panther494th Posted September 16, 2015 Posted September 16, 2015 theres a balance to be had here . id strap on a new jet and go. a week in the pub waiting for a repair wood kill me
Cool Breeze Posted September 16, 2015 Posted September 16, 2015 How I would like to see it in the sim, is that if you land, it would save a spare airframe, and on next resupply of that airbase, that damaged airframe was restored. But if you ejected, and the airframe was destroyed/lost, you would lose that spare airframe for the remainder of the mission. In a MP session you virtually could run out of A-10Cs. What if we landed said aircraft intact in a road or field? Could we call up a heavy lift transport helicopter and take it back to base for the airframe credit? "For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." Leonardo Da Vinci "We are tied to the ocean. And when we go back to the sea, whether it is to sail or to watch - we are going back from whence we came." John F. Kennedy
Snoopy Posted September 16, 2015 Posted September 16, 2015 :megalol:theres a balance to be had here . id strap on a new jet and go. a week in the pub waiting for a repair wood kill me A pilot wouldn't be sitting around, they would get their required crew rest and fly again. v303d Fighter Group Discord | Virtual 303d Fighter Group Website
Red Dragon-DK Posted September 16, 2015 Posted September 16, 2015 A lot of new pilots, would simply make more mistakes, and feel its unfair, loose interests and leave for good. In my opinion ED have made a fine solutions as it is now. Intel I7 4770K, Evga 1080 FE, win10 64Pro, 32GB ram, TracIR 5, Hotas Warthog, MFD Cougar x2, MFG Crosswind
Shadow_1stVFW Posted September 16, 2015 Posted September 16, 2015 What do you mean? Maybe I wasn't clear, my point is if you get a time penalty for repair then people would likely not bother to land, just eject and take another aircraft.the I think the game should provide incentives to land. I'm saying the say thing. But adding an incentive for putting yourself in a safe ejection envolope and surviving an ejection, or for landing with a critically damaged airframe and walking away from it. I'm saying to give incentives for actually not killing yourself or jumping out of the slot and reentering. Aurora R7 || i7K 8700K || 2TB 7200RPM SATA 6Gb/s || 2TB M.2 PCIe x4 SSD || GTX 1080 Ti with 11GB GDDR5X || Windows 10 Pro || 32GB Dual Channel DDR4 at 2667MHz || Virpil Warbird Base || Virpil T-50 Stick || Virpil MT-50 Throttle || Thrustmaster TPR Pedals || Oculus Rift
Chann3l Posted September 17, 2015 Posted September 17, 2015 Realism in the mundane...is mundane. There is a point where realism removes any incentive to play at all. Realism in all aspects of combat and flight? Great, having to wait days to get back in a damaged plane when you can just hit r ctrl shift tab? Not so great. You could always make it more realistic for yourself by landing a damaged plane and not playing the game for an appropriate amount of time if you like though. 1
goodpoints Posted September 18, 2015 Posted September 18, 2015 Hmmm, I am not fond of that realy. So people who have lower skill level and loose airplanes would make other users loose ability to play the game? What if somebody joined a mission and lost 3x A-10s and there are no more A-10s but he has still some F15s and he is still playing... but other people that have only A-10 as a module are now depraved of gameplay because of somebody poorly handling airplanes during a mission? I find that disturbing It would work well with a premade event. But in a normal MP brawl? That has a potential to segregate people after their skill level and bring hostilities between players that want to fly a particullar airplane but it was wasted by a bunch of "noobs":book: I can also see issues with it in MP, but it would be a great idea to incorporate into SP campaigns. Wings over Flanders Fields gives each squadron an allotment of active and reserve aircraft and uses realistic repair times. Creates some great tension when you get damage or systems failure and have to gamble between saving your plane or your life. Of course there's no real dynamic campaigns in DCS, but adding this kind of feature into longer campaigns like say, Georgian Oil War, would encourage more cautious flying and make the campaign feel a lot more alive.
