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Posted

I actually jumped in with a sarcastic attempt at humor but deleted it. :music_whistling:

 

Instead, I will take the opportunity to welcome Heli3 to the community. You will find it is generally speaking a well educated and more mature group of folks.

 

Please clearly state what you think is not correct.

 

You will find the developers communicate with the community and answer most questions with a lot of patience even when it is clear the audience does not understand the answer. Bear with it and you will find this sim is very rewarding.

 

:thumbup:

Answers to most important questions ATC can ask that every pilot should memorize:

 

1. No, I do not have a pen. 2. Indicating 250

Posted
In my opinion Mustang flight model is in beta.

 

Compare it with the IL-2 Sturmovik 1946. DCS Mustang flies more like Flight Simulator.

 

 

q597V7o.gif

 

 

No, just no. The DCS: P51d has a pretty good flight model imo, it's probably the best WW2 era sim I've ever flow in terms of just the actual aircraft functions and feeling.

[sIGPIC]sigpic67951_1.gif[/sIGPIC]

Posted
Is there a Flight model matrix somewhere for all DCS modules?

 

Not that i am aware of, care to make one? :)

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

Posted (edited)
Not that i am aware of, care to make one? :)

Of course not :sly:

Whats a flightmodel matrix? :)

A table or a list: module - type of FM.

 

Edit:

How about a link to the official post discussing the differences between FM's...

Edited by Bucic
Posted

From my flight last night (single player), I was trying to do a snap roll. Previously, pull back hard with full right rudder and you got a very brisk snap roll to the right. With the FM last night, she refused to do it. I tried to ease the pulling only to get very weird physics tossing the plane around.

 

So I tried one to the left. I pulled hard (not full, just about 3/4 the way back) and kicked left rudder and eventually got some semblance of a snap roll.

 

The flight model has been seriously changed since I started flying it last year (?) when it first came out. Aerobatics "at the edge" is now, in my opinion, not realistic.

The Hornet is best at killing things on the ground. Now, if we could just get a GAU-8 in the nose next to the AN/APG-65, a titanium tub around the pilot, and a couple of J-58 engines in the tail...

Posted
From my flight last night (single player), I was trying to do a snap roll. Previously, pull back hard with full right rudder and you got a very brisk snap roll to the right. With the FM last night, she refused to do it. I tried to ease the pulling only to get very weird physics tossing the plane around.

 

So I tried one to the left. I pulled hard (not full, just about 3/4 the way back) and kicked left rudder and eventually got some semblance of a snap roll.

 

The flight model has been seriously changed since I started flying it last year (?) when it first came out. Aerobatics "at the edge" is now, in my opinion, not realistic.

 

The FM snap rolls very realistically if you perform the snap roll correctly.

 

Pulling back hard and applying full rudder is not a snap roll nor will a real aircraft do one with that control input.

 

http://www.popularmechanics.com/adventure/sports/a6585/how-to-snap-roll-a-stunt-plane/

Answers to most important questions ATC can ask that every pilot should memorize:

 

1. No, I do not have a pen. 2. Indicating 250

Posted

Practice....there is a reason why snap rolls are one of the most difficult aerobatic maneuvers to correctly perform. A lot is going on in a very short period of time!

Answers to most important questions ATC can ask that every pilot should memorize:

 

1. No, I do not have a pen. 2. Indicating 250

Posted

Thanks for the link, Crumpp. However, (and perhaps I didn't express myself too well), the directions given by Kirby Chambliss is precisely what I did to get a snap roll (ha! three years ago!) in the P-51. What I was saying about last night was that the P-51 refused to do it. It would not continue with the right wing stall giving the "snap". From Mr. Chambliss's text:

 

2. Rapidly and aggressively pull the control stick back to abruptly pitch the nose of the plane upward.

 

3. Step on the right rudder pedal, causing the left wing to lift and move forward while the right wing stalls"For a normal roll, you'd gently pull the stick back to move the nose up," Chambliss says. "For a snap-roll it has to be super-fast in order to stall the wing." Hold on. "The plane will be spinning at an extremely high rotation rate of about 500 degrees per second as the left wing flies, causing a huge lift, and the right wing stalls, causing no lift."

 

I will try again tonight to make sure the FM will not allow the snap roll properly. Here is a YouTube video from 2012 that shows one of my old snap rolls.

 

 

The Hornet is best at killing things on the ground. Now, if we could just get a GAU-8 in the nose next to the AN/APG-65, a titanium tub around the pilot, and a couple of J-58 engines in the tail...

Posted
not realistic
This may be a daft question, but are you sure your JS is giving you full control surface deflection?

The DCS Mi-8MTV2. The best aviational BBW experience you could ever dream of.

Posted

I just flew it again, this time at Sochi... not that location matters. :) And, yes, the Joystick is the TM Warthog and gives me full input without issues.

 

The snap roll CAN be accomplished. However, for some reason, sometimes, I get a weird reaction. (Thus why I made my initial post about it.)

 

Here is the YouTube video of my track:

 

The Hornet is best at killing things on the ground. Now, if we could just get a GAU-8 in the nose next to the AN/APG-65, a titanium tub around the pilot, and a couple of J-58 engines in the tail...

