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I looking for the complete list of the arguments...


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Posted

Hello guys,

 

I would like to know if one software on method exist for knowing the complete list of the arguments for L-39C ?

In advance a great thanks, Skull.

Posted

wrong forum?

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted

Hello guys,

 

A great thanks for your assistance, I've tested the uboat's soft but with few 3D model this soft don't work.

Do you have this problem ?

Thanks, Skull.

Posted
The program will save txt file to where the model is located.

Hello George,

Yes I read the text file but inside just 2 lines but nothing other...

Posted

That's weird because this is what I get (L39C):

 

**** arg list of edm ****

** obj = arg (type) **

= 17 ( Animated Bone )

AILERON_L = 226 ( Visibility Node )

AILERON_R = 216 ( Visibility Node )

AIRBRAKE_L = 185 ( Visibility Node )

AIRBRAKE_R = 183 ( Visibility Node )

Aileron_R_vnut = 216 ( Visibility Node )

Bone003 = 6 ( Animated Bone )

Bone007 = 3 ( Animated Bone )

Bone008 = 3 ( Animated Bone )

Bone009 = 3 ( Animated Bone )

Bone010 = 2 ( Animated Bone )

Bone011 = 2 ( Animated Bone )

Bone017 = 4 ( Animated Bone )

Box015 = 1000 ( Rotation Node )

Box07 = 5243 ( Visibility Node )

Box788 = 193 ( Visibility Node )

Box789 = 194 ( Visibility Node )

Box790 = 195 ( Visibility Node )

Cylinder44 = 117 ( Rotation Node )

Dummy108 = 38 ( Rotation Node )

Dummy109 = 421 ( Rotation Node )

Dummy110 = 0 ( Visibility Node )

Dummy111 = 0 ( Visibility Node )

Dummy120 = 470 ( Rotation Node )

ELEVATOR_L = 240 ( Visibility Node )

ELEVATOR_R = 238 ( Visibility Node )

FLAPS_L_1 = 10 ( Rotation Node )

FLAPS_L_2 = 227 ( Visibility Node )

FLAPS_R_1 = 9 ( Rotation Node )

FLAPS_R_2 = 217 ( Visibility Node )

FLOW_001 = 7 ( Rotation Node )

FLOW_002 = 7 ( Rotation Node )

FRONT_GEAR_DOOR = 117 ( Rotation Node )

FRONT_GEAR_DOOR002 = 0 ( Rotation Node )

FRONT_GEAR_DOOR003 = 0 ( Rotation Node )

FRONT_GEAR_DOOR004 = 116 ( Rotation Node )

FRONT_GEAR_DOOR005 = 115 ( Rotation Node )

Flaps_L = 227 ( Visibility Node )

Flaps_L_vnutr = 227 ( Visibility Node )

Flaps_R_vnutr = 217 ( Visibility Node )

GLASS_1 = 114 ( Visibility Node )

GLASS_FRONT = 114 ( Visibility Node )

Group007 = 77 ( Rotation Node )

Group009 = 0 ( Visibility Node )

Group010 = 0 ( Visibility Node )

Line009 = 38 ( Rotation Node )

Line08 = 421 ( Rotation Node )

Object005 = 103 ( Rotation Node )

Object012 = 106 ( Rotation Node )

Object1010 = 242 ( Visibility Node )

Object1068 = 5 ( Rotation Node )

Object10937233 = 102 ( Rotation Node )

Object10937267 = 108 ( Rotation Node )

Object10937438 = 437 ( Rotation Node )

Object10937521 = 1000 ( Rotation Node )

Object10937854 = 0 ( Visibility Node )

Object10937855 = 190 ( Visibility Node )

Object10937857___ = 193 ( Visibility Node )

Object10937858 = 5243 ( Visibility Node )

Object10937859 = 0 ( Visibility Node )

Object1244 = 2 ( Animation Node )

Object13_ = 421 ( Animation Node )

Object1471 = 3 ( Rotation Node )

Object1484 = 6 ( Rotation Node )

Object1544 = 421 ( Rotation Node )

Object1555 = 421 ( Rotation Node )

Object1560 = 17 ( Animation Node )

Object1572668 = 114 ( Visibility Node )

