Skulleader Posted April 2, 2016 Posted April 2, 2016 Hello guys, I would like to know if one software on method exist for knowing the complete list of the arguments for L-39C ? In advance a great thanks, Skull. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic93192_6.gif[/sIGPIC] My Facebook: https://www.facebook.com/profile.php?id=100006748814655 My P-51D's Mod: http://forums.eagle.ru/showthread.php?t=142739 One of my few skins : https://www.digitalcombatsimulator.com/en/files/1452845/
chromium Posted April 2, 2016 Posted April 2, 2016 wrong forum? Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.
GeorgeLKMT Posted April 2, 2016 Posted April 2, 2016 I don't think there's anything better than Draw arguments for aircrafts 1.1.pdf universal for all the aircraft. ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■
gospadin Posted April 2, 2016 Posted April 2, 2016 Try uboats' argument extractor: http://www.digitalcombatsimulator.com/en/files/1797654/ --gos My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
Skulleader Posted April 2, 2016 Author Posted April 2, 2016 Hello guys, A great thanks for your assistance, I've tested the uboat's soft but with few 3D model this soft don't work. Do you have this problem ? Thanks, Skull. [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic93192_6.gif[/sIGPIC] My Facebook: https://www.facebook.com/profile.php?id=100006748814655 My P-51D's Mod: http://forums.eagle.ru/showthread.php?t=142739 One of my few skins : https://www.digitalcombatsimulator.com/en/files/1452845/
GeorgeLKMT Posted April 2, 2016 Posted April 2, 2016 The program will save txt file to where the model is located. ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■
Skulleader Posted April 2, 2016 Author Posted April 2, 2016 The program will save txt file to where the model is located. Hello George, Yes I read the text file but inside just 2 lines but nothing other... [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic93192_6.gif[/sIGPIC] My Facebook: https://www.facebook.com/profile.php?id=100006748814655 My P-51D's Mod: http://forums.eagle.ru/showthread.php?t=142739 One of my few skins : https://www.digitalcombatsimulator.com/en/files/1452845/
GeorgeLKMT Posted April 2, 2016 Posted April 2, 2016 That's weird because this is what I get (L39C): **** arg list of edm **** ** obj = arg (type) ** = 17 ( Animated Bone ) AILERON_L = 226 ( Visibility Node ) AILERON_R = 216 ( Visibility Node ) AIRBRAKE_L = 185 ( Visibility Node ) AIRBRAKE_R = 183 ( Visibility Node ) Aileron_R_vnut = 216 ( Visibility Node ) Bone003 = 6 ( Animated Bone ) Bone007 = 3 ( Animated Bone ) Bone008 = 3 ( Animated Bone ) Bone009 = 3 ( Animated Bone ) Bone010 = 2 ( Animated Bone ) Bone011 = 2 ( Animated Bone ) Bone017 = 4 ( Animated Bone ) Box015 = 1000 ( Rotation Node ) Box07 = 5243 ( Visibility Node ) Box788 = 193 ( Visibility Node ) Box789 = 194 ( Visibility Node ) Box790 = 195 ( Visibility Node ) Cylinder44 = 117 ( Rotation Node ) Dummy108 = 38 ( Rotation Node ) Dummy109 = 421 ( Rotation Node ) Dummy110 = 0 ( Visibility Node ) Dummy111 = 0 ( Visibility Node ) Dummy120 = 470 ( Rotation Node ) ELEVATOR_L = 240 ( Visibility Node ) ELEVATOR_R = 238 ( Visibility Node ) FLAPS_L_1 = 10 ( Rotation Node ) FLAPS_L_2 = 227 ( Visibility Node ) FLAPS_R_1 = 9 ( Rotation Node ) FLAPS_R_2 = 217 ( Visibility Node ) FLOW_001 = 7 ( Rotation Node ) FLOW_002 = 7 ( Rotation Node ) FRONT_GEAR_DOOR = 117 ( Rotation Node ) FRONT_GEAR_DOOR002 = 0 ( Rotation Node ) FRONT_GEAR_DOOR003 = 0 ( Rotation Node ) FRONT_GEAR_DOOR004 = 116 ( Rotation Node ) FRONT_GEAR_DOOR005 = 115 ( Rotation Node ) Flaps_L = 227 ( Visibility Node ) Flaps_L_vnutr = 227 ( Visibility Node ) Flaps_R_vnutr = 217 ( Visibility