Posted
Yes

 

http://forums.eagle.ru/showthread.php?t=122801

 

See the attached word file.

I was searching for exactly this topic but the forum search function did not return any meaningful results when I used: 'wind tunnel professional flight model' keywords. Or no results at all when I used: 'AFM PFM generation flight model' or something along the lines.

 

Thank you!

 

PS. I wish ED stopped relying on the forums to publish such vital information.

Posted

IIRC some handbook, wasn't intentional snap rolls forbidden in P-51? If it was may be there was a reason.

 

S!

"I went into the British Army believing that if you want peace you must prepare for war. I believe now that if you prepare for war, you get war."

-- Major-General Frederick B. Maurice

Posted
Thanks for the link, Crumpp. However, (and perhaps I didn't express myself too well), the directions given by Kirby Chambliss is precisely what I did to get a snap roll (ha! three years ago!) in the P-51. What I was saying about last night was that the P-51 refused to do it. It would not continue with the right wing stall giving the "snap". From Mr. Chambliss's text:

 

2. Rapidly and aggressively pull the control stick back to abruptly pitch the nose of the plane upward.

 

3. Step on the right rudder pedal, causing the left wing to lift and move forward while the right wing stalls"For a normal roll, you'd gently pull the stick back to move the nose up," Chambliss says. "For a snap-roll it has to be super-fast in order to stall the wing." Hold on. "The plane will be spinning at an extremely high rotation rate of about 500 degrees per second as the left wing flies, causing a huge lift, and the right wing stalls, causing no lift."

 

I will try again tonight to make sure the FM will not allow the snap roll properly. Here is a YouTube video from 2012 that shows one of my old snap rolls.

 

 

[YOUTUBE]V8P01NPBt7s[/]

Weird. I could swear that during my practice sessions I was kicking the left pedal. I mean a real stunt plane. Are there two types of snap rolls?

Posted
Weird. I could swear that during my practice sessions I was kicking the left pedal. I mean a real stunt plane. Are there two types of snap rolls?
You can roll both sides. It's just easier or harder going with or against torque.

 

S!

"I went into the British Army believing that if you want peace you must prepare for war. I believe now that if you prepare for war, you get war."

-- Major-General Frederick B. Maurice

  • ED Team
Posted

At this crazy speed the pedal can not be deflected to cause significant sideslip. Early version can be without the hinge moment restriction.

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

Posted
Thanks for the link, Crumpp. However, (and perhaps I didn't express myself too well), the directions given by Kirby Chambliss is precisely what I did to get a snap roll (ha! three years ago!) in the P-51. What I was saying about last night was that the P-51 refused to do it. It would not continue with the right wing stall giving the "snap". From Mr. Chambliss's text:

 

2. Rapidly and aggressively pull the control stick back to abruptly pitch the nose of the plane upward.

 

3. Step on the right rudder pedal, causing the left wing to lift and move forward while the right wing stalls"For a normal roll, you'd gently pull the stick back to move the nose up," Chambliss says. "For a snap-roll it has to be super-fast in order to stall the wing." Hold on. "The plane will be spinning at an extremely high rotation rate of about 500 degrees per second as the left wing flies, causing a huge lift, and the right wing stalls, causing no lift."

 

I will try again tonight to make sure the FM will not allow the snap roll properly. Here is a YouTube video from 2012 that shows one of my old snap rolls.

 

 

 

You forgot step 4 which is the most important if you want to do a snap roll.

 

4. Guide the stick forward and depress the left rudder pedal to re-engage airflow to the right wing. Here's where timing comes in. "You need to get the plane upright so you don't get stuck upside-down or on its side. The goal is to snap the right wing back into action, getting the airflow to reattach itself to the wing in order to straighten the plane out." This is easier said than done. "I've been doing this so long, I'm really at one with my planes," Mr. Chambliss says. "I think of the wings as extensions of my arms."

 

:smilewink:

 

That is why your snap rolls are not smooth in DCS. Try it.

Answers to most important questions ATC can ask that every pilot should memorize:

 

1. No, I do not have a pen. 2. Indicating 250

Posted
At this crazy speed the pedal can not be deflected to cause significant sideslip. Early version can be without the hinge moment restriction.

 

Good point Yo-Yo....

 

Entry speed makes a huge difference. IRL, it will kill you.

Answers to most important questions ATC can ask that every pilot should memorize:

 

1. No, I do not have a pen. 2. Indicating 250

  • 4 weeks later...
Posted
The FM snap rolls very realistically if you perform the snap roll correctly.

 

Pulling back hard and applying full rudder is not a snap roll nor will a real aircraft do one with that control input.

 

http://www.popularmechanics.com/adventure/sports/a6585/how-to-snap-roll-a-stunt-plane/

 

I'm a bit late to this thread and Crumpp beat me to it. I always hear people on flight sims say something doesn't seem realistic, but what are you comparing it to if you've never flown a real plane? Most likely, someone wasn't doing a snap roll correctly and has never really done one. No offense.

I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals

Posted

OP: if you want your head to tilt because of G forces, you can enable this in options menu. There is a tickbox for "head movement with G-forces".

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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