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[REPORTED] DK2 Crashes


Wynthorpe

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Same problem. Just getting a CTD when loading the Su-25t Mission ( Anti-Radar Missile Practice). I have latest nvidia drivers ( 355.98 ) and the Oculus 0.7.0.0 runtime. Menu loads fine for me.

Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit

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Crash to desktop with Oculus Rift

 

Hi Folks,

 

Problem:

Getting a regular CTD when loading flights.

 

It happens after I press FLY. I get the loading bar and I get a "DCS has stopped working" error in Windows shortly after. It doesn't seem to fail in the same place every time and I have managed to get in-game once.

 

Also the GUI loads behind me in my 4 o'clock and I haven't figured out how to center it (I can center in-game by pressing 5.

 

It happens in both the TF-51 and SU-25. I haven't been able to download other modules to test as yet.

 

I have attached logs and nfo file in a single zip.

 

Thanks for the late nights over the last while and what I have seen looks AWESOME! :)

dcs logs.zip

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I get this as well, my logs attached. Interesting bit is this:

 

 

00003.685 ERROR Lua::Config: Lua error [string "BinocularCameraDialog = require('BinocularCameraDialog')"]:1: module 'BinocularCameraDialog' not found:

no field package.preload['BinocularCameraDialog']

no file '.\BinocularCameraDialog.lua'

no file 'C:\Pelit\DCS World OpenBeta\bin\lua\BinocularCameraDialog.lua'

no file 'C:\Pelit\DCS World OpenBeta\bin\lua\BinocularCameraDialog\init.lua'

no file 'C:\Pelit\DCS World OpenBeta\bin\BinocularCameraDialog.lua'

no file 'C:\Pelit\DCS World OpenBeta\bin\BinocularCameraDialog\init.lua'

no file './Scripts/BinocularCameraDialog.lua'

no file './Scripts/Common/BinocularCameraDialog.lua'

no file './Scripts/UI/BinocularCameraDialog.lua'

no file './Scripts/UI/F10View/BinocularCameraDialog.lua'

...

Possibly the file BinocularCameraDialog.lua is missing from the distribution?

Logs.zip

As a cyborg, you will serve SHODAN well

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I get the mirror on the main screen showing head tracking, etc, but there's nothing displayed on the Oculus. I'm running 0.6.0.0 runtimes and 355.92 nvidia drivers. The Oculus is in Direct mode.

 

I prefer the old method in DCS where the GUI was on the main screen and the flying would come on the Oculus. This new system is not optimal and should be changed back to the other method.

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

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I get the mirror on the main screen showing head tracking, etc, but there's nothing displayed on the Oculus. I'm running 0.6.0.0 runtimes and 355.92 nvidia drivers. The Oculus is in Direct mode.

 

I prefer the old method in DCS where the GUI was on the main screen and the flying would come on the Oculus. This new system is not optimal and should be changed back to the other method.

 

 

0.7.0.0 Rift support with Direct Display mode and VR front end GUI, but still very much work-in-progress until hardware reaches consumer release versions

 

I'm fairly sure you need to update to runtime 0.7.0.0 for Oculus support to work in DCS 1.5.

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I'm fairly sure you need to update to runtime 0.7.0.0 for Oculus support to work in DCS 1.5.

 

This is good advice, and I think this is it. However, it's my understanding that the 0.7.0.0 runtimes are backwards compatible with those who are running 0.6.0.0 - some official word on this would help, and it would be guiding to know if the 0.7.0.0 runtimes are mandatory for v1.5.

 

I'm looking forward to what comes down the line. I know they worked hard on this.

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

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This is good advice, and I think this is it. However, it's my understanding that the 0.7.0.0 runtimes are backwards compatible with those who are running 0.6.0.0 - some official word on this would help, and it would be guiding to know if the 0.7.0.0 runtimes are mandatory for v1.5.

 

I'm looking forward to what comes down the line. I know they worked hard on this.

 

 

0.7 runtime is required. Rift support in the current release of 1.5 is bugged and the runtime is not meant to be backwards compatible so your best bet is to hold off till the next update.

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

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Thank you, gents...that pretty much is that...unfortunately I can't go to 0700 right now b/c some programs I am testing require 0.6.0.0 :/

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

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DK2 Crash

 

Windows 7 64

Nvidia GTX780

Driver 355.98

Oculus Runtime 0.7

 

 

Front end GUI is working with head tracking. Crash on mission load screen - 'DCS has stopped responding' See dcs.zip

 

Edit: Successful mission load and flight with Huey module followed by crash on exit - see logs.zip

dcs.zip

Logs.zip


Edited by Frusheen
Added log for sucessfull mission load with crash on exit

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

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Lets keep this thread to reporting the issue with logs and appropriate info as requested by mods. The cleaner we keep it for devs the easier it will be for them to work it out. General DK2 discussion should be in the rift thread:

 

http://forums.eagle.ru/showthread.php?t=93477

__________________________________________________

Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

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Windows 10 64bits

NVidia GTX 670

Driver 356.04

Oculus Runtime v0.7

Triple screen + DK2

 

I was able to launch P51, TF51 and BF109 after many tries.

