Devrim Posted October 5, 2015 Posted October 5, 2015 Hi. I wouldn't wish this for DCS World v1.2, but I see that you have added very fantastic features in DCS World, like Depth of Field. This is so cool for screeshots or video recordings. So, why not add one more nice feature, Motion Blur? You know there's so many screenhots in forum, and especially the ones taken in low altitude don't look like realistic. I think I can't tell more because of my English. The best, you can take a look at the attached image that was photoshopped by me last year (Two effects: Depth of field for background and motion blur for the ground). You can see the motion blur on the ground. That's what I mean. It seems that it would eat lots of FPS at first, but I don't think so, because there're games doing that almost without FPS loss. Thank you. Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
terminator363 Posted October 5, 2015 Posted October 5, 2015 I wouldn't mind a little bit of blur :D Happy Bug Hunting!
Lennoxonnell Posted October 5, 2015 Posted October 5, 2015 Motion blur would be nice Ryzen 1700 @ 3.7ghz | GTX 960 | 16gb Crucial Ballistix F/A-18C | Ka-50 | FC3 | A-10C | P-51D | UH-1H Youtube Channel [sIGPIC][/sIGPIC]
TomOnSteam Posted October 6, 2015 Posted October 6, 2015 Fullscreen motion blur - no thanks. But many action games such as Resident Evil 5 have motion blur applied to certain objects, such as a fast moving monster, and it looks great! If used subtly then it would be a nice addition! --------------------------------------------------------------------------------- Cockpit Spectator Mode
terminator363 Posted October 6, 2015 Posted October 6, 2015 Something like an Arma 3 fully adjustable blur would be fantastic. Happy Bug Hunting!
marluk Posted October 6, 2015 Posted October 6, 2015 (edited) 100% agree. If we have DOF, I don't see why not to add motion blur. It would certainly result in better image quality. Although, I must admit that DOF already eats a lot of FPS on my system. But maybe someone with high end equipment would be able to see that effect without big fps loss. Edited October 6, 2015 by marluk [B]*NOB* Lucky[/B] [SIGPIC][/SIGPIC] Tko vrijedi leti, tko leti vrijedi, tko ne leti ne vrijedi
Worrazen Posted October 6, 2015 Posted October 6, 2015 Depth Of Field in F2 view (etc) lowers my FPS from 50 to 20. Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria
ThorBrasil Posted October 6, 2015 Posted October 6, 2015 +1 Hi. I wouldn't wish this for DCS World v1.2, but I see that you have added very fantastic features in DCS World, like Depth of Field. This is so cool for screeshots or video recordings. So, why not add one more nice feature, Motion Blur? You know there's so many screenhots in forum, and especially the ones taken in low altitude don't look like realistic. I think I can't tell more because of my English. The best, you can take a look at the attached image that was photoshopped by me last year (Two effects: Depth of field for background and motion blur for the ground). You can see the motion blur on the ground. That's what I mean. It seems that it would eat lots of FPS at first, but I don't think so, because there're games doing that almost without FPS loss. Thank you. |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
Nedum Posted October 9, 2015 Posted October 9, 2015 Only as long as I can set it to off! If you notice something in a game like motion blur or DoF than it has for sure nothing to do with reality! I hate all this features as long I must use them. They have nothing to do with a real behavior! CPU: AMD Ryzen 7950X3D, System-RAM: 64 GB DDR5, GPU: nVidia 4090, Monitor: LG 38" 3840*1600, VR-HMD: Pimax Crystal, OS: Windows 11 Pro, HD: 2*2TB Samsung M.2 SSD HOTAS Throttle: TM Warthog Throttle with TM F16 Grip, Orion2 Throttle with F15EX II Grip with Finger Lifts HOTAS Sticks: Moza FFB A9 Base with TM F16 Stick, FSSB R3 Base with TM F16 Stick Rudder: WinWing Orion Metal
Devrim Posted October 9, 2015 Author Posted October 9, 2015 You may be right about DoF, but in reality you see and live in motion blur. Of course you're right, it must be an option though. Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
vicx Posted October 10, 2015 Posted October 10, 2015 I love the DOF effects. Turns the old looking Caucasus map into a Rembrandt. The screenshots people are posting are insane. +1 to motion blur BUT camera-like controls for focal length, shutter speed and aperture would achieve the same thing and offer much more control.
billeinstein Posted October 10, 2015 Posted October 10, 2015 IL-2: BOS has this effect and my first thing to do is turn it off. Actually this kind of effect is very difficult to simulate. Ex. in a flat spin, the view out of cockpit is blur, but the cockpit itself should be clear to see. Or you keep your eyes on the enemy when turn ad burning with him. The enemy and cockpit frame shall be clear, other outside object shall have blur. [sIGPIC][/sIGPIC]
Beagle One Posted October 10, 2015 Posted October 10, 2015 Something like an Arma 3 fully adjustable blur would be fantastic.Yes indded since I turn it all off to have a realistic look ... just like lensfalres have to be turned off The problem with the application of those effects is: they make the game look like smartphone camera footage not like what two human eyes see.
terminator363 Posted October 10, 2015 Posted October 10, 2015 IL-2: BOS has this effect and my first thing to do is turn it off. Actually this kind of effect is very difficult to simulate. Ex. in a flat spin, the view out of cockpit is blur, but the cockpit itself should be clear to see. Or you keep your eyes on the enemy when turn ad burning with him. The enemy and cockpit frame shall be clear, other outside object shall have blur. This is true. Happy Bug Hunting!