Python Posted September 18, 2015 Posted September 18, 2015 I think even a hardcore sim like this needs to find a balance between realism and fun/convenience. Even basic repairs could take hours, maybe days. You could always just pause it if you really want tho sit twiddling your thumbs for a realistic amount of time. I'm not sure anybody else would wish to do the same. I would rather have a visual ground crew myself. [sIGPIC][/sIGPIC]
spaceraver Posted September 21, 2015 Posted September 21, 2015 When my dad flew F-100 the mechanics changed the tail end of one of the aircraft in the middle of the night. Shenanigans back then. And very hard to explain to the Chief why your tail number suddenly has a different squadron on it. So it can be done, but I don't think it translates good into a simulator. There are scripts in place on the server I play at the moment where you have a fixed number of times you can get a new aircraft. But if you can rtb the airframe gets swapped to a new one. It works wonders for gameplay.. Anything with a Rotary Wing is fun and challenging. Use SRS radio. Saitek X55 Modding System Specs Mixed Metals: i7 4790K@4.6, 32GB Kingston HyperX ram@2400Mhz, Gigabyte GA-Z97MX Gaming 5, ASUS Vega 64, 3xSamsung SSD drives, FSP Aurum 1000W PSU, Custom watercooling with EK blocks, Vive, Virpil MT 50, X55 throttle.
xjiks Posted September 21, 2015 Posted September 21, 2015 (edited) What if you have to wait before you can respawn, and the more you respawn, the more you wait to get a fresh aircraft, example : first death = 60 secs before respawn first eject and survive = 30 secs before respawn Land at base, go to parking and respawn = no delay second and future deaths add 10 seconds second and future eject and survive add 5 seconds for each land at base, go to parking and respawn = reduce 5 seconds to delay after being killed twice in a row player waits 70 seconds to respawn but if then the next aircraft is landed, delay becomes 65 seconds so after a couple of kills, eject and respawn the amount of time before respawn increases making the player be more carefull of the plane he's riding ? (of course delays can be adjusted in the mission editor) Edited September 21, 2015 by xjiks L'important n'est pas de tuer, mais de survivre. [sIGPIC][/sIGPIC] if you read this you are too curious
lanmancz Posted September 21, 2015 Posted September 21, 2015 (of course delays can be adjusted in the mission editor) Or turned off hopefully. I don't see myself using this feature in my SP or MP missions at all. Waiting around 60+ seconds for respawn is neither fun nor realistic and thus pointless in my opinion. This whole thread is a bit pointless in my opinion. Some "realistic repair times" might be useful if DCS was a grand war strategy game like Hearts of iron with a dynamic campaign where you as a commander had limited resources to reach your goals but in a mission based flight sim I don't see any use of such feature. [sIGPIC][/sIGPIC] Gigabyte Aorus Z390 Elite, Intel i9 9900K, Fractal Design Kelvin S36, Zotac GTX 1070 8GB AMP Extreme, 32GB DDR4 HyperX CL15 Predator Series @ 3000 MHz, Kingston SSD 240GB (OS), Samsung 970 EVO 1TB M.2 NVMe (sim), Fractal Design Define R5 Black Window, EVGA SuperNOVA 750 G2, Win 10 Home x64, Thrustmaster Warthog HOTAS, Saitek Pro Flight Rudder Pedals, Thrustmaster MFD Cougar Pack, TrackIR (DelanClip), 3x 27" BenQ EW2740L, Oculus Rift S
xjiks Posted September 21, 2015 Posted September 21, 2015 we're just thinking about a way to give some value to a "life" in a simulator, because some people just jump in a plane, fly as bad as possible and recover within seconds, take off and repeat, which can be boring for other people in the same server L'important n'est pas de tuer, mais de survivre. [sIGPIC][/sIGPIC] if you read this you are too curious
Recommended Posts