Wynthorpe Posted October 1, 2015 Share Posted October 1, 2015 Loads 1 time in 10 then crashes, no error or dont know where to find error R9 290X i5 4690K 16GB RAM 7.0 Runtime Beta Drivers for AMD Link to comment Share on other sites More sharing options...
KaspeR32 Posted October 1, 2015 Share Posted October 1, 2015 Same problem. Just getting a CTD when loading the Su-25t Mission ( Anti-Radar Missile Practice). I have latest nvidia drivers ( 355.98 ) and the Oculus 0.7.0.0 runtime. Menu loads fine for me. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood -- Link to comment Share on other sites More sharing options...
Wynthorpe Posted October 1, 2015 Author Share Posted October 1, 2015 Menu loads quite often, have flown once with the DK2 and looked superb! Never worked since. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted October 1, 2015 ED Team Share Posted October 1, 2015 Include logs please. Read the FAQ for what makes a good bug report. Thanks Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Badyk Posted October 1, 2015 Share Posted October 1, 2015 Crash to desktop with Oculus Rift Hi Folks, Problem: Getting a regular CTD when loading flights. It happens after I press FLY. I get the loading bar and I get a "DCS has stopped working" error in Windows shortly after. It doesn't seem to fail in the same place every time and I have managed to get in-game once. Also the GUI loads behind me in my 4 o'clock and I haven't figured out how to center it (I can center in-game by pressing 5. It happens in both the TF-51 and SU-25. I haven't been able to download other modules to test as yet. I have attached logs and nfo file in a single zip. Thanks for the late nights over the last while and what I have seen looks AWESOME! :)dcs logs.zip Link to comment Share on other sites More sharing options...
Kegetys Posted October 1, 2015 Share Posted October 1, 2015 I get this as well, my logs attached. Interesting bit is this: 00003.685 ERROR Lua::Config: Lua error [string "BinocularCameraDialog = require('BinocularCameraDialog')"]:1: module 'BinocularCameraDialog' not found: no field package.preload['BinocularCameraDialog'] no file '.\BinocularCameraDialog.lua' no file 'C:\Pelit\DCS World OpenBeta\bin\lua\BinocularCameraDialog.lua' no file 'C:\Pelit\DCS World OpenBeta\bin\lua\BinocularCameraDialog\init.lua' no file 'C:\Pelit\DCS World OpenBeta\bin\BinocularCameraDialog.lua' no file 'C:\Pelit\DCS World OpenBeta\bin\BinocularCameraDialog\init.lua' no file './Scripts/BinocularCameraDialog.lua' no file './Scripts/Common/BinocularCameraDialog.lua' no file './Scripts/UI/BinocularCameraDialog.lua' no file './Scripts/UI/F10View/BinocularCameraDialog.lua' ... Possibly the file BinocularCameraDialog.lua is missing from the distribution?Logs.zip As a cyborg, you will serve SHODAN well http://www.kegetys.fi Link to comment Share on other sites More sharing options...
Wynthorpe Posted October 1, 2015 Author Share Posted October 1, 2015 I'll attach mine shortly. Link to comment Share on other sites More sharing options...
KaspeR32 Posted October 1, 2015 Share Posted October 1, 2015 DK2 Crash Logs attached. Crashes when mission is loading. 9 out of 10 times. Latest Nvidia Drivers ( 355.98 ) and Oculus 0.7 runtime.logs.zip Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood -- Link to comment Share on other sites More sharing options...
Wynthorpe Posted October 1, 2015 Author Share Posted October 1, 2015 Logs attachedLogs.zip Link to comment Share on other sites More sharing options...
DerekSpeare Posted October 1, 2015 Share Posted October 1, 2015 I get the mirror on the main screen showing head tracking, etc, but there's nothing displayed on the Oculus. I'm running 0.6.0.0 runtimes and 355.92 nvidia drivers. The Oculus is in Direct mode. I prefer the old method in DCS where the GUI was on the main screen and the flying would come on the Oculus. This new system is not optimal and should be changed back to the other method. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE Link to comment Share on other sites More sharing options...
erussellcfi Posted October 1, 2015 Share Posted October 1, 2015 dk2 crash Same as others have posted The menu displays correctly on DK2 every time however when I try to launch a mission IE instant action it crashes a little over halfway through the loading process.Logs.rar Link to comment Share on other sites More sharing options...
RaXha Posted October 1, 2015 Share Posted October 1, 2015 I get the mirror on the main screen showing head tracking, etc, but there's nothing displayed on the Oculus. I'm running 0.6.0.0 runtimes and 355.92 nvidia drivers. The Oculus is in Direct mode. I prefer the old method in DCS where the GUI was on the main screen and the flying would come on the Oculus. This new system is not optimal and should be changed back to the other method. 0.7.0.0 Rift support with Direct Display mode and VR front end GUI, but still very much work-in-progress until hardware reaches consumer release versions I'm fairly sure you need to update to runtime 0.7.0.0 for Oculus support to work in DCS 1.5. Link to comment Share on other sites More sharing options...