Object1579 = 38 ( Rotation Node )

Object1611 = 1 ( Animation Node )

Object1618 = 193 ( Visibility Node )

Object1683 = 195 ( Visibility Node )

Object1686 = 4 ( Rotation Node )

Object1691 = 0 ( Rotation Node )

Object1694 = 194 ( Visibility Node )

Object1696 = 470 ( Rotation Node )

Object1697 = 470 ( Animation Node )

Object1700 = 470 ( Rotation Node )

Object1702 = 471 ( Visibility Node )

Object2282 = 139 ( Rotation Node )

Object2283_ = 114 ( Visibility Node )

Object2983 = 107 ( Rotation Node )

Object32 = 38 ( Rotation Node )

Object3260 = 325 ( Visibility Node )

Object3261 = 325 ( Visibility Node )

Object3262 = 325 ( Visibility Node )

Object3263 = 325 ( Rotation Node )

Object3264 = 325 ( Rotation Node )

Object3289 = 243 ( Visibility Node )

Object3292 = 0 ( Visibility Node )

Object3319 = 0 ( Visibility Node )

Object3329 = 0 ( Visibility Node )

Object3336 = 208 ( Visibility Node )

Object3339 = 209 ( Visibility Node )

Object3341 = 223 ( Visibility Node )

Object3342 = 223 ( Visibility Node )

Object3346_ = 38 ( Rotation Node )

Object57_ = 421 ( Rotation Node )

Object70 = 118 ( Rotation Node )

RUDDER = 247 ( Visibility Node )

RUS_rear_Bone = 5243 ( Animated Bone )

SShape002 = 240 ( Visibility Node )

TRIM_ALER_L = 353 ( Rotation Node )

TRIM_ALER_L2 = 353 ( Rotation Node )

TRIM_ALER_R = 11 ( Rotation Node )

TRIM_ALER_R2 = 11 ( Rotation Node )

TRIM_RUDDER = 17 ( Rotation Node )

TRIN_ELEVATOR_L = 355 ( Rotation Node )

TRIN_ELEVATOR_L_TYAGA = 355 ( Rotation Node )

TRIN_ELEVATOR_R = 354 ( Rotation Node )

TRIN_ELEVATOR_R_TYAGA = 354 ( Rotation Node )

VR = 471 ( Rotation Node )

body gidrocilindra = 0 ( Rotation Node )

d1_100 = 309 ( Visibility Node )

d1_50 = 309 ( Visibility Node )

d2_100 = 308 ( Visibility Node )

d2_50 = 308 ( Visibility Node )

demfer05 = 2 ( Animation Node )

fuzz = 0 ( Visibility Node )

k_l = 136 ( Visibility Node )

k_l_damage = 136 ( Visibility Node )

k_pered = 134 ( Visibility Node )

k_pered_damage = 134 ( Visibility Node )

k_r = 135 ( Visibility Node )

k_r_damage = 135 ( Visibility Node )

kil ano = 241 ( Visibility Node )

kil_1 = 0 ( Visibility Node )

kil_2 = 0 ( Visibility Node )

kil_2_vnutr = 0 ( Visibility Node )

kolodka002 = 0 ( Visibility Node )

kolodka004 = 0 ( Visibility Node )

kolodka_sp = 0 ( Visibility Node )

kolodka_sp_01 = 0 ( Visibility Node )

konol_l_1_vnut = 225 ( Visibility Node )

konol_l_1_vnut001 = 215 ( Visibility Node )

konol_l_2 = 225 ( Visibility Node )

konol_l_2_vnutr = 52429 ( Visibility Node )

konol_l_3 = 0 ( Visibility Node )

konol_l_3_vnut = 52429 ( Visibility Node )

konol_l_4 = 0 ( Visibility Node )

konol_r_2 = 215 ( Visibility Node )

konol_r_2_vnutr = 52429 ( Visibility Node )

konol_r_3 = 0 ( Visibility Node )

konol_r_3_vnut = 0 ( Visibility Node )

konol_r_4 = 0 ( Visibility Node )

lopasti gen = 471 ( Visibility Node )

lower part body amortizator = 2 ( Rotation Node )

mask_01 = 39 ( Animated Bone )

