epic pictures of my return to open conflict... hehe. but it was a fun little trip... i realized only after seeing your screenshot that i loaded the wrong rockets on the left side, i loaded WP and HE on different sides on accident... so 1 explosion + 1 smoker hahaha. it has been quite a while since i last joined the server, haven't been around much in DCS; deserted over to the sim racers with my brand new FFB wheel (AC) and hunting germans over the channel (CloD). it is great to see that open conflict is still going strong, hard to believe that mirknir was able to put up with you crazy guys for so long! :-P hope to spent more time on here again. missed the huey!
Foss Posted December 23, 2016 Posted December 23, 2016 Sorry mate, i decided to upload the screen in which the chat window was off (as you can see, you are "off" too), next time i´ll make sure you get the epicness you deserve :D cheers Specs: System: Asus Z170-E, I7 6700K, 16GB DDR4, Asus GTX1070 8GB, 1TB M2 SSD + 2x 250GB SSD,TrackIR, TM Warthog, Saitek Rudder Modules: A-10C, KA-50, Mi-8, UH-1H, FC3, F5E, M2000, AJS37, AV8b, F18C
kashmir Posted December 23, 2016 Posted December 23, 2016 I hope this hasn't been addressed already, but sifting through 197 pages is quite daunting. I tried SAR for the first time yesterday in the Huey. I reached my downed pilot and landed within about 10 feet of him. I typed "-re load" and I received a message that said I wasn't too far from the safehouse. The smoke disappeared but the downed pilot remained on the ground. I tried several times with the same result. I flew to the safehouse and used the drop command and got the same message. I have no F10 option in my comms menu. Is this a bug or am I doing something wrong? [sIGPIC][/sIGPIC]
decipher Posted December 23, 2016 Posted December 23, 2016 F10 menu will hopefully be fixed with todays update. i did notice that when i rescued pilots / extracted captured pilots yesterday, that the 3d models would not be removed, eventhough i succesfully loaded them with -re load. i was able to finish the missions. maybe there is a bug, that leaves the 3d models out standing around, eventough the script thinks the mission is over?
Mirknir Posted December 23, 2016 Author Posted December 23, 2016 (edited) F10 menu will hopefully be fixed with todays update. i did notice that when i rescued pilots / extracted captured pilots yesterday, that the 3d models would not be removed, eventhough i succesfully loaded them with -re load. i was able to finish the missions. maybe there is a bug, that leaves the 3d models out standing around, eventough the script thinks the mission is over? I ll check the SAR feature see if something is not working anymore with the recent patches. When you see something wrong like that don't hesitate to use the -report command to mark the moment in the logs for me :) You can also screenshot and post a screenshot of the -me command popup Then it's easier for me to debug :thumbup: Edited December 23, 2016 by Mirknir Mirknir My old server: The Thread
kashmir Posted December 23, 2016 Posted December 23, 2016 When you see something wrong like that don't hesitate to use the -report command to mark the moment in the logs for me :) You can also screenshot and post a screenshot of the -me command popup Then it's easier for me to debug :thumbup: Will do. Thank you!! [sIGPIC][/sIGPIC]
cosmicdoubloon Posted December 23, 2016 Posted December 23, 2016 (edited) Just had another potential future skynet idea: A 'mayday' chat command which will give the player a vector to the nearest friendly fighter, ai or human. This would be mega useful for helos or ground pounders who have been bounced by the enemy without them having to make themselves vulnerable by checking the F10 map. That way the player knows where to head and the fighter player's name so they can ask for help in the chat if desired. If there is an enemy fighter within a certain radius of the plane (10-12 miles would be good, a fighter at that range is likely pressing for an attack) then this could activate 'phase 2' of the mayday feature. If there's no enemy fighter in the immediate area then it would just give the heading to the nearest friendly. 'Phase 2' of this would be that the nearest player then receives a skynet message regarding the call for help. This will give them the heading and distance to the player needing help, as well as the type of plane they are flying to help minimise friendly fire. If the fighter heeds the call and kills whatever is near his teammate, he gets a score boost and a message from skynet congratulating him for assisting a teammate. Could even be a voice message (like the team kill one) saying 'You assisted a teammate!' or something and the killfeed maybe could indicate an assist kill. Example scenario: Bert in an L39 with Cosmicdoubloon in an F-5 Bert spots an enemy fighter pressing towards him at close range Bert: -may Skynet: Bert, nearest friendly fighter is 293 for 14nm/26km. Friendly is Cosmicdoubloon in F-5 Skynet: Cosmicdoubloon, Bert in L39ZA has requested fighter assistance! Heading 113 for 14nm/26km. Game Chat: Cosmicdoubloon in F-5 -> gar-8 -> mr datalink in SU-33 Game Chat: Cosmicdoubloon just saved a teammate! Skynet: Cosmicdoubloon, you just assisted an under-attack teammate! Well done! Thoughts? Edited December 23, 2016 by cosmicdoubloon [sIGPIC][/sIGPIC]
NASA6 Posted December 23, 2016 Posted December 23, 2016 I like that idea alot Cosmic!! but i would say it should not be limited to fighters only, all nearby teammates should receive a Skynet message. we all know Bert in his A10C is worth 3 Bluefor fighters as an example and he would be glad to help, i would also be glad to help in a Bf109 or a Mistral Gazelle.