Necroscope Posted October 10, 2015 Posted October 10, 2015 The first thing I'll turn-off forever, if it will be implemented - Motion Blur. The picture itself not perfect already, so there is no need to make it any worse. Motion Blur as it presented in current games - is just bad movie effect. Regarding real life experience - I did not notice any Motion Blur during rolls, stalls, loops and high-speed low-passes on Yak-52, as well as during riding motorcycle at speeds up to 270Km/h. Brain is too perfect and too adaptive to deal with it. Всех убью, один останусь!
FSKRipper Posted October 10, 2015 Posted October 10, 2015 The first thing I'll turn-off forever, if it will be implemented - Motion Blur. The picture itself not perfect already, so there is no need to make it any worse. Motion Blur as it presented in current games - is just bad movie effect. Regarding real life experience - I did not notice any Motion Blur during rolls, stalls, loops and high-speed low-passes on Yak-52, as well as during riding motorcycle at speeds up to 270Km/h. Brain is too perfect and too adaptive to deal with it. +1 Never experienced this in our clubs RG172 and on my motorbike at levels compareable to modern video games. The only feature that would fit is a kind of tunnel effect like under high G-load. i9 9900K @ 5,0GHz | 1080GTX | 32GB RAM | 256GB, 512GB & 1TB Samsung SSDs | TIR5 w/ Track Clip | Virpil T-50 Stick with extension + Warthog Throttle | MFG Crosswind pedals | Gametrix 908 Jetseat [sIGPIC][/sIGPIC]
Harnis Posted October 13, 2015 Posted October 13, 2015 Motion blur is a movie effect that is a result of objects travelling too fast to be captured crisply on the film according to the shutter speed of the camera. I've seen jets tearing by at maybe 100ft and 600 knots and it didn't look blurry to me, and I have crappy eyes. I mean, if I wasn't looking at the jet and it was in my peripheral vision, I guess it would be blurry. But simulating peripheral vision on a monitor is silly. It will happen naturally as my eyes move from looking at one part of the screen to another. There's nothing more silly than playing a game with too much motion blur and then you're staring out your canopy watching a jet fly by, tracking it, and it's a blurry smudge. That's not realistic. Sure, implement it as an option for film makers and screenshot-takers. But please please please allow the option to totally disable it, just like DoF
Hollywood_315 Posted October 23, 2015 Posted October 23, 2015 +1 There is no spoon. VAICOM PRO plugin for DCS World www.vaicompro.com
Beagle One Posted October 23, 2015 Posted October 23, 2015 Something like an Arma 3 fully adjustable blur would be fantastic.Yes, to turn it off completly. Why is there so much demand fpr features that make the game like seen through a cheap smartphoen camera. Blur and Bloom and Lens Flares are camera effects and can not be seen by a naked eye.
OttoPus Posted October 24, 2015 Posted October 24, 2015 Yes, to turn it off completly. Why is there so much demand fpr features that make the game like seen through a cheap smartphoen camera. Blur and Bloom and Lens Flares are camera effects and can not be seen by a naked eye. Except bloom. If you look an object masking a powerful light source, you can see light diffraction around its edges. If not overdone (like in outerra), it can be a realistic improvement. As well as shining light points in metal/glass, which release some "rays" around them, like this: In the image, the effect is of course overdone by the camera lens, but the eye too sees an effect like this, just less evident.
vicx Posted October 24, 2015 Posted October 24, 2015 I dunno guys. You do know that the Blur and Bokeh feature in DCS 1.5 BETA, ONLY works in EXTERNAL view. External view doesn't have to be realistic ... it just has to look cool. You don't actually get any blur or bokeh when you are in the cockpit. Some of you guys comment like you never tried it so you don't know, this is how it works. :yes:
CommDante Posted November 4, 2015 Posted November 4, 2015 The first thing I'll turn-off forever, if it will be implemented - Motion Blur. The picture itself not perfect already, so there is no need to make it any worse. Motion Blur as it presented in current games - is just bad movie effect. Regarding real life experience - I did not notice any Motion Blur during rolls, stalls, loops and high-speed low-passes on Yak-52, as well as during riding motorcycle at speeds up to 270Km/h. Brain is too perfect and too adaptive to deal with it. QFT also: makes a lot of people motion sick, even those who normally don't get motion sick. It eats fps and does nothing but make things unnecessarily fuzzy. Eyes have the fastest muscles in a human body, it's just some stupid movie effect! Do it in After Effects if you like it so much plz. I've got the need for (fast attack) SEAD!!
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