DerekSpeare Posted October 1, 2015 Share Posted October 1, 2015 I'm fairly sure you need to update to runtime 0.7.0.0 for Oculus support to work in DCS 1.5. This is good advice, and I think this is it. However, it's my understanding that the 0.7.0.0 runtimes are backwards compatible with those who are running 0.6.0.0 - some official word on this would help, and it would be guiding to know if the 0.7.0.0 runtimes are mandatory for v1.5. I'm looking forward to what comes down the line. I know they worked hard on this. Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE Link to comment Share on other sites More sharing options...
vicx Posted October 1, 2015 Share Posted October 1, 2015 I'm running 0.6.0.0 runtimes Pretty sure DCS 1.5 is built to support, and requires, Rift 0.7 runtime. Link to comment Share on other sites More sharing options...
Frusheen Posted October 1, 2015 Share Posted October 1, 2015 This is good advice, and I think this is it. However, it's my understanding that the 0.7.0.0 runtimes are backwards compatible with those who are running 0.6.0.0 - some official word on this would help, and it would be guiding to know if the 0.7.0.0 runtimes are mandatory for v1.5. I'm looking forward to what comes down the line. I know they worked hard on this. 0.7 runtime is required. Rift support in the current release of 1.5 is bugged and the runtime is not meant to be backwards compatible so your best bet is to hold off till the next update. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051 Link to comment Share on other sites More sharing options...
DerekSpeare Posted October 1, 2015 Share Posted October 1, 2015 Thank you, gents...that pretty much is that...unfortunately I can't go to 0700 right now b/c some programs I am testing require 0.6.0.0 :/ Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE Link to comment Share on other sites More sharing options...
Frusheen Posted October 1, 2015 Share Posted October 1, 2015 (edited) DK2 Crash Windows 7 64 Nvidia GTX780 Driver 355.98 Oculus Runtime 0.7 Front end GUI is working with head tracking. Crash on mission load screen - 'DCS has stopped responding' See dcs.zip Edit: Successful mission load and flight with Huey module followed by crash on exit - see logs.zipdcs.zipLogs.zip Edited October 1, 2015 by Frusheen Added log for sucessfull mission load with crash on exit __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051 Link to comment Share on other sites More sharing options...
metalnwood Posted October 1, 2015 Share Posted October 1, 2015 Derek, I am unsure if compatibility goes that way. I .e. Not sure sdk 6 will work. Usually the new SDK will support games compiled on a previous sdk version but in this case you are asking a game compiled with 0.7 to sun on sdk 0.6. Link to comment Share on other sites More sharing options...
Frusheen Posted October 1, 2015 Share Posted October 1, 2015 Lets keep this thread to reporting the issue with logs and appropriate info as requested by mods. The cleaner we keep it for devs the easier it will be for them to work it out. General DK2 discussion should be in the rift thread: http://forums.eagle.ru/showthread.php?t=93477 __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051 Link to comment Share on other sites More sharing options...
Nanard421 Posted October 1, 2015 Share Posted October 1, 2015 Windows 10 64bits NVidia GTX 670 Driver 356.04 Oculus Runtime v0.7 Triple screen + DK2 I was able to launch P51, TF51 and BF109 after many tries. I was never able to launch Huey or Hawk after many tries. Huey without oculus works but Hawk without oculus didn't worked.Logs.zip Link to comment Share on other sites More sharing options...
DerekSpeare Posted October 1, 2015 Share Posted October 1, 2015 Derek, I am unsure if compatibility goes that way. I .e. Not sure sdk 6 will work. Usually the new SDK will support games compiled on a previous sdk version but in this case you are asking a game compiled with 0.7 to sun on sdk 0.6. Yes, that's it now that I have had time to think on it :joystick: If a game is compiled with the v7 SDK, users running v6 runtimes are out; If a game is compiled with the v6/6.1 SDK, users running v7 runtimes are in I'm in the first one :noexpression: Derek "BoxxMann" Speare derekspearedesigns.com 25,000+ Gaming Enthusiasts Trust DSD Components to Perform! i7-11700k 4.9g | RTX3080ti (finally!)| 64gb Ram | 2TB NVME PCIE4| Reverb G1 | CH Pro Throt/Fighterstick Pro | 4 DSD Boxes Falcon XT/AT/3.0/4.0 | LB2 | DCS | LOMAC Been Flight Simming Since 1988! Useful VR settings and tips for DCS HERE Link to comment Share on other sites More sharing options...
metalnwood Posted October 1, 2015 Share Posted October 1, 2015 Call me stupid, I would like to get the log file but I read the faq and I have no directory called 'logs', 'saved games' etc under my DCS directory. I can find it in my documents directory or any where else that I guessed it could be? Link to comment Share on other sites More sharing options...
