Luftwoller Posted December 11, 2015 Posted December 11, 2015 DCS 2.0 is here and its fantastic but I really hoped that the missile explosions would change a bit. Maybe have a randomised explosion that might look a different to the current one. I was watching a video of Falcon 4 and their explosions look fairly epic. I this something that some of the stellar modders we have on here, could approach? ...Guy Helicopters!! Never trust anything that screws itself into the air!
Muppetlord Posted December 12, 2015 Posted December 12, 2015 (edited) I'm pretty sure they've said that they're working on new effects for the explosions. I was actually looking for that statement...but then I came across this thread :P But yeah, I really hope they do update them since the ones in the game right now are 12 years old. (Yes 12. They're the same as they were in Lock on from 2003) Make them a bit...well...prettier. :) Like so: https://youtu.be/BKF31VzT6So?t=14m33s Edited December 12, 2015 by Muppetlord Added link
Arnithorynque Posted December 12, 2015 Posted December 12, 2015 I couldn't emphasize this enough, the current model of explosions has a huge impact on immersion in my opinion. Now that we got all the tools to carry perfect air to ground missions, what a disappointement to see these 12 yo explosions on the TGP screen...we've seen too much videos on Youtube not to know what a realistic one looks like, not to mention the air to air engagements :)
Dav IRL Posted December 12, 2015 Posted December 12, 2015 I couldn't agree more, would love more satisfying and gratifying explosions. 4.8 I7, 1080, TMW&T, SSD, VKB MK.IV.
Voodooflies Posted December 12, 2015 Posted December 12, 2015 I would add on top of this, that the area of effect of dumb bombs such MK82 needs a fix. If the bomb lands 10m away of a soft target, it will remain undamaged. [sIGPIC][/sIGPIC]
Northstar98 Posted December 12, 2015 Posted December 12, 2015 Everything that's 12 years old in DCS needs replacing and fixing to be brutally honest... Not just explosions but the current map could do with some thorough work (it would be great to have a map with fractal processing and looked amazing like Outerra - allowing for greater map size, and visibility ranges without murdering performance :thumbup: - now getting back on topic it would also be great to see different types of explosion depending on the weapon and what exactly it hits (a bomb hitting the ground shouldn't look the same as a Maverick hitting a tank or a sidewinder hitting an aircraft) Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Gr00v3r Posted December 13, 2015 Posted December 13, 2015 Bits of tank flying after being hit would be very cool aswell. However as long as it's realistic and not too Hollywood like. Intel i7 4790K, 16GB DDR3 1600, GIGABYTE GTX 970G1, Win 7 x64, X-55 HOTAS :bye_2:
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