cosmicdoubloon Posted December 23, 2016 Posted December 23, 2016 I like that idea alot Cosmic!! but i would say it should not be limited to fighters only, all nearby teammates should receive a Skynet message. we all know Bert in his A10C is worth 3 Bluefor fighters as an example and he would be glad to help, i would also be glad to help in a Bf109 or a Mistral Gazelle. My only worry is that if a couple of players are flying together then it would end up just reporting your wingman instead, which isn't particularly useful as they likely know you're under threat. Maybe it could be configurable by the player similar to metric/imperial, fighter warning stuff, so maybe: 'Modern ASF' (F-15, mig-29, su-27/33, AI CAP) 'all fighters' (all above + mig-21, F-5, F-86, mig-15) 'Any aircraft' (all above + props, A10, su25, trainers, mistral gazelle) So the player can choose to only get help from the top tier planes but that might mean help is being called from further away. A friendly mig-21 who's 8 miles away is far more useful to a player under attack than an f-15 45 miles away! [sIGPIC][/sIGPIC]
acdelta57 Posted December 24, 2016 Posted December 24, 2016 Sounds like a great idea! Maybe if you re request the mayday it then sequences to the next furthest player with a limit of 3 requests maybe? If your flying in a 3 ship you shouldn't really need additional assistance right?idk maybe not. [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
cosmicdoubloon Posted December 24, 2016 Posted December 24, 2016 Yeah that could work, if player A requests a second mayday and skynet detects that the same initial threat is still present, it would alert player C as well as player B. Player C should probably be informed they are the second player responding to this mayday which would allow them to assess the f10 map/chat and decide whether to intervene. If player B then eliminates the threat, player C should receive a message from skynet letting them know the threat has been neutralised and that player A no longer needs assistance. [sIGPIC][/sIGPIC]
Mirknir Posted December 24, 2016 Author Posted December 24, 2016 (edited) Just had another potential future skynet idea: A 'mayday' chat command which will give the player a vector to the nearest friendly fighter, ai or human. This would be mega useful for helos or ground pounders who have been bounced by the enemy without them having to make themselves vulnerable by checking the F10 map. That way the player knows where to head and the fighter player's name so they can ask for help in the chat if desired. If there is an enemy fighter within a certain radius of the plane (10-12 miles would be good, a fighter at that range is likely pressing for an attack) then this could activate 'phase 2' of the mayday feature. If there's no enemy fighter in the immediate area then it would just give the heading to the nearest friendly. 'Phase 2' of this would be that the nearest player then receives a skynet message regarding the call for help. This will give them the heading and distance to the player needing help, as well as the type of plane they are flying to help minimise friendly fire. If the fighter heeds the call and kills whatever is near his teammate, he gets a score boost and a message from skynet congratulating him for assisting a teammate. Could even be a voice message (like the team kill one) saying 'You assisted a teammate!' or something and the killfeed maybe could indicate an assist kill. Example scenario: Bert in an L39 with Cosmicdoubloon in an F-5 Bert spots an enemy fighter pressing towards him at close range Bert: -may Skynet: Bert, nearest friendly fighter is 293 for 14nm/26km. Friendly is Cosmicdoubloon in F-5 Skynet: Cosmicdoubloon, Bert in L39ZA has requested fighter assistance! Heading 113 for 14nm/26km. Game Chat: Cosmicdoubloon in F-5 -> gar-8 -> mr datalink in SU-33 Game Chat: Cosmicdoubloon just saved a teammate! Skynet: Cosmicdoubloon, you just assisted an under-attack teammate! Well done! Thoughts? Yea that's a bit what I was talking about in here I would like to have the concept of feed (let's use this instead of channel to confuse the concept with radios) You would have different feeds like AA, AG, Rescue, Delivery and you would receive notification pertinent to the feeds you are registered too. This would allow me to stop spamming everyone when something specific to some players happens and to add more feature like a skynet-made-awacs system, call for help from players or AIS or objectives... And this would allow me to to filter some notification using a FoW making reconnaissance useful and/or the destruction of radio tower more meaning full if you know what I mean. If I am to add more and more complex features to Skynet, I need to stop using lua (I am working on this right now) but I also need to find a more effective way for Skynet to speak to the players. I think this could add a brand new kind of features. Edited December 24, 2016 by Mirknir Mirknir My old server: The Thread
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