Node ) GLASS_1 = 114 ( Visibility Node ) GLASS_FRONT = 114 ( Visibility Node ) Group007 = 77 ( Rotation Node ) Group009 = 0 ( Visibility Node ) Group010 = 0 ( Visibility Node ) Line009 = 38 ( Rotation Node ) Line08 = 421 ( Rotation Node ) Object005 = 103 ( Rotation Node ) Object012 = 106 ( Rotation Node ) Object1010 = 242 ( Visibility Node ) Object1068 = 5 ( Rotation Node ) Object10937233 = 102 ( Rotation Node ) Object10937267 = 108 ( Rotation Node ) Object10937438 = 437 ( Rotation Node ) Object10937521 = 1000 ( Rotation Node ) Object10937854 = 0 ( Visibility Node ) Object10937855 = 190 ( Visibility Node ) Object10937857___ = 193 ( Visibility Node ) Object10937858 = 5243 ( Visibility Node ) Object10937859 = 0 ( Visibility Node ) Object1244 = 2 ( Animation Node ) Object13_ = 421 ( Animation Node ) Object1471 = 3 ( Rotation Node ) Object1484 = 6 ( Rotation Node ) Object1544 = 421 ( Rotation Node ) Object1555 = 421 ( Rotation Node ) Object1560 = 17 ( Animation Node ) Object1572668 = 114 ( Visibility Node ) Object1579 = 38 ( Rotation Node ) Object1611 = 1 ( Animation Node ) Object1618 = 193 ( Visibility Node ) Object1683 = 195 ( Visibility Node ) Object1686 = 4 ( Rotation Node ) Object1691 = 0 ( Rotation Node ) Object1694 = 194 ( Visibility Node ) Object1696 = 470 ( Rotation Node ) Object1697 = 470 ( Animation Node ) Object1700 = 470 ( Rotation Node ) Object1702 = 471 ( Visibility Node ) Object2282 = 139 ( Rotation Node ) Object2283_ = 114 ( Visibility Node ) Object2983 = 107 ( Rotation Node ) Object32 = 38 ( Rotation Node ) Object3260 = 325 ( Visibility Node ) Object3261 = 325 ( Visibility Node ) Object3262 = 325 ( Visibility Node ) Object3263 = 325 ( Rotation Node ) Object3264 = 325 ( Rotation Node ) Object3289 = 243 ( Visibility Node ) Object3292 = 0 ( Visibility Node ) Object3319 = 0 ( Visibility Node ) Object3329 = 0 ( Visibility Node ) Object3336 = 208 ( Visibility Node ) Object3339 = 209 ( Visibility Node ) Object3341 = 223 ( Visibility Node ) Object3342 = 223 ( Visibility Node ) Object3346_ = 38 ( Rotation Node ) Object57_ = 421 ( Rotation Node ) Object70 = 118 ( Rotation Node ) RUDDER = 247 ( Visibility Node ) RUS_rear_Bone = 5243 ( Animated Bone ) SShape002 = 240 ( Visibility Node ) TRIM_ALER_L = 353 ( Rotation Node ) TRIM_ALER_L2 = 353 ( Rotation Node ) TRIM_ALER_R = 11 ( Rotation Node ) TRIM_ALER_R2 = 11 ( Rotation Node ) TRIM_RUDDER = 17 ( Rotation Node ) TRIN_ELEVATOR_L = 355 ( Rotation Node ) TRIN_ELEVATOR_L_TYAGA = 355 ( Rotation Node ) TRIN_ELEVATOR_R = 354 ( Rotation Node ) TRIN_ELEVATOR_R_TYAGA = 354 ( Rotation Node ) VR = 471 ( Rotation Node ) body gidrocilindra = 0 ( Rotation Node ) d1_100 = 309 ( Visibility Node ) d1_50 = 309 ( Visibility Node ) d2_100 = 308 ( Visibility Node ) d2_50 = 308 ( Visibility Node ) demfer05 = 2 ( Animation Node ) fuzz = 0 ( Visibility Node ) k_l = 136 ( Visibility Node ) k_l_damage = 136 ( Visibility Node ) k_pered = 134 ( Visibility Node ) k_pered_damage = 134 ( Visibility Node ) k_r = 135 ( Visibility Node ) k_r_damage = 135 ( Visibility Node ) kil ano = 241 ( Visibility Node ) kil_1 = 0 ( Visibility Node ) kil_2 = 0 ( Visibility Node ) kil_2_vnutr = 0 ( Visibility Node ) kolodka002 = 0 ( Visibility Node ) kolodka004 = 0 ( Visibility Node ) kolodka_sp = 0 ( Visibility Node ) kolodka_sp_01 = 0 ( Visibility Node ) konol_l_1_vnut = 225 ( Visibility Node ) konol_l_1_vnut001 = 215 ( Visibility Node ) konol_l_2 = 225 ( Visibility Node ) konol_l_2_vnutr = 52429 ( Visibility Node ) konol_l_3 = 0 ( Visibility Node ) konol_l_3_vnut = 52429 ( Visibility Node ) konol_l_4 = 0 ( Visibility Node ) konol_r_2 = 215 ( Visibility Node ) konol_r_2_vnutr = 52429 ( Visibility Node ) konol_r_3 = 0 ( Visibility Node ) konol_r_3_vnut = 0 ( Visibility Node ) konol_r_4 = 0 ( Visibility Node ) lopasti gen = 471 ( Visibility Node ) lower part body amortizator = 2 ( Rotation Node ) mask_01 = 39 ( Animated Bone ) mask_04 = 39 ( Animated Bone ) mask_05 = 39 ( Animated Bone ) mask_06 = 39 ( Animated Bone ) mask_07 = 39 ( Animated Bone ) mask_08 = 39 ( Animated Bone ) mask_09 = 39 ( Animated Bone ) mask_12 = 337 ( Animated Bone ) mask_15 = 337 ( Animated Bone ) mask_16 = 337 ( Animated Bone ) mask_17 = 337 ( Animated Bone ) mask_18 = 337 ( Animated Bone ) mask_19 = 337 ( Animated Bone ) mask_20 = 337 ( Animated Bone ) oreol002 = 208 ( Visibility Node ) oreol003 = 209 ( Visibility Node ) oreol004 = 211 ( Visibility Node ) oreol005 = 210 ( Visibility Node ) os vracheniya front stoyki = 253 ( Visibility Node ) osnovn027 = 4 ( Rotation Node ) osnovn26 = 6 ( Rotation Node ) p_l = 308 ( Visibility Node ) p_r = 309 ( Visibility Node ) pilot_L39 L Calf = 17 ( Animated Bone ) pilot_L39 L Calf01 = 17 ( Animated Bone ) pilot_L39 L Clavicle = 420 ( Animated Bone ) pilot_L39 L Clavicle01 = 420 ( Animated Bone ) pilot_L39 L Foot = 17 ( Animated Bone ) pilot_L39 L Foot01 = 17 ( Animated Bone ) pilot_L39 L Thigh = 17 ( Animated Bone ) pilot_L39 L Thigh01 = 17 ( Animated Bone ) pilot_L39 L UpperArm = 17 ( Animated Bone ) pilot_L39 L UpperArm01 = 0 ( Animated Bone ) pilot_L39 Neck = 38 ( Animated Bone ) pilot_L39 Neck01 = 421 ( Animated Bone ) pilot_L39 Pelvis = 17 ( Animated Bone ) pilot_L39 R Calf = 17 ( Animated Bone ) pilot_L39 R Calf01 = 17 ( Animated Bone ) pilot_L39 R Foot = 17 ( Animated Bone ) pilot_L39 R Foot02 = 17 ( Animated Bone ) pilot_L39 R Thigh = 17 ( Animated Bone ) pilot_L39 R Thigh01 = 17 ( Animated Bone ) pilot_L39_head_A = 0 ( Visibility Node ) plashka_banno r = 191 ( Visibility Node ) seat_front = 0 ( Visibility Node ) seat_rear = 0 ( Visibility Node ) shok gidrocilindra = 0 ( Animation Node ) shtok1 = 0 ( Visibility Node ) shtok2 = 0 ( Visibility Node ) shtorka = 0 ( Visibility Node ) shtorka_z = 473 ( Visibility Node ) sition1 = 29 ( Animation Node ) stab_3_r = 234 ( Visibility Node ) stab_l_2 = 236 ( Visibility Node ) stab_l_vn_1 = 236 ( Visibility Node ) stab_l_vn_2 = 52429 ( Visibility Node ) stab_r_vn = 234 ( Visibility Node ) stab_r_vn_2 = 47186 ( Visibility Node ) stab_r_vn_3 = 52429 ( Visibility Node ) str_1_l = 225 ( Visibility Node ) str_1_r = 215 ( Visibility Node ) str_2_l = 0 ( Visibility Node ) str_2_r = 0 ( Visibility Node ) str_3_l = 0 ( Visibility Node ) str_3_r = 0 ( Visibility Node ) stvorka1_2 bay main gear = 5 ( Rotation Node ) stvorka1_3 bay main gear = 5 ( Rotation Node ) stvorka2_2 bay main gear = 3 ( Rotation Node ) stvorka2_3 bay main gear = 3 ( Rotation Node ) throttle_front = 420 ( Rotation Node ) throttle_rear = 420 ( Rotation Node ) vikka front wheel = 1 ( Animation Node ) 1 ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■
gospadin Posted April 2, 2016 Posted April 2, 2016 btw, I was speaking to uboats, and he just updated his application to allow numeric sorting. =P Should make it easier to align to the argument list document. My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
uboats Posted April 2, 2016 Posted April 2, 2016 @skull and @george now you can select the save location of the output please check the latest one [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
uboats Posted April 2, 2016 Posted April 2, 2016 I've tested the uboat's soft but with few 3D model this soft don't work. seems currently it only works ok for latest edm structure, but not old ones (su-34, etc) I will further analyze the pattern and fix this problem [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
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