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Posted
Isn't threated optimisation for multi GPUs config?

 

The definition of "threaded optimization" that I've found:

"This setting controls the use of multithreaded optimization for games on systems with multi-core/HyperThreaded CPUs. In theory, by allowing the driver to offload certain GPU-related processing tasks as separate thread(s) on available CPU cores, performance can be improved."

So it seems to be more related to capability of GPU to use multiple procesor cores. That's for the theory, in reallity whatever if it sounds as a good concept or not I would just go and change it to see if it makes a difference. I remember setting it to "off" gave me much smoother gameplay in Battlefield 3 without noticable impact on FPS. At the end it may be also related to how the feature is used/programmed in given 3D program/game.

F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all

Posted

tried all settings ( on off auto ) of multi thread optimisation and zero effect

 

 

very very frustrating, I'm starting to believe that DCS is broken software out of the gate

Posted

tried all settings ( on off auto ) of multi thread optimisation and zero effect

 

 

very very frustrating, I'm starting to believe that DCS is broken software out of the gate

Posted

Changing the settings in nvidia drivers settings pannel may help for the microstattuer.

As you're experiencing problems with pauses when parts of the map are loaded it's a different issue. I would try to reduce the visibility setting, grass visibility, trees visibility. Some of the texture mods also affect the settings in the .lua file - try to see if there is a difference when running stock textures.

However I have to admit that with 1.5.4 the pauses due to object loading become more apparent.

F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all

Posted

hi

 

i have settings on low & no mods, tried all nvidia settings and last few drivers

there is no stutter everything as smooth as butter

 

its the micro pausing for loading thats causing the problem

 

you'd think the latest patch would sort put these type of problems

 

do the Devs know about this problem ?

Posted

Try this thread it might help.

 

http://forums.eagle.ru/showthread.php?t=159434

 

I am running a i5 2500K @4.8Ghz, gtx980, 16GB Ram, SSD with mustangs no tree shadows mod, and shadows set to medium, Civilian traffic set to medium, everything else is set to high. I am running butter smooth between 40-60fps. After you set all these things up play around with the with the tree clutter, and preload radius. Hope that helps.

Posted
hi

 

i have settings on low & no mods, tried all nvidia settings and last few drivers

there is no stutter everything as smooth as butter

 

its the micro pausing for loading thats causing the problem

 

you'd think the latest patch would sort put these type of problems

 

do the Devs know about this problem ?

 

Are you using a mechanical hard drive or an SSD? I used to have exactly the same issue when I had the game installed on a mech drive. Reinstalled on an SSD and the problem disappeared. For comparison, I'm on an ancient i7 960 with 16 Gb RAM and a GTX760.

System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit.

 

Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.

Posted (edited)

adrianstealth, I agree this may be an issue related t detail loading.

 

I have the same problem. I have a 4K G-SYNC monitor with a high end computer; i7 4790 @ 4.9ghz, two Titan X's in SLi, 16 GB RAM with an SSD. My setup is proportional in hardware, bottle-necking would not be the issue.

 

My settings are maxed out, although civ traffic is off, bushes and clutter to far left, tree draw distance to far left.

 

I would describe the micro stutters I consistently observe as subtle, brief, yet noticeable. For example, When at about 5,000 feet, I'll look out the canopy of my A-10C. I'll follow a reference point; a tree or building, from the front canopy until it is out of view behind my canopy. Ill notice within that brief period of time about 4-5 stutters. During multiplayer, the stutter is about twice as noticeable.

 

In an attempt to reduce the stuttering, I've adjusted settings. In particular, I set shadows to medium, terrain load distance to half, water to low...guess what...it still has micro stutters.

 

Can we confirm this is possibly EDGE related, or somehow related to recent updates, and a fix may happen in the near future?

 

Food for thought, I do not have the same issue in NTTR. Issue is replicated in an un-modded vanilla install if release version 1.5.3.

Edited by davidzill

Asus Prime Gaming Wifi7 // Intel 14900K @5.5GHz // 64Gb DDR5 6000MHz // 3090 RTX // 4TB Samsung NVME M.2

 

 

 

Posted
just installing the fastest PCI solid state drive on the planet, paired with a z68 motherboard

 

so you bought a 1080 and you still running a 4 year old 2600k.:dunno:

 

i'll tell you right now your HDD is your issue. i have even seen people have this issue with SSD's and change to different ones and they work fine.

 

I know because i had this issue on a WD 300GB 10k raptor drive untill i switched to SSD.

8700k@4.7 32GB ram, 1080TI hybrid SC2

Posted (edited)

cheers yes I hope this will sort it, although the dcs engine shouldn't try to load in this way,

 

my 2600k is rock solid , water cooled and very stable even at 5ghz

although I run it at 4.6ghz,

with a 1080 it eats everything alive apart from DCS but I think everyone is having this problem ( in a rift cv1 switching to only 45fps )

 

single to duel core performance is pretty good on these so decided to stick with it after researching

multi core benchmarks do look good on some later chips but most titles only use single to duel core I find

Edited by adrianstealth
Posted
mine is defo load pauses

 

hoping a PCI solid state drive will sort it

 

I have inadvertently rid DCS 1.5.4 beta of the stuttering you attribute to "Loading pauses." I've been using a 4K g-sync monitor, with an older Nvidia driver which g-sync works with. G-sync is broken and does not work with most drivers. The ones that work are few and far in between. For me 353.06 was working well. With G-sync on and vsync off, I was recently experiencing the microstutters. I decided a few days ago to update my drivers to the most current. Gsync of course does not work with the latest drivers. I turned on vsync, and noticed right away no more micro stutters. Sli is working great with a solid 60FPS refresh rate.

