Jump to content

Bug Report: Missiles @ 20G half way vs NON-manuvering BVR target


RvEYoda

Recommended Posts

Here's a behavior I noticed testing missiles. Happens _every_ time :P

 

Enemy starting head-on above you, shooting about 30 nm out bvr (120C for example).

 

NON-maneuvering target flying straight!

 

About a few seconds after the missile has burned out and has good speed, all of a sudden it does a 20 G turn and loses ~30% of its speed for no reason vs non-maneuvering target :)

 

Ideas?

 

 

120C.jpg

 

.


Edited by =RvE=Yoda

S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'

Link to comment
Share on other sites

this is nothing new..... does anyone play single player and watch missiles behavior?

 

I asked about this awhile ago and was told missiles have AFM and working as intended. I personally find it strange to see them act the way they do when in flight, nose pitching every which direction.

Intel i9-9900K 32GB DDR4, RTX 2080tiftw3, Windows 10, 1tb 970 M2, TM Warthog, 4k 144hz HDR g-sync.

Link to comment
Share on other sites

What about the Russian missiles? Same?

 

Not seeing exactly the same thing with Russian missiles. I just did a test where I launched an R-27ER (Vlaunch was ~2.0M) at 12,200 m and the target was at 2,500m approaching me at 650 Km/h. Launch range was roughly 35Km.

 

The missile did a hard ~9G nose-over and headed down towards the target but then flew the rest of the distance at -0.8G and +12 degrees alpha.

 

I'll post a track & ACMI later when I figure out how to get Tacivew working with 2.0 and 1.5.3...

System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit.

 

Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.

Link to comment
Share on other sites

+12 alpha? You sure that wasn't -12 pitch? o.O

 

Hmm it might have been actually. I'll check later after I've had some sleep... 3:30 am here in London :yawn: :sleep:

 

EDITED TO ADD:

 

OK, I've got Tacview working with both versions now so here are the stats from my R-27ER missile test. At the point of launch:

 

MY AIRCRAFT (Su-27):

ALTITUDE: 12,524m ASL

SPEED: 2,136 Km/h TAS = 2.01M

G LOAD: +1.2

STORES: 2 x R-27ER, 2 x R-73, ~8,000 Kg fuel remaining.

 

ENEMY AIRCRAFT (C-17A):

ALTITUDE: 2,500m ASL

SPEED: 646 Km/h TAS = 0.54M

G LOAD: +1.0

STORES: ~100% fuel.

 

I launched a couple of seconds after reaching Rmax, at which point I was exactly 56Km from the target = 34.8 miles = 30.2 Nm.

 

At +5 seconds after launch the missile stats were:

SPEED: 4,699.8 Km/h TAS = 4.42M

G LOAD: -7.7

AOA: 2.3 degrees.

 

At +10 seconds after launch:

SPEED: 5,268 Km/h = 4.93M

G LOAD: +1.0

AOA: 0.0 degrees.

 

At +20 seconds after launch:

SPEED: 3,789.5 Km/h

G LOAD: +0.8

AOA: 0.1 degrees

 

So it looks like the R-27ER flight profile is something like this:

 

R-27ER%20Flight%20Profile_zpsesx4peqj.jpg


Edited by DarkFire

System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit.

 

Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.

Link to comment
Share on other sites

What you guys are seeing is not a bug in the strictest sense of the word.

 

For the 120, it is the loft algorithm: It was implemented for the SFM missiles which did not lose speed in turns, and it is a very simple algorithm which does not take this fact of physics into account.

 

There is a lofting algorithm which is far more efficient; it isn't secret but implementing it in the game is not a trivial exercise.

 

In general, IMHO guidance needs to be overhauled so that it can accommodate any new algorithm or sets of algorithms (some missiles will use multiple algos). I'm sure ED will get around to it at some point.

 

So again, what you're seeing is not a bug: It's old implementations being inappropriate for the new FM, that's all.

The loft algorithm is no longer appropriate. PN guidance very broadly applies, but possibly not in the form implemented right now for all missiles - for example, RF missiles can use more sophisticated PN than IR missiles due to more target parameters being available as input into the algorithm.

 

There are also energy preserving PN modifications that you might expect to see on AIM-120, R-77 and most modern versions of some SARH missiles, eg AIM-7P, possibly R-33's.

 

More interesting path-shaping algorithms may be appropriate for certain SAMs ... and those algorithms are available as well.

 

But it's all a LOT of work.

 

So like I said ... no bug. Just an artifact of progress.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Link to comment
Share on other sites

All good. Hopefully enhanced missile dynamics & guidance are on a list of stuff to update somewhere...

System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit.

 

Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.

Link to comment
Share on other sites

move on Guy's what? Onto which things belonging to Guy shall we move?

 

:megalol:

"Long life It is a waste not to notice that it is not noticed that it is milk in the title." Amazon.co.jp review for milk translated from Japanese

"Amidst the blue skies, A link from past to future. The sheltering wings of the protector..." - ACE COMBAT 4

"Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight"-Psalm 144:1 KJV

i5-4430 at 3.00GHz, 8GB RAM, GTX 1060 FE, Windows 7 x64

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...