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Posted
bump can we get some more like simi black tared roof tops on some of the flat warehouses?

 

you can do it by yourself too, should be easy to do with a free program like for example GIMP

Posted

I sincerely hope that the Caucasus terrain, or objects and buildings, after the merger in v.2.5, will look like Normandy looks.

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Posted

Can someone out there make a JSGME version of this mod. Id like to try it but I keep getting all yellow or orange colored rooftops on my buildings so I know I'm doing something wrong.

 

 

I change the lau file for the distance, but having a JSGME version would be so much easier.

Posted

I found the best way to deal with the older DCS buildings was to redo all of the texture files, drop them into your temp textures folder, then copy and paste those textures into the block_textures.bmp/dds file, it's a huge amount of work but the end result is the same textures all the time regardless of the distances.

 

I released that as a Mod a couple of years ago, and I can see some of my textures in the images shown above, so somebody has been using it and copying it, or bits of it.

 

That's not a complaint, I'm happy that somebody found a use for it.

  • 1 year later...
Posted

Does it works with the latest DCS version?

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Posted

The roofs should have more colors, I think

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Posted
The roofs should have more colors, I think

 

+1 they still need some color love

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Posted

I think it can be done but its a much more complicated process now. The files for the buildings are in the Caucasus folder in Mods (The In Game Mods) in the vfstextures files, and you must be able to covert tif.dds files. Many of the files are in different sizes and you have to convert them all, in all sizes, its a lot of work.

 

I had a go at converting some ground texture files and failed miserably, all I get is large swathes of black land textures, but Mustang has had some success with his land Mod so it can be done. My software is VERY old and I'm not going to buy anything like new, I'm too old for that now.

 

My gut feeling is ED have made the buildings much less conspicuous in order to make the game run better for the low end computer players, which I understand, but if you have a high end machine and the right software I imagine you could do it.

 

Its over to you young bucks to get it done.

Posted

Thanks, Eddie, i leave it as it is

What about the telegraphic poles ?

I use to have them, all blue.

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  • 2 years later...
Posted (edited)

Are there any good artists (Picasso)? :D

In DCS 2.5.6 beta, it is possible to paint the roofs of houses (Lods). But the colored roofs are only visible from a height 1500 meters.

Not visible near.

643874566_roofs(1).thumb.jpg.3b8dd7489bf9f77651d5c982c853efd0.jpg

627463198_roofs(2).thumb.jpg.468623515f0bdf91e6f03a367d2fbd9f.jpg

Edited by Keshman

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Posted

Could you please upload the file ?

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Posted
Could you please upload the file ?

File name: blockbuildings.varyhouselod4.1.diffusetexture.tif

Located here in the zip archive:

DCS World OpenBeta\Mods\terrains\Caucasus\Models\BlockBuildings\BlockBuildings.texture

And the same file is here

DCS World OpenBeta\Mods\terrains\Caucasus\Models\BlockBuildings\BlockBuildings.texture.min

After painting, return file to the archive.

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Posted

Do I need to edit both, texture and texture.min ?

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Posted
Do I need to edit both, texture and texture.min ?

Add one file blockbuildings.varyhouselod4.1.diffusetexture.tif

to two archive files.

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