LcSummers Posted September 27, 2015 Posted September 27, 2015 Hi ED Team, the Module Manager shows me to enable or disable modules. If i am right it means that the module is deactivated. As i want to install a new GC do i have to disable / deactivate all modules from th Module manager? Thanks for your help LC
nervousenergy Posted September 27, 2015 Posted September 27, 2015 I'm assuming GC = Game Client. If it's anything other than installing it directly over the old client, then you should deactivate all modules to prevent losing an activation when you install the new client. It seems very straightforward... I've only done it once a month ago when I upgraded to Windows 10. Deactivated all modules, did the upgrade, then re-activated. Everything worked correctly, and I didn't lose an activation when looking at the license properties in module manager. PC - 3900X - Asus Crosshair Hero VIII - NZXT Kraken 63 - 32 GB RAM - 2080ti - SB X-Fi Titanium PCIe - Alienware UW - Windows 10 Sim hardware - Warthog throttle - VKB Gunfighter III - CH Quadrant - Slaw Device Pedals - Obutto R3volution pit - HP Reverb G2 - 2X AuraSound shakers
lennycutler Posted September 27, 2015 Posted September 27, 2015 I think he means graphics card....I am not sure if a new graphics card would require an deactivation? Velocity MicroI7-4790 Windows 7 Home Premium 16Gigs RAM EVGA NVIDIA GTX 1070 500GB SSD TM Hotas Warthog
ED Team BIGNEWY Posted September 27, 2015 ED Team Posted September 27, 2015 (edited) using the module manager to enable or disable modules only removes it from the sim, it has no effect on activation or deactivation. a guide to activation and deactivation can be found in your doc folder in the user manual C:\DCS World\Doc Each license (disk) has initial 10 activations plus AAA technology (described below). If StarForce detects changes to your computer hardware/software as described below, an activation will be required. An activation will be required if the hardware/software changes exceed 12 points as rated below: CPU ID: 13 Windows PID: 3 Computer Name: 3 Hard drive volume serial number: 3 MAC address: 6 RAM amount: 6 You should be fine if you are just replacing the GPU Edited September 27, 2015 by BIGNEWY Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Vandal71 Posted September 27, 2015 Posted September 27, 2015 I've always mean to ask, but does disabling modules, that you may not use for awhile, make game loading faster? What is the benefit?
nervousenergy Posted September 28, 2015 Posted September 28, 2015 using the module manager to enable or disable modules only removes it from the sim, it has no effect on activation or deactivation. a guide to activation and deactivation can be found in your doc folder in the user manual C:\DCS World\Doc You should be fine if you are just replacing the GPU Ahh... you learn something new every day. Looks like using the module manager was completely unnecessary. PC - 3900X - Asus Crosshair Hero VIII - NZXT Kraken 63 - 32 GB RAM - 2080ti - SB X-Fi Titanium PCIe - Alienware UW - Windows 10 Sim hardware - Warthog throttle - VKB Gunfighter III - CH Quadrant - Slaw Device Pedals - Obutto R3volution pit - HP Reverb G2 - 2X AuraSound shakers
Grimes Posted September 28, 2015 Posted September 28, 2015 I've always mean to ask, but does disabling modules, that you may not use for awhile, make game loading faster? What is the benefit? Yes and no. When the game loads it does do a star-force check on each module you have installed, the more modules the more time it takes to do that. However the overall time per SF check is quite small so load time isn't impacted that much. In terms of benefits, I'm not really sure with regard to official content. In terms of unofficial content like modded aircraft or even an AI unit pack that is setup as its own module, I think it would be useful to more easily manage the version you are working with. Say you want to make a mission and you have some unit pack installed, you could disabled the unit pack so the mission can only feature "vanilla" game content, thus you won't accidentally add in some unit that requires a mod. Unfortunately nobody seems to setup their added object packs as modules. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
LcSummers Posted September 28, 2015 Author Posted September 28, 2015 Hello all, first of all thank you very much for your kind help. Its good to know there is help.:thumbup: Lenny is right, i meant a graphics card. Yes, i need a new one, want to taste the NTTR map in its full beautiness. Thanks for answering and clearing my question. S!
KoN Posted December 2, 2015 Posted December 2, 2015 deactivate or not too Hi all Do i need to deactivate all my modules from 1.2.6 and 1.5. So not to loose the activate and deactivate count limit. Or has this been stopped now to unlimited activations and deactivations . Moving my open-beta 1.5 to a new SSD drive or can i just uninstall with modules counts still intact . :cry: Gigabyte - X570UD ~ Ryzen - 5600X @ 4.7 - RTX-4070 SUPER - XPG 32:GB @ 3200 - VKB - Gunfighter 4 - STECs - Throttle - Crosswinds Rudders - Trackir 5 . I'm a dot . Pico Nero 3 link VR . @ 4k Win 11 Pro 64Bit . No longer Supporting DCS .
Phantom453 Posted December 2, 2015 Posted December 2, 2015 Hi Con, No you don't need to deactivate any modules. Welcome to the forums.
Pivot2163 Posted December 2, 2015 Posted December 2, 2015 Quick question; if I deactivate a module in one version of DCSW would it have any effect on the other versions I have installed? I want to uninstall an older version of the sim and don't want to lose or deactivate my planes in the other versions. Regards, Pivot i9-10900K * MSI RTX 4070 * Oculus Rift S * Arctis Pro Wireless Headset * Win11 X64 Home * 64 Gb Ram * TM Warthog Combo & Saitek Pro-Rudders
Nirvi Posted December 2, 2015 Posted December 2, 2015 Quick question; if I deactivate a module in one version of DCSW would it have any effect on the other versions I have installed? I want to uninstall an older version of the sim and don't want to lose or deactivate my planes in the other versions. It won't affect any other variant. You won't loose any activation when installing/uninstalling DCS, only when you change your hardware. Serious uglies Discord 4YA - Project Overlord WW2 Server My DCS Videos
Dingo_Bob Posted December 2, 2015 Posted December 2, 2015 (edited) Activation are only lost for major hardware changes (i.e. CPU, Motherboard, Memory, Some Graphics cards), or changing to a different PC / or OS / Windows version you can install & un-install on the same PC as much as you want without losing anything Edited December 2, 2015 by Dingo_Bob [sIGPIC][/sIGPIC] Modules are like Pokemon you gotta catch 'em all :joystick::lol::pilotfly: AMD Ryzen7 3700x, G-Skills 32Gb RAM @ 3200Mhz, MSI GTX1080Ti, TM Warthog (20cm extension by Sahaj), MFG Crosswind Pedals, Oculus Rift, Track Ir5
Pivot2163 Posted December 2, 2015 Posted December 2, 2015 Thank you all for the reply.. Regards, Pivot i9-10900K * MSI RTX 4070 * Oculus Rift S * Arctis Pro Wireless Headset * Win11 X64 Home * 64 Gb Ram * TM Warthog Combo & Saitek Pro-Rudders
KoN Posted December 6, 2015 Posted December 6, 2015 (edited) That's good news, i am so pleased there is no limit . Edited December 8, 2015 by Con Gigabyte - X570UD ~ Ryzen - 5600X @ 4.7 - RTX-4070 SUPER - XPG 32:GB @ 3200 - VKB - Gunfighter 4 - STECs - Throttle - Crosswinds Rudders - Trackir 5 . I'm a dot . Pico Nero 3 link VR . @ 4k Win 11 Pro 64Bit . No longer Supporting DCS .
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