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Posted

I apologize in advance IF this topic has already been covered. I certainly can't find anything related via Search tool.

 

I'm sure most of you have discovered that the DCS 1.5 Open Beta's ME is somewhat different than 1.2.16's is.

At the very least, 1.5 does not seem to like most of my missions.

As such, I/We have to rewrite most of the missions.

 

I am very new to mission editing and my current mission is quite complex (to me ... had help from dooom to make it work at all).

I'd love to be able to Print Out all the Triggers and Actions etc so I don't have to have both versions of DCS World/ME open and go back and forth between them ... trying to copy/recreate triggers (without which I really don't know what I'm doing still !!).

 

So IS there any way to print out a spreadsheet or the like from which we can work ?

 

Alternately >> Any Suggestions ?

SnowTiger
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Posted

You can open the .miz file with 7zip or similar program.

 

Once opened you can get the mission file (it's just a text file).

 

The triggers are listed in the mission file so if you understand lua you will be able to figure out exactly what triggers do what.

 

You can then edit the mission file and do diffs or make other comparisons.

 

Just make sure you edit with a program like Notepad++.

 

Here are some screenshots to help:

640536430_ExampleMissionEditing1.JPG.9c059475a2fd5eccaf8739c5049edd15.JPG

89963798_ExampleMissionEditing2.JPG.b7871f25a61874d00f3ba358debc4127.JPG

1122315099_ExampleMissionEditing3.JPG.7d55982611e2265a94baaf799f10257b.JPG

1790448320_ExampleMissionEditing4.thumb.JPG.44e593441c75cfadb96dac3361214bda.JPG

F-15C-User-Bar-ACM.v2.jpg

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Posted

You shouldn't have to redo anything for 1.5. If anything does get messed up you need to report it as a bug so that it can get fixed so others don't have the same issue. Aside for that I'm not sure what your asking...

 

Is it you want a list of triggers and actions that are different between 1.2.16 and 1.5?

 

or

 

You want a list of triggers that are being used within your mission file so you can easily recreate everything?

 

If its the first one then the answer is pretty straight forward, everything is the same except for a few new added triggers actions that are meant for use in training missions, specifically the L-39 and other multiseat aircraft. Now there are minor differences in the actual mission format for how it might save something within the .miz, but aside for errors while saving the file, those shouldn't cause any problem.

 

If its the latter, you can open the .miz as Sabre has stated. Its worth adding that his screenshots are in the 1.2.16 format and not 1.5. But again you shouldn't have to do any of that to get a mission working in 1.5...

The right man in the wrong place makes all the difference in the world.

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Posted

Hi Grimes,

I saw this in another forum, can you comment? Your post above seems to be at odds with the other person wrote...

 

(In DCS World 1.5) "Client groups are currently not accessible meaning that any trigger referring to a playable group will not activate unless the host is in the slot. So if you're building a mission for the current 1.5 make sure to refer to the units themselves instead of groups."

 

If this ^^^ is the case, please give the link? Thanks!

 

WC

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted

Thank you all for the replies, especially you Sabre-TLA.

I appreciate the instructions and will check that out (even though I am Not familiar with .lua scripting ... but I might find what I'm looking for).

 

Grimes - I am actually unable to start my 1.2.16 mission in 1.5.

Everything just hangs but never loads.

But what I was asking for is a way to get a List of used Triggers etc so I don't have to go back and forth from one version of World to another, just to rewrite a mission.

But I didn't realize that 1.5's inability to open my earlier version mission to be considered a Bug. There are several new things in 1.5 ME ... like a checkbox that changes the way Text Messages are viewed in 1.5 (which I still don't understand yet).

 

In any case, I now have the information I need and so I thank you all again.

Have a great day y'all.

SnowTiger
AMD Ryzen 9 7950X - Zen 4 16-Core 4.5 GHz - Socket AM5 - 170W Desktop Processor
ASUS ROG STRIX X670E-A GAMING WIFI 6E Socket AM5 (LGA 1718) Ryzen 7000 gaming motherboard
Geforce RTX 4090 Gaming Trio X -  24GB GDDR6X + META Quest 3 + Controllers + Warthog Throttle, CH Pro Pedals, VKB Gunfighter MKII MCG Pro
G.SKILL Trident Z5 Neo Series 64 GB RAM (2 x 32GB) 288-Pin PC RAM DDR5 6000 RAM

Posted

SnowTiger, check the Initialization Script field in your triggers menu. When I imported my 1.2 missions in to 1.5, the Initialization Script field became active even though I did not use it in my mission.

I think what this lead to was the sim trying to load a nonexistent script before beginning the mission, which caused them to hang in a similar manner to the situation you're describing.

If the Initialization Script field is blank and light grey, click the "reset" button next to the field, and you should see it go dark grey again. This will dump the erroneous script data and your mission should load up, assuming this is same problem I was having!

Posted
Hi Grimes,

I saw this in another forum, can you comment? Your post above seems to be at odds with the other person wrote...

 

(In DCS World 1.5) "Client groups are currently not accessible meaning that any trigger referring to a playable group will not activate unless the host is in the slot. So if you're building a mission for the current 1.5 make sure to refer to the units themselves instead of groups."

 

If this ^^^ is the case, please give the link? Thanks!

 

WC

 

Well there is a known scripting engine bug that is like that, but as far as I know triggers should be working just fine. At least nobody has reported any issues with triggers and I did a quick test with a few and they seemed to be working on clients.

 

http://forums.eagle.ru/showthread.php?t=147792

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted
Well there is a known scripting engine bug that is like that, but as far as I know triggers should be working just fine. At least nobody has reported any issues with triggers and I did a quick test with a few and they seemed to be working on clients.

 

http://forums.eagle.ru/showthread.php?t=147792

 

Hi Grimes, I couldn't get groups to activate triggers on a small training map I build unless it was the host who activated it. It was a really simple trigger: a couple of AI that where set as visible before start, activated via a group in zone trigger. Problem was they only activated if the host was in one of the slots. Changing it to unit in zone solved the problem.



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