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Posted

I used following settings>

 

1 set to 4

2 set to G

5 Set SECT

IFF.JPG.c3026730ec9cad8a7e8c664ef6b6805e.JPG

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Posted (edited)
I used following settings>

 

1 set to 4

2 set to G

5 Set SECT

 

Currently only step 5 is of importance.

 

(atleast only thing i need to do)

 

As my understanding is the other steps have not been implemented yet.

 

Do Step 5 and just turn it towards the right until it does not move anymore

So press it atleast 2 times.

 

Thats all i have to do for the IFF to work perfectly.

Edited by mattebubben
Posted

Ok....this is what i have done.....Hmmmm strange !

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Posted

...is this button on this panel ?

 

Could be this is the missing item....!

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Posted

I found the interrogation item in the settings section.

 

Is this normal that 2 complete different items are under 1 point ?

IFF.thumb.JPG.88ef0500cc3f53d35496b00e15ed9cdb.JPG

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Posted (edited)
I found the interrogation item in the settings section.

 

Is this normal that 2 complete different items are under 1 point ?

 

Yea.

 

It uses the same button as the nose wheel steering lever (The lever on the back of the throttle)

 

you have to click it to IFF and then the symbols should appear.

 

and stay for 10-15 seconds then you need to press if again if you want to IFF the targets in ur scan area again.

 

It makes sense to use the same function for both.

 

Seeing as you dont have any use for the Nose Wheel Steering while airborne and you cant use the radar while on the ground.

 

So using the same control for both is a smart thing to do.

 

Especially as the control/lever is on the Joystick.

 

So when airborne the button activates the iff and on the ground it activate the nose wheel steering.

Edited by mattebubben
Posted (edited)
...is this button on this panel ?

 

Could be this is the missing item....!

 

It's a button that you should map to your joystick...

 

It's not continuous interrogation like other FC aircraft.

 

You press the button and a diamond appears on friendly contacts for a few seconds...

 

If a target is locked | | becomes || ||

Edited by jojo

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Posted
I found the interrogation item in the settings section.

 

Is this normal that 2 complete different items are under 1 point ?

 

This is how HOTAS system works. Depending on the mode different actions are performed by the same button...

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Posted

Thanks guys.....this was the missing item.

 

I yust tried and it works.....:thumbup:

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Posted
Thanks guys.....this was the missing item.

 

I yust tried and it works.....:thumbup:

 

xD

 

So you remembered to turn on the IFF system you just forgot to tell it to interrogate ^^

 

:thumbup:

Posted

Jepp.....:doh:

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  • 8 months later...
Posted

I have a question regarding the IFF system

 

I never used the 4-digit rotary dials before the campaign

IFF codes are different for every mission and are mentioned in every briefing (so much attention to details ! loving it)

so I enter those codes, but do they actually work ? I'm sure they don't...

my question is will this ever be simulated ?

[sIGPIC][/sIGPIC]

Posted

well, may be ED could implement this at least to single player ? for AI planes ?

 

and leave multiplayer as it is

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Posted
I hope it will but it is not in RAZBAM's hands, it affects all the planes so ED have to implement it.

 

Note that IFF is a very classified aspect of militatry aircrafts, even with the very old ones.

 

Implementing changeable IFF-Codes shouldn't be a problem and doesn't depend on classification. The way it is right now, there is no real IFFing at all in DCS. The game just checks the coalition of the targeted aircraft and shows it as friendly or not friendly respectively. It has absolutly nothing to do with the IFF system of the targeted aircraft, which is why it even works with aircraft that have their IFF system turned off or don't have one to start with.

 

Anyways, it has nothing to do with the Mirage, it's a general DCS problem. I gave this subject some thoughts which I have written down here to discuss: https://forums.eagle.ru/showthread.php?t=161240

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Posted
Implementing changeable IFF-Codes shouldn't be a problem and doesn't depend on classification. The way it is right now, there is no real IFFing at all in DCS. The game just checks the coalition of the targeted aircraft and shows it as friendly or not friendly respectively. It has absolutly nothing to do with the IFF system of the targeted aircraft, which is why it even works with aircraft that have their IFF system turned off or don't have one to start with.

 

Anyways, it has nothing to do with the Mirage, it's a general DCS problem. I gave this subject some thoughts which I have written down here to discuss: https://forums.eagle.ru/showthread.php?t=161240

 

For a simplification. I would do...

 

You can define in ME which is your aircraft IFF. All equal aircraft would have to use it. For different aircraft, just put another code for them. If you are using a different IFF as expected, all aircraft, will be enemies. So, if you are not in the correct, IFF, you will se all foes.

 

Airfcrafts, ithout, IfF.... presented as enemies. So visual confirmation is needed.

Posted

Hey guys, the IFF codes are there just for more complexity, in reality (as you say) they don't change anything. Plus AFAIK it is not a simple 4 digit code, the first two digits are for one thing, the last two for something different. But I went a simple way and decided that if they are there and they are turning, let's put them to good use.

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Posted
Hey guys, the IFF codes are there just for more complexity, in reality (as you say) they don't change anything. Plus AFAIK it is not a simple 4 digit code, the first two digits are for one thing, the last two for something different. But I went a simple way and decided that if they are there and they are turning, let's put them to good use.

 

First two digits: Mode 1 – provides 2-digit octal mission code, military only.

Last four digits: Mode 3 - provides a 4-digit octal identification code for the aircraft, assigned by the air traffic controller, military and civilian use.

 

I haven't the opportunity to play the campaign yet but hearing that you've used these is a nice touch of realism.

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