Jamesp1 Posted March 2, 2016 Posted March 2, 2016 Sorry to ask this as I'm sure it's come up before, but I can't find the answer: When the Caucasus map moves into DCS 2, will there be any differences (extra features/textures/height map rendering/performance or anything at all) to what is currently in 1.5?
Drag0nWIng Posted March 2, 2016 Posted March 2, 2016 The caucasus will upgrade to t4 engine, the same as NTTR, and maybe they will bring Crimea back to us.
cichlidfan Posted March 2, 2016 Posted March 2, 2016 ... and maybe they will bring Crimea back to us. Do you have a link or quote for that statement, as I am fairly certain that nobody from ED has even hinted at that possibility. In fact, if anything has been said along that line it would be to deny the possibility of further work/changes being made to the Georgia map due to it needing to be redone from scratch to incorporate any changes. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Flagrum Posted March 2, 2016 Posted March 2, 2016 Sorry to ask this as I'm sure it's come up before, but I can't find the answer: When the Caucasus map moves into DCS 2, will there be any differences (extra features/textures/height map rendering/performance or anything at all) to what is currently in 1.5? No, I would not expect anything revolutionary. What you might have in mind has already happened with the transistion from 1.2 to 1.5 where EDGE was introduced. The difference between 1.5 and 2.0 is now "just" making Georgia a pluggable module like NTTR. Graphics and performance wise we already are now faaaar better than ever before.
SkateZilla Posted March 2, 2016 Posted March 2, 2016 (edited) The Move to T4 for Caucaus does the following: (Not All are Confirmed Changes): -Allows Caucasus to work with DCS 2.0/T4 Terrain Engine -Allows Caucasus to use DCSW 2.0 Specific Items that use T4 Substructure Which Includes but may or may not be used or limited too: -Allows Caucasus to Exist as a Terrain Module and not integrated into DCSW Core -Allows Caucasus to be Content Protected under New DRM Scheme for Terrain Modules -Allows Caucasus to be Assigned an Updater ID for Updates/Install/Uninstall -Allows DCSW Base to Install Quicker/Smaller for Users only Interested in NTTR (not forced to install Caucasus unless they want too) T4 is not a Graphics Engine, its a underlying File/DRM/Structure System, some aspects (ie Clip Mapping, and T5's Dynamic Meshes, are Related to Graphics, but require the Terrain System to be coded specifically to use those graphics features.) Edited March 2, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Johnny Dioxin Posted March 2, 2016 Posted March 2, 2016 Where's Caucaus? Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
SkateZilla Posted March 2, 2016 Posted March 2, 2016 Caucasus w/ a missing S because my phone was auto-correcting it to that. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Johnny Dioxin Posted March 2, 2016 Posted March 2, 2016 Pesky 'smart'-phones :D Rig: Asus TUF GAMING B650-PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; Pimax Crystal Light I'm learning to fly - but I ain't got wings With my head in VR - it's the next best thing!
Darkbrotherhood7 Posted March 2, 2016 Posted March 2, 2016 The Move to T4 for Caucaus does the following: (Not All are Confirmed Changes): -Allows Caucasus to work with DCS 2.0/T4 Terrain Engine -Allows Caucasus to use DCSW 2.0 Specific Items that use T4 Substructure Which Includes but may or may not be used or limited too: -Allows Caucasus to Exist as a Terrain Module and not integrated into DCSW Core -Allows Caucasus to be Content Protected under New DRM Scheme for Terrain Modules -Allows Caucasus to be Assigned an Updater ID for Updates/Install/Uninstall -Allows DCSW Base to Install Quicker/Smaller for Users only Interested in NTTR (not forced to install Caucasus unless they want too) T4 is not a Graphics Engine, its a underlying File/DRM/Structure System, some aspects (ie Clip Mapping, and T5's Dynamic Meshes, are Related to Graphics, but require the Terrain System to be coded specifically to use those graphics features.) Can't wait for that Mission: "To intercept and destroy aircraft and airborne missiles in all weather conditions in order to establish and maintain air superiority in a designated area. To deliver air-to-ground ordnance on time in any weather condition. And to provide tactical reconaissance imagery" - F-14 Tomcat Roll Call [sIGPIC][/sIGPIC]
cichlidfan Posted March 3, 2016 Posted March 3, 2016 So I guess 2 weeks as per usual? Be sure. ;) ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Ala12Rv-watermanpc Posted March 3, 2016 Posted March 3, 2016 I though they would add ground self shadowing for caucasus map when its included finally in 2.0...also some new assets and little improvements... Take a look at my MODS here
SkateZilla Posted March 3, 2016 Posted March 3, 2016 Unless it was specifically stated in a news letter, don't expect it. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
DarkFire Posted March 3, 2016 Posted March 3, 2016 The Move to T4 for Caucaus does the following: (Not All are Confirmed Changes): ...T5's Dynamic Meshes... Dynamic meshes? Does that mean that making big holes in the ground with high explosives will actually change the terrain mesh? Now that would be an amazing feature to have! System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit. Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.
Silver_Dragon Posted March 3, 2016 Posted March 3, 2016 Wags talk about some point on a old interview last year, but I think has to a big "To-Do" list to the caucasus. New Textures New Mesh New objects Map extension For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Wayc00lio Posted March 4, 2016 Posted March 4, 2016 Where's Caucaus? Its next to pasta in the food isle. [sIGPIC][/sIGPIC] Asus ROG Rampage Extreme VI; i9 7900X (all 10 cores at 4.5GHz); 32 Gb Corsair Dominator DDR4; EVGA 1080Ti Hybrid; 1Tb Samsung 960 Evo M2; 2Tb Samsung 850 Pro secondary. Oculus Rift; TM Warthog; Saitek Combat Pros.
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