mask_04 = 39 ( Animated Bone )

mask_05 = 39 ( Animated Bone )

mask_06 = 39 ( Animated Bone )

mask_07 = 39 ( Animated Bone )

mask_08 = 39 ( Animated Bone )

mask_09 = 39 ( Animated Bone )

mask_12 = 337 ( Animated Bone )

mask_15 = 337 ( Animated Bone )

mask_16 = 337 ( Animated Bone )

mask_17 = 337 ( Animated Bone )

mask_18 = 337 ( Animated Bone )

mask_19 = 337 ( Animated Bone )

mask_20 = 337 ( Animated Bone )

oreol002 = 208 ( Visibility Node )

oreol003 = 209 ( Visibility Node )

oreol004 = 211 ( Visibility Node )

oreol005 = 210 ( Visibility Node )

os vracheniya front stoyki = 253 ( Visibility Node )

osnovn027 = 4 ( Rotation Node )

osnovn26 = 6 ( Rotation Node )

p_l = 308 ( Visibility Node )

p_r = 309 ( Visibility Node )

pilot_L39 L Calf = 17 ( Animated Bone )

pilot_L39 L Calf01 = 17 ( Animated Bone )

pilot_L39 L Clavicle = 420 ( Animated Bone )

pilot_L39 L Clavicle01 = 420 ( Animated Bone )

pilot_L39 L Foot = 17 ( Animated Bone )

pilot_L39 L Foot01 = 17 ( Animated Bone )

pilot_L39 L Thigh = 17 ( Animated Bone )

pilot_L39 L Thigh01 = 17 ( Animated Bone )

pilot_L39 L UpperArm = 17 ( Animated Bone )

pilot_L39 L UpperArm01 = 0 ( Animated Bone )

pilot_L39 Neck = 38 ( Animated Bone )

pilot_L39 Neck01 = 421 ( Animated Bone )

pilot_L39 Pelvis = 17 ( Animated Bone )

pilot_L39 R Calf = 17 ( Animated Bone )

pilot_L39 R Calf01 = 17 ( Animated Bone )

pilot_L39 R Foot = 17 ( Animated Bone )

pilot_L39 R Foot02 = 17 ( Animated Bone )

pilot_L39 R Thigh = 17 ( Animated Bone )

pilot_L39 R Thigh01 = 17 ( Animated Bone )

pilot_L39_head_A = 0 ( Visibility Node )

plashka_banno r = 191 ( Visibility Node )

seat_front = 0 ( Visibility Node )

seat_rear = 0 ( Visibility Node )

shok gidrocilindra = 0 ( Animation Node )

shtok1 = 0 ( Visibility Node )

shtok2 = 0 ( Visibility Node )

shtorka = 0 ( Visibility Node )

shtorka_z = 473 ( Visibility Node )

sition1 = 29 ( Animation Node )

stab_3_r = 234 ( Visibility Node )

stab_l_2 = 236 ( Visibility Node )

stab_l_vn_1 = 236 ( Visibility Node )

stab_l_vn_2 = 52429 ( Visibility Node )

stab_r_vn = 234 ( Visibility Node )

stab_r_vn_2 = 47186 ( Visibility Node )

stab_r_vn_3 = 52429 ( Visibility Node )

str_1_l = 225 ( Visibility Node )

str_1_r = 215 ( Visibility Node )

str_2_l = 0 ( Visibility Node )

str_2_r = 0 ( Visibility Node )

str_3_l = 0 ( Visibility Node )

str_3_r = 0 ( Visibility Node )

stvorka1_2 bay main gear = 5 ( Rotation Node )

stvorka1_3 bay main gear = 5 ( Rotation Node )

stvorka2_2 bay main gear = 3 ( Rotation Node )

stvorka2_3 bay main gear = 3 ( Rotation Node )

throttle_front = 420 ( Rotation Node )

throttle_rear = 420 ( Rotation Node )

vikka front wheel = 1 ( Animation Node )

 

 

  • Like 1
Posted
I've tested the uboat's soft but with few 3D model this soft don't work.

 

seems currently it only works ok for latest edm structure, but not old ones (su-34, etc)

I will further analyze the pattern and fix this problem

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