 

I was never able to launch Huey or Hawk after many tries.

Huey without oculus works but Hawk without oculus didn't worked.

Logs.zip

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Derek, I am unsure if compatibility goes that way. I .e. Not sure sdk 6 will work. Usually the new SDK will support games compiled on a previous sdk version but in this case you are asking a game compiled with 0.7 to sun on sdk 0.6.

 

Yes, that's it now that I have had time to think on it :joystick:

 

 

  • If a game is compiled with the v7 SDK, users running v6 runtimes are out;
  • If a game is compiled with the v6/6.1 SDK, users running v7 runtimes are in

I'm in the first one :noexpression:

Derek "BoxxMann" Speare

derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform!

i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes

Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC

Been Flight Simming Since 1988!

Useful VR settings and tips for DCS HERE

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I have found a work around.

 

Right after you launch the mission, before crash happens, quickly maximize another fullscreen window (iexplorer, etc.) to cover the DCS window (so that DCS window remains hidden under the other window).

 

I think something is going wrong during render of the window on the monitor (not on the Oculus).

 

I am currently a bit disappointed with the DK2 graphics performance, but I haven't tweaked it yet.

 

EDIT: After seeing saigai's message, I tried turning Vsync off. It improves the performance to at least equivalent of 1.2 version, which is great news! Now the only problem is it crashes 95% of the time during mission load. It is like playing dice and trying to get double 6'es. I am still doing the window switching, but I have no idea if this has anything to do with successful loads.


Edited by hellking
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I played with the graphics settings and workaround doesn't work anymore... I guess I will have to wait for the fix...

 

Here is my log

 

# C0000005 ACCESS_VIOLATION at E96AFE8A 00:00000000

00000000 00000000 0000:00000000

E96AFE8A 001BE5C0 0000:00000000 ?createRasterizerState@DX11Renderer@RenderAPI@@UEAA?AV?$Ptr@UIRasterizerState@RenderAPI@@UDefaultDeleter@ed@@@ed@@AEAURasterizerStateDesc@2@@Z()+20FA

EAE18894 001BE610 0000:00000000 ?addMSAAShaderDefine@PostEffectBase@PostEffects@@IEAA_NAEBVTexture@render@@AEAV?$vector@VDefinePair@render@@V?$allocator@VDefinePair@render@@@ed@@@ed@@@Z()+5EA4

EB5F8D6B 001BE850 0000:00000000 ?RenderUI@SceneManager_Implement@@UEAAXXZ()+72B

EB600CAF 001BE8B0 0000:00000000 ?ShowProgress@SceneManager_Implement@@UEAAXMAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@ed@@@std@@@Z()+9F

EB600FA1 001BE910 0000:00000000 ?DrawWaitScreen@SceneManager_Implement@@UEAAXM@Z()+B1

3F76C9C6 001BEBF0 0000:00000000

3F7662D6 001BEEB0 0000:00000000

EC045A3A 001BEEE0 0000:00000000 ?sendOutputSymbol_@FSM@Common@@AEAAXI@Z()+2A

EC0459F8 001BEF20 0000:00000000 ?enterToState_@FSM@Common@@AEAAXI@Z()+C8

EC0457FB 001BEF60 0000:00000000 ?onSymbol_@FSM@Common@@AEAAXI@Z()+1CB

3F76525B 001BF060 0000:00000000

F4F67254 001BF0A0 0000:00000000 luaD_growstack()+7A4

F4F76FB5 001BF220 0000:00000000 luaS_newlstr()+49C5

F4F67541 001BF250 0000:00000000 luaD_growstack()+A91

F4F6684F 001BF3D0 0000:00000000 lua_getinfo()+11AF

F4F6785E 001BF410 0000:00000000 lua_yield()+9E

F4F62440 001BF460 0000:00000000 lua_pcall()+60

E920287B 001BF490 0000:00000000

EA936D79 001BF4E0 0000:00000000 ?callWidgetCallbacks_@Widget@gui@@MEAAXH@Z()+69

EA916AF3 001BF510 0000:00000000 ??0ListBoxSkinBase@skin@gui@@QEAA@PEAVListBoxBase@2@@Z()+3D3

EA8F7518 001BF540 0000:00000000 ??_FModalWindow@gui@@QEAAXXZ()+1308

EA8F0560 001BF590 0000:00000000 ?processMessages@GUI@gui@@QEAAXXZ()+70

3F76EE67 001BF5C0 0000:00000000

3F76B44E 001BF620 0000:00000000

3F781BE4 001BF650 0000:00000000

3F781B34 001BF680 0000:00000000

3F82B4BC 001BFD30 0000:00000000

3F82D365 001BFD70 0000:00000000

76D65A4D 001BFDA0 0000:00000000 BaseThreadInitThunk()+D

76F9B831 001BFDF0 0000:00000000 RtlUserThreadStart()+21

 

My system:

2 x GeForce GTX980 (NVIDIA driver version 355.98)

32 GB RAM

Intel core i7-3930K * 3.2 GHz

Windows 7 64-bit

 

I tried in both SLI and no-SLI.


Edited by hellking
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