Nanard421 Posted October 1, 2015 Share Posted October 1, 2015 It is under <drive>:\Users\<username>\Saved Games Link to comment Share on other sites More sharing options...
hellking Posted October 2, 2015 Share Posted October 2, 2015 (edited) I have found a work around. Right after you launch the mission, before crash happens, quickly maximize another fullscreen window (iexplorer, etc.) to cover the DCS window (so that DCS window remains hidden under the other window). I think something is going wrong during render of the window on the monitor (not on the Oculus). I am currently a bit disappointed with the DK2 graphics performance, but I haven't tweaked it yet. EDIT: After seeing saigai's message, I tried turning Vsync off. It improves the performance to at least equivalent of 1.2 version, which is great news! Now the only problem is it crashes 95% of the time during mission load. It is like playing dice and trying to get double 6'es. I am still doing the window switching, but I have no idea if this has anything to do with successful loads. Edited October 2, 2015 by hellking Link to comment Share on other sites More sharing options...
hellking Posted October 2, 2015 Share Posted October 2, 2015 (edited) I played with the graphics settings and workaround doesn't work anymore... I guess I will have to wait for the fix... Here is my log # C0000005 ACCESS_VIOLATION at E96AFE8A 00:00000000 00000000 00000000 0000:00000000 E96AFE8A 001BE5C0 0000:00000000 ?createRasterizerState@DX11Renderer@RenderAPI@@UEAA?AV?$Ptr@UIRasterizerState@RenderAPI@@UDefaultDeleter@ed@@@ed@@AEAURasterizerStateDesc@2@@Z()+20FA EAE18894 001BE610 0000:00000000 ?addMSAAShaderDefine@PostEffectBase@PostEffects@@IEAA_NAEBVTexture@render@@AEAV?$vector@VDefinePair@render@@V?$allocator@VDefinePair@render@@@ed@@@ed@@@Z()+5EA4 EB5F8D6B 001BE850 0000:00000000 ?RenderUI@SceneManager_Implement@@UEAAXXZ()+72B EB600CAF 001BE8B0 0000:00000000 ?ShowProgress@SceneManager_Implement@@UEAAXMAEBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@ed@@@std@@@Z()+9F EB600FA1 001BE910 0000:00000000 ?DrawWaitScreen@SceneManager_Implement@@UEAAXM@Z()+B1 3F76C9C6 001BEBF0 0000:00000000 3F7662D6 001BEEB0 0000:00000000 EC045A3A 001BEEE0 0000:00000000 ?sendOutputSymbol_@FSM@Common@@AEAAXI@Z()+2A EC0459F8 001BEF20 0000:00000000 ?enterToState_@FSM@Common@@AEAAXI@Z()+C8 EC0457FB 001BEF60 0000:00000000 ?onSymbol_@FSM@Common@@AEAAXI@Z()+1CB 3F76525B 001BF060 0000:00000000 F4F67254 001BF0A0 0000:00000000 luaD_growstack()+7A4 F4F76FB5 001BF220 0000:00000000 luaS_newlstr()+49C5 F4F67541 001BF250 0000:00000000 luaD_growstack()+A91 F4F6684F 001BF3D0 0000:00000000 lua_getinfo()+11AF F4F6785E 001BF410 0000:00000000 lua_yield()+9E F4F62440 001BF460 0000:00000000 lua_pcall()+60 E920287B 001BF490 0000:00000000 EA936D79 001BF4E0 0000:00000000 ?callWidgetCallbacks_@Widget@gui@@MEAAXH@Z()+69 EA916AF3 001BF510 0000:00000000 ??0ListBoxSkinBase@skin@gui@@QEAA@PEAVListBoxBase@2@@Z()+3D3 EA8F7518 001BF540 0000:00000000 ??_FModalWindow@gui@@QEAAXXZ()+1308 EA8F0560 001BF590 0000:00000000 ?processMessages@GUI@gui@@QEAAXXZ()+70 3F76EE67 001BF5C0 0000:00000000 3F76B44E 001BF620 0000:00000000 3F781BE4 001BF650 0000:00000000 3F781B34 001BF680 0000:00000000 3F82B4BC 001BFD30 0000:00000000 3F82D365 001BFD70 0000:00000000 76D65A4D 001BFDA0 0000:00000000 BaseThreadInitThunk()+D 76F9B831 001BFDF0 0000:00000000 RtlUserThreadStart()+21 My system: 2 x GeForce GTX980 (NVIDIA driver version 355.98) 32 GB RAM Intel core i7-3930K * 3.2 GHz Windows 7 64-bit I tried in both SLI and no-SLI. Edited October 2, 2015 by hellking Link to comment Share on other sites More sharing options...
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