Asus Prime Gaming Wifi7 // Intel 14900K @5.5GHz // 64Gb DDR5 6000MHz // 3090 RTX // 4TB Samsung NVME M.2

 

 

 

Posted

Did you try disable the Windows Paging File from all drives?

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

Posted

well done for getting rid of your stutter

 

my problem is defo load pauses -coming close to new town or something new happening form1st time, 2nd time or flying back over same town there are no pauses as data is in memory

 

i have the drive installed and i dont have my cv1 at the moment as I'm waiting for a replacement,

however I did try on my monitor and no noticeable load pause ( as the SSD is so fast ) this should be same result of course on the rift cv1 but I want to test as soon as I get it back as in VR any slight problem is ampified

Posted

I fixed it by just doing a clean install of my video card drivers, was already using a lightning fast SSD drive

Asus Prime Gaming Wifi7 // Intel 14900K @5.5GHz // 64Gb DDR5 6000MHz // 3090 RTX // 4TB Samsung NVME M.2

 

 

 

Posted

i think there are 2 separate things :

 

1) stutter from graphical pc bottle necking - needs lower settings/better driver/better hardware

 

2) micro load pausing -pc loading new items/detail -needs very fast solid state hard drive

 

number 2 was my problem & spoilt my enjoyment, would be best if all these items could load into ram prior to taking flight ( I have 16Gb of ram ), any how its sorted and running nicely now

 

looking forward to more optimisation for VR / GPU's, I'll buy content soon too

  • 3 months later...
Posted (edited)

I do not agree with the OP's conclusion that this is solved, it is a mere workaround, and a somewhat expensive one.

 

I can't afford another SSD just for DCS World. The application is still being inefficient but you solve it in practise by throwing brute force at it.

 

I didn't want to make conclusions before I get my new GPU with 8GB VRAM, but I made a preliminary control case video here https://forums.eagle.ru/showthread.php?t=177026

 

The game only uses 3 GB with about 9 GB of free RAM in my case, these textures should be properly loaded into memory in the beginning and stay there and this workaround would be unnecessary.

 

It all seems like a bug, it's like some textures don't have a parameter to "stay in ram" or both, they're not being loaded at mission start either and not staying in ram when HDD has to load them at requirement, so you end up with re-loading.

 

There's also an average of 30% of things that the game is looking for in storage that's missing, mostly misc and GUI stuff but also some map textures.

 

Yes, the whole map's textures may not all fit into VRAM on lower hardware but swapping texture data between RAM and VRAM should be a lot faster than from HDD.

 

 

Edited by Worrazen

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

Posted
Did you try disable the Windows Paging File from all drives?

 

 

God........... I hope not. That "Fix" is from the Windows 98 Days and no longer applies in the Operating System of late. Other programs including Windows itself looks for the Page file to load and run software. When it's not there it doesn't run well if at all.

 

 

I don't know one Win98 fix that applies to todays software. No matter how much Ram you throw at the operating system.

  • Like 1

This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit.

Posted
God........... I hope not. That "Fix" is from the Windows 98 Days and no longer applies in the Operating System of late. Other programs including Windows itself looks for the Page file to load and run software. When it's not there it doesn't run well if at all.

 

 

I don't know one Win98 fix that applies to todays software. No matter how much Ram you throw at the operating system.

 

I never ran with a pagefile since I'm on Win7 for the last 7 years or so, I used to get better stuttering every time I - One most notable example was Starcraft 2 back when I was in beta, it would freeze for 10 seconds every 2-3 minutes when I had pagefile enabled. I just had very horrible experiences in windows XP with it.

 

I'm an advanced user and I do custom themes and ISOs and tweak a lot of registry and deal with all kinds of trouble shooting and I have had no examples of any issues being solved by enabling a pagefile, nothing that I know of fail and request a pagefile to function, except windows memory dumps but that's standard normal procedure.

 

It doesn't really work like people think, stuff gets constantly written and read from it even if you have many GB of free RAM, it suppose to kick in when there's low RAM, but that doesn't work as advertised or envisioned by MS.

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

Posted
I never ran with a pagefile since I'm on Win7 for the last 7 years or so, I used to get better stuttering every time I - One most notable example was Starcraft 2 back when I was in beta, it would freeze for 10 seconds every 2-3 minutes when I had pagefile enabled. I just had very horrible experiences in windows XP with it.

 

I'm an advanced user and I do custom themes and ISOs and tweak a lot of registry and deal with all kinds of trouble shooting and I have had no examples of any issues being solved by enabling a pagefile, nothing that I know of fail and request a pagefile to function, except windows memory dumps but that's standard normal procedure.

 

It doesn't really work like people think, stuff gets constantly written and read from it even if you have many GB of free RAM, it suppose to kick in when there's low RAM, but that doesn't work as advertised or envisioned by MS.

Fine, while your personal experience may be different please don't state it like this would just a normal thing to do. Everyone that decides to disable the paging file should be warned that it's officially strongly not advised, should be done on own risk and can cause substantial system instability.

By the way, the purpose of the paging file is not only to accommodate memory usage grow above the hardware RAM capacity. It's constantly being used to store the memory of non-performance critical applications leaving more RAM for those that are performance hungry. This is how it is being "advertised" by MS as also why turning off the page file may have a opposite to expected impact on the performance.

  • Like